Is it possible to exclude certain entities from appearing in the Target or Entities Selector?
Using the entities selector as an example, if I’m creating a blueprint which, upon triggering should turn some things on and some things off, and have this in the blueprint:
input:
switch_section:
input:
switches_on:
name: Switches On
default: []
selector:
entity:
multiple: true
filter:
- domain: switch
switches_off:
name: Switches Off
default: []
selector:
entity:
multiple: true
filter:
- domain: switch
The way the above is written you could have the same switch in both the On and Off sections. Is it possible to exclude the entities selected in switches_on from appearing in switches_off? While my example uses entities selector, I supposed the question is actually more generically written as can the result of one input be used to filter/exclude items from a second input?