Yes, content: '{{ states(entity) }} °C'
should do the trick.
Done
thanks a lot…
cards:
- type: custom:mushroom-chips-card
chips:
- type: template
entity: ''
icon: mdi:wifi-alert
icon_color: red
content: >
{% set val =
(states("sensor.fiber").split(",")[2]|float)/100*states("sensor.fiber").split(",")[1]|float+states("sensor.fiber").split(",")[1]|float
%} {% set recharge =
strptime(states("sensor.fiber").split(",")[0],'%d-%m-%Y') +
timedelta(states("sensor.fiber").split(",")[3]|int) %} {% set dl =
recharge.date() - now().date() %} {{ (dl.days)}} days
tap_action:
action: none
card_mod:
style:
mushroom-template-chip:nth-child(1)$: >
{% set val =
(states("sensor.fiber").split(",")[2]|float)/100*states("sensor.fiber").split(",")[1]|float+states("sensor.fiber").split(",")[1]|float
%} {% set recharge =
strptime(states("sensor.fiber").split(",")[0],'%d-%m-%Y') +
timedelta(states("sensor.fiber").split(",")[3]|int) %} {% set dl
=
recharge.date() - now().date() %}
ha-icon {
{% if dl.days <=5 and dl.days >=1 %}
animation: blink 4s linear infinite;
{% else %}
animation: blink 1s linear infinite;
{% endif %}
}
@keyframes blink {
50% {
opacity: 0
}
ha-card {
--chip-box-shadow: none;
--chip-background: none;
}
}
where to use the below style correctly in the above code ? The place where I am using has not effect
ha-card {
--chip-box-shadow: none;
--chip-background: none;
}
Kindly help
@rhysb Your contributions are invaluable. Thank you! I might put in an enhancement request for an animation of some sort as an option. That and being able to colour title text. It gets a bit laborious putting all this card_mod code on every single Mushroom card! I understand the need to keep things simple, but I think there is room for a few more options. Might be just me though. The cards are incredibly useful as is.
You can add global CSS to your theme using Card-Mod:
Mushroom Custom:
card-mod-theme: "Mushroom Custom"
card-mod-card: |
ha-card:active {
transform: scale(1.02);
}
Try like this:
.: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
}
Oh wow, you live and learn (especially when it comes to HA!). Thanks. I suppose doing this would affect any non-Mushroom cards too?
I do find, though, that with those mods for visual feedback, if you tap the card quickly you don’t see much. Tap a little longer (but less than a long tap), and you see the effect. Is there a way to make that more responsive, and also a way to have the standard HA button ripple effect? Sorry, new to all the card-modding stuff!
Agreed… +1
Thanks a lot… it worked…
For Scent you could try something like this:
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:scent
icon_color: light-green
card_mod:
style:
mushroom-template-chip:nth-child(1)$: |
ha-icon {
animation: wave 6s infinite;
}
@keyframes wave {
50% {
transform: rotatey(180deg);
--color: rgb(var(--rgb-cyan));
}
}
I like my kettle boil animation:
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:kettle-steam
icon_color: red
card_mod:
style:
mushroom-template-chip:nth-child(1)$: |
ha-icon {
animation: boil 0.5s linear alternate infinite;
}
@keyframes boil {
0% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
10% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
20% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
30% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
40% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
50% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
60% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
70% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
80% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
90% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
100% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
}
And this one is just for fun, so why not:
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:mushroom
icon_color: red
- type: template
icon: mdi:snail
icon_color: green
card_mod:
style:
mushroom-template-chip:nth-child(2)$: |
ha-icon {
animation: flip 1s ease-in-out infinite;
}
@keyframes flip {
0% {
transform: scaley(1.05);
}
50% {
transform: scaley(0.9);
}
}
.: |
mushroom-template-chip:nth-child(2) {
animation: slide 8s linear infinite;
}
@keyframes slide {
0% {
transform: translate(0px, 0px) rotateY(0deg);
}
50% {
transform: translate(100px, 0px) rotateY(0deg);
}
50.1% {
transform: translate(100px, 0px) rotateY(180deg);
}
100% {
transform: translate(0px, 0px) rotateY(180deg);
}
}
how can I change the icon color of the climate card?
with card-mod
Thanks
You can add transition: 0s;
to make the effect more responsive.
