Thanks man…it works …is it limited to internet ? Like if i lose internet access would the font fail to display ?
Thank you so very much…
Is possible use default entity icon in a template chip?
I have set the mush-rgb-disabled to red, so I could see the difference, and it works with the cards (entity, cover, climate), but not with the chips.
Is this a chip limit, or a bug?
Thanks
Maybe a bit of both. Chips use --primary-text-color
, but seems to ignore it when defined in a theme.
Try using --primary-text-color:
Here you go, a Mushroom Light Scene Card with four (or more) buttons:
type: custom:stack-in-card
cards:
- type: custom:mushroom-light-card
entity: light.dining_room_light
show_brightness_control: true
collapsible_controls: true
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: input_boolean.scene_1
icon_color: red
icon: mdi:numeric-1-circle
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-background: rgba(var({{ '--rgb-red' if is_state(config.entity, 'on') else '--rgb-disabled' }}), 0.2);
--icon-color: rgb(var(--rgb-disabled));
}
- type: entity
entity: input_boolean.scene_2
icon_color: green
icon: mdi:numeric-2-circle
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-background: rgba(var({{ '--rgb-green' if is_state(config.entity, 'on') else '--rgb-disabled' }}), 0.2);
--icon-color: rgb(var(--rgb-disabled));
}
- type: entity
entity: input_boolean.scene_3
icon_color: blue
icon: mdi:numeric-3-circle
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-background: rgba(var({{ '--rgb-blue' if is_state(config.entity, 'on') else '--rgb-disabled' }}), 0.2);
--icon-color: rgb(var(--rgb-disabled));
}
- type: entity
entity: input_boolean.scene_4
icon_color: purple
icon: mdi:numeric-4-circle
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-background: rgba(var({{ '--rgb-purple' if is_state(config.entity, 'on') else '--rgb-disabled' }}), 0.2);
--icon-color: rgb(var(--rgb-disabled));
}
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
top: 16px;
width: -webkit-fill-available;
right: 12px;
position: absolute;
}
.chip-container {
right: 0px;
position: absolute;
}
Updated: Support collapsible control and toggle issue. Credit to @leofabri
The toggle of the lights by pressing the light bulb seems to be very inconsistent when these buttons are also present.
Also, how do I keep those buttons in place when collapsible_controls
is true
?
Not sure if this is the right way, but it seems to work.
type: custom:stack-in-card
cards:
- type: custom:mushroom-light-card
entity: light.dining_room_light
show_brightness_control: true
show_color_temp_control: true
show_color_control: true
collapsible_controls: true
use_light_color: true
name: Stanza
icon: mdi:wall-sconce
hide_state: false
card_mod:
style: |
ha-card {
--card-primary-font-size: 20px;
--card-primary-font-weight: normal;
border-radius: 0px;
--ha-card-background: none;
--ha-card-box-shadow: 0px;
--chip-font-weight: normal;
}
mushroom-shape-icon {
{{ '--card-mod-icon: mdi:ceiling-light-multiple;' if is_state(config.entity, 'on') else '--card-mod-icon: mdi:ceiling-light-multiple-outline;' }}
}
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: input_boolean.scene_1
icon_color: orange
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-background: rgba(var({{ '--rgb-orange' if is_state(config.entity, 'on') else '--rgb-disabled' }}), 0.2);
--icon-color: rgb(var(--rgb-disabled));
}
- type: entity
entity: input_boolean.scene_2
icon_color: orange
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-background: rgba(var({{ '--rgb-orange' if is_state(config.entity, 'on') else '--rgb-disabled' }}), 0.2);
--icon-color: rgb(var(--rgb-disabled));
}
- type: entity
entity: input_boolean.scene_3
icon_color: orange
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-background: rgba(var({{ '--rgb-orange' if is_state(config.entity, 'on') else '--rgb-disabled' }}), 0.2);
--icon-color: rgb(var(--rgb-disabled));
}
- type: entity
entity: input_boolean.scene_4
icon_color: orange
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-background: rgba(var({{ '--rgb-orange' if is_state(config.entity, 'on') else '--rgb-disabled' }}), 0.2);
--icon-color: rgb(var(--rgb-disabled));
}
alignment: end
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
top: 18px;
width: -webkit-fill-available;
right: 12px;
position: absolute;
display: block;
}
.chip-container {
right: 0px;
position: absolute;
}
I have made something similar, but with cards and not chips:
type: custom:stack-in-card
mode: horizontal
cards:
- type: custom:mushroom-template-card
primary: Sicurezza
secondary: Controllo
icon: mdi:alert-decagram-outline
tap_action:
action: navigate
navigation_path: sicurezza
icon_color: orange
multiline_secondary: true
- square: false
columns: 4
type: grid
cards:
- type: custom:mushroom-entity-card
entity: light.luci
primary_info: none
secondary_info: none
layout: horizontal
icon_color: orange
tap_action:
action: more-info
hold_action:
action: more-info
double_tap_action:
action: more-info
- type: custom:mushroom-entity-card
entity: binary_sensor.stato_termostati
primary_info: none
secondary_info: none
layout: horizontal
icon: mdi:thermostat
icon_color: orange
- type: custom:mushroom-entity-card
entity: binary_sensor.porte
primary_info: none
secondary_info: none
layout: horizontal
icon_color: orange
- type: custom:mushroom-entity-card
entity: binary_sensor.finestre
primary_info: none
secondary_info: none
layout: horizontal
icon_color: orange
Is it possible to paste your code in YAML please?
Just by pasting this code, I get - of course- a lot of indentation errors and I can’t make it right (still).
Thanks a lot
It’s just the same:
icon: "{{ 'mdi:dog' if is_state('switch.sonoff_10004da9de','on') else 'mdi:cat' }}"
Is there someone that can point me in the right direction? I’m still not able to show mushroom styled cards in a pop up.
Any ideas on what could be causing this? Am I missing something? Thanks for your help.
Nice thanks!!!
So I’m really liking the card, question is, can you make an “expandable” version?
Like I’d love just the bar with the current condition (rain) to only show, and then when tapped or a dropped down arrow tapped it expands the card with the temperatures.
Just trying to make it a little smaller to save some space here.
EDIT: I think ill also remove the top weather card since I have yous but still an expandable version would be cool so I can have both.
Hey, how are you producing that weather info using Mushroom?
@rhysb
if all the media options are selected then the above is the default layout. On clicking the speaker/volume button the below layout is shown.
is there a way to keep this as the default layout and on clicking the speaker/volume button the first layout is shown?
I just built my first template chip card. In the following code, if I remove the “W” from the end of the content template, and the state of the sensor is zero (and only if it’s zero), the state doesn’t appear at all on the chip. If I add anything at all, like the “W”, the zero shows up. What am I missing?
type: custom:mushroom-chips-card
chips:
- type: template
entity: sensor.myenergi_bayview_power_charging
icon: mdi:car-arrow-left
icon_color: |-
{% set charging=states(entity) %}
{% if charging | int != 0 %}
{% set state=states('sensor.myenergi_bayview_power_import') %}
{% if state | int > 200 %}
red
{% else %}
green
{% endif %}
{% else %}
default
{% endif %}
content: '{{ states(entity) }} W'
tap_action:
action: more-info
double_tap_action:
action: more-info
hold_action:
action: more-info
Like this: