I would like to implement a similar config. I found no detailed walk-through, nor other information apart from the video (not very helpful) and the sample blueprints.
Can someone please explain to me how this works, how can I make a similar button on my dashboard like in the video?
I created a blueprint based on the samples, that looks good, but I cannot make a script out of it, or place a button which calls this blueprint (I suspect a blueprint cannot be called, but who knows, I’m out of ideas.)
When I true to create a script on the UI from my blueprint it expects me to fill in the inputs which defeats the whole purpose that I can provide them on the fly when I need it.
Post the blueprint… it sounds like you may have configured things that should be fields in the input section. Inputs are set when the blueprint is used to create a script. The script contains additional fields that can now be supplied with a value from the dashboard.
In the examples the blueprint itself is not being called, the script is.
Here it is. I tried to change things a bit based on what you wrote, but seems to be the same issue. (The commented part is the original stuff I had instead on the fields.)
Just FYI, you don’t need to use a Blueprint to get the UI control, it is available for standard scripts as well. You only need a Blueprint if your goal is to create multiple similar scripts. In that case you likely want to use an input to allow you to select the entities that are available to each script. An example of that would be as follows:
Something was wrong with my script, so putting it on a card haven’t worked as expected. But I added my script again from the UI, then it started to work as expected.