Select/activate Hue scenes in new v2 Api setup

I believe you have the wrong information in that file. That’s the configuration for an Entities card with several custom card enhancements.

What belongs in that file is shown in the second half of Mariusthvdb’s post (the part describing the “necessary back-end code”).

Thanks, I got it working!

  1. place the backend YAML; either in a package or in each appropriate config file
  2. place the frontend YAML in a custom lovelace card
  3. run the auto populate automation(s)

Can you go in a bit more detail? If appreciate it!

I get the following trying to recreate your steps above:

fwiw, Ive since then changed my backend code a bit:

##########################################################################################
# Automations
##########################################################################################

automation:

  - id: auto_populate_hue_group_input_select
    mode: restart
    trigger:
      platform: event
      event_type: delayed_homeassistant_start
    action:
      service: input_select.set_options
      target:
        entity_id: input_select.hue_group
      data:
        options: >
          {{expand(integration_entities('Philips Hue 1'),
                   integration_entities('Philips Hue 3'))
            |selectattr('attributes.is_hue_group','defined')
            |selectattr('attributes.is_hue_group','eq',true)
            |map(attribute='name')|list}}

  - id: auto_populate_hue_dynamic_scene_input_select
    mode: restart
    trigger:
      platform: state
      entity_id: input_select.hue_group
    action:
      service: input_select.set_options
      target:
        entity_id: input_select.hue_dynamic_scene
      data:
        options: >
          {% set hue_group = states('input_select.hue_group') %}
          {{states.scene
            |selectattr('attributes.group_name','defined')
            |selectattr('attributes.group_name','eq',hue_group)
            |selectattr('attributes.is_dynamic','eq',true)
            |map(attribute='name')|list}}

remember this is inside a package. meaning, if you have another hierarchy/organization of files you should adapt the main keys config keys (automation:, or the - alias)

I captured all the scene gallery icons from the hue app here:

https://github.com/mattmon/hue-scene-icons

3 Likes

Prerequisites:

  • A hue bridge (I use diyHue). Must have at least one room configured with a scene saved to the bridge.
  • HA Hue integration connected to that bridge. Hue scenes should already exist within your HA instance.
  • These dependencies from HACS: card-mod, fold-entity-row. auto-entities, template-entity-row

Installation

  1. Add the following to your configuration.yaml:
homeassistant:
  packages:
    hue_scene_selector: !include hue_scene_selector.yaml
  1. Create a new file named hue-scene-selector.yaml, with the following contents:
input_select:
# need at least 1 option for the config check, which will be overwritten during startup
  hue_group:
    name: Select Hue group
    options:
      - Alarm
#    initial: Alarm
  hue_dynamic_scene:
    name: Hue Dynamic scene
    options:
      - 'Alarm - Tyrell'

input_number:
  hue_dynamic_scene_speed:
    name: Hue scene speed
    min: 0
    max: 100
    step: 10
  hue_dynamic_scene_brightness:
    name: Hue scene brightness
    min: 0
    max: 255
    step: 10

template:
  binary_sensor:
    - unique_id: selected_hue_group_active_scene
      name: Selected Hue group active scene
      state: >
        {% set select = states('input_select.hue_group')|slugify %}
        {% set group ='light.' + select %}
        {{is_state_attr(group,'dynamics',true)}}

    - unique_id: selected_hue_group_has_active_scenes_available
      name: Selected Hue group has active scenes available
      state: >
          {% set hue_group = states('input_select.hue_group') %}
          {{states.scene
            |selectattr('attributes.group_name','eq',hue_group)
            |selectattr('attributes.is_dynamic','eq',true)|list|length != 0}}

    - unique_id: hue_groups_dynamic_scening
      name: Hue groups dynamic scening
      state: >
        {{states.light|selectattr('attributes.dynamics','eq',true)|list|length != 0}}
        