Is this what you wanted?
Mushroom Avatar/Picture Border:
type: custom:mushroom-template-card
primary: 'Mushroom '
picture: /local/mushroom_icon.png
card_mod:
style:
mushroom-shape-avatar$: |
.picture {
border: solid rgb(var(--rgb-green));
}
You can kind of do it like this.
Mushroom Chip Badge:
type: custom:mushroom-chips-card
chips:
- type: conditional
conditions:
- entity: group.all_windows
state: 'on'
chip:
type: template
icon: mdi:window-open
content: >-
{{ expand(states.group.all_windows) | selectattr( 'state', 'eq', 'on') |
list | count }}
entity: group.all_windows
icon_color: light-blue
tap_action:
action: none
- type: conditional
conditions:
- entity: group.all_lights
state: 'on'
chip:
type: template
icon: mdi:lightbulb
content: >-
{{ expand(states.group.all_lights) | selectattr( 'state', 'eq', 'on') |
list | count }}
entity: group.all_lights
icon_color: amber
tap_action:
action: none
card_mod:
style:
mushroom-conditional-chip:nth-child(1):
mushroom-template-chip$: |
span {
position: relative;
right: 6px;
top: -6px;
width: 0px;
font-size: 10px;
margin-right: -5px;
}
mushroom-conditional-chip:nth-child(2):
mushroom-template-chip$: |
span {
position: relative;
right: 6px;
top: -6px;
width: 0px;
font-size: 10px;
margin-right: -5px;
}
.: |
ha-card {
height: 36px !important;
}
Thanks @rhysb for all these animation examples. These are really useful.
There was one animation example from your earlier post.
type: custom:mushroom-template-card
icon: mdi:radiator
icon_color: red
primary: Radiator
secondary: It's HOT!
card_mod:
style:
mushroom-shape-icon$: |
ha-icon {
--icon-animation: clip 1s linear infinite;
}
@keyframes clip {
0% {
clip-path: inset(50% 0 0 0);
}
100% {
clip-path: inset(0 0 0 0);
}
}
.shape {
--shape-animation: ping 2s infinite;
}
@keyframes ping {
0% {
box-shadow: 0 0 0 0 rgba(var(--rgb-red), 0.7);
}
70% {
box-shadow: 0 0 0 10px transparent;
}
100% {
box-shadow: 0 0 0 0 transparent;
}
}
how can I apply this effect to a mushroom chip template card ?
Like this:
You can change the default colors of the Mushroom Climate Card like this:
type: custom:mushroom-climate-card
entity: climate.air_conditioner
show_temperature_control: true
collapsible_controls: false
hvac_modes:
- heat_cool
- heat
- cool
- dry
- fan_only
card_mod:
style: |
:host {
--mush-rgb-state-climate-auto: var(--rgb-green);
--mush-rgb-state-climate-cool: var(--rgb-blue);
--mush-rgb-state-climate-dry: var(--rgb-amber);
--mush-rgb-state-climate-fan-only: var(--rgb-teal);
--mush-rgb-state-climate-heat: var(--rgb-deep-orange);
--mush-rgb-state-climate-heat-cool: var(--rgb-green);
--mush-rgb-state-climate-idle: var(--rgb-grey);
--mush-rgb-state-climate-off: var(--rgb-disabled);
}
Ah, you can do that like this.
Mushroom Chip Ping animation:
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:mushroom
icon_color: red
card_mod:
style:
mushroom-template-chip:nth-child(1)$:
mushroom-chip$: |
ha-card {
animation: ping 2s ease-out infinite ;
}
@keyframes ping {
0% {
box-shadow: 0 0 5px 1px rgba(var(--rgb-red), 1);
}
100% {
box-shadow: 0 0 5px 10px rgba(var(--rgb-red), 0);
}
}
I choose to look on the bright side . Perhaps now we may get a bit of with our HA .
thank you so much @rhysb
You have really helped alot.
- Please tell how to have the same red ring animation effect for mushroom-entity-card
type: custom:mushroom-entity-card
entity: person.myhome
primary_info: none
secondary_info: none
layout: vertical
use_entity_picture: true
- Can we change the volume steps when we press volume up or volume down (currently its 5) ?
Kindly guide.