Perform action 'Scene: Apply' New?

I want a scene to transition from “whatever it was” to the scene. Attempting this from the UI I have…

I should have said I’m only concerned about lights. It’s my understanding that scenes can include anything (covers, etc.)

I want to apply a transition (as seen in action one/upper) to the scene in action two/lower.

Or… What is the magic (template guidance) of “Scene: Apply”?

I’m stumped… not hard to do. I probably missed the documentation somewhere and I’m going to feel really silly when pointed to it.

MrGrey.

That’s not what scene.apply does. The scene.apply action is more like a shorthand way to have a collection of entities change to new states that were not previously configured as a scene in parallel and with the option of a transition duration. It has almost nothing to do with scene entities.

From your description I think you just need to use scene.turn_on with a transition.

I’m sorry, where is, “scene.turn_on”?

MrGrey.

“Scene: Activate” is how scene.turn_on is shown in the UI Editor.

FWIW, if you just paste scene.turn_on in the “Add action” selector it will eliminate everything that doesn’t match. As shown below, searching for scene.turn_on returns the correct option i.e. “Scene: Activate”.

image

I wish my screen was the same

I’m up to date on everything, I think?..

scene3

I have to thank you @Didgeridrew for more than this. I have learned MANY things from your MANY posts that I have read.

It’s late for me and I wish not to screenshot anymore.

MrGrey.

Select Scene: Activate. That is scene.turn_on.

I discovered what I was doing. The following two, almost identical, actions were arrived at by…

  1. Click Add Action → type, “perform action” → select “scene: activate”.
  2. Click Add Action → type, “scene activate”

The former includes transition and the latter does not. It’s kind of puzzling, but that’s where I was messing up and got it confused with Scene: Apply (that also has transition).

That’ll teach me not to do automation’s when I should be sleeping. :slightly_smiling_face:

Thanks again for the help.

MrGrey.