Hello,
I was making a blueprint and in it, I needed to save the states for some devices. I utilized the snapshot feature for scenes and plugged in my input selector for the entities. Unfortunately, it gave me an error because the selector gives the output as entity_id: media_player.speaker
but it expected - media_player.speaker
I can make a text selector where u can list it how it expects but it seems like a rough way to do it.
I think if we use selectors for supplying entities or devices would be great for usability.