#        {% set select = states('input_select.hue_group') %}
#        {% set group = states.light
#          |selectattr('attributes.friendly_name','eq',select)
#          |map(attribute='entity_id')|join %}
#        {{is_state_attr(group,'dynamics',true)}}
    
script:
  activate_hue_dynamic_scene:
    alias: Activate Hue dynamic scene
    mode: restart
    icon: mdi:power
    sequence:
      - condition: >
          {{is_state('binary_sensor.selected_hue_group_active_scene','off')}}
# first record current state of lights in the selected group
      - service: scene.create
        data:
          scene_id: before_dynamic_scene
          snapshot_entities:
            - >
              {% set select = states('input_select.hue_group')|slugify %}
              {% set group ='light.' + select %}
              {{group}}
      - service: hue.activate_scene
        data:
          dynamic: true
          speed: >
            {{states('input_number.hue_dynamic_scene_speed')|int}}
          brightness: >
            {{states('input_number.hue_dynamic_scene_brightness')|int}}
        target:
          entity_id: >
            {% set select = states('input_select.hue_dynamic_scene')|slugify %}
            {{'scene.' + select}}

#            {% set select = states('input_select.hue_dynamic_scene')%}
#            {{states.scene
#             |selectattr('attributes.friendly_name','eq',select)
#             |map(attribute='entity_id')|join}}

  deactivate_hue_dynamic_scene:
    alias: Deactivate Hue dynamic scene
    mode: restart
    icon: mdi:power-off
    sequence:
      - condition: >
          {{is_state('binary_sensor.selected_hue_group_active_scene','on')}}
      - service: hue.activate_scene
        data:
          dynamic: false
        target:
          entity_id: >
            {% set select = states('input_select.hue_dynamic_scene')|slugify %}
            {{'scene.' + select}}
# reset the lights to the state before the dynamic scene activation
      - service: scene.turn_on
        target:
          entity_id: scene.before_dynamic_scene   

automation:
  - alias: Auto populate Hue group input select
    id: Auto populate Hue group input select
    mode: restart
    trigger:
      platform: event
      event_type: delayed_homeassistant_start
    action:
      service: input_select.set_options
      target:
        entity_id: input_select.hue_group
      data:
        options: >
          {{states.light
            |selectattr('attributes.is_hue_group','eq',true)
            |map(attribute='name')|list}}
  - alias: Auto populate Hue dynamic scene input select
    id: Auto populate Hue dynamic scene input select
    mode: restart
    trigger:
      - platform: event
        event_type: delayed_homeassistant_start
      - platform: state
        entity_id: input_select.hue_group
    action:
      service: input_select.set_options
      target:
        entity_id: input_select.hue_dynamic_scene
      data:
        options: >
          {% set hue_group = states('input_select.hue_group') %}
          {{states.scene
            |selectattr('attributes.group_name','eq',hue_group)
            |selectattr('attributes.is_dynamic','eq',true)
            |map(attribute='name')|list}}
  1. Add a card to any dashboard, choose the “Manual” card type with the following contents:
type: entities
title: Set Hue scenes
show_header_toggle: false
card_mod:
  style: |
    .card-header {
      background-color: var(--background-color-off);
      color: var(--text-color-off);
      padding-top: 0px;
      padding-bottom: 0px;
      margin: 0px 0px 16px 0px;
    }
    ha-card {
      margin: 0px 0px 16px 0px; /* create space before next card in view*/
    }
entities:
  - input_select.hue_group
  - type: custom:fold-entity-row
    card_mod:
      style: |
        #measure {
          max-height: 300px;
          overflow-x: hidden;
          overflow-y: scroll;
        }
    head:
      type: section
      label: Regular scenes
      card_mod:
        style: |
          .label {
            margin-left: 0px;
          }
    padding: 0
    no_animation: true
    entities:
      - type: custom:auto-entities
        card:
          type: entities
          card_mod:
            style: |
              ha-card {
                box-shadow: none;
                margin: 0px -16px;
              }
        show_empty: false
        filter:
          template: |
            {% set hue_group = states('input_select.hue_group') %}
            {% set ns = namespace(scenes=[]) %}
            {%- for s in states.scene
              if hue_group == s.attributes.group_name and
                  s.attributes.is_dynamic != true %}
                {% set ns.scenes = ns.scenes + [{'entity':s.entity_id,
                  'name': s.object_id.split(hue_group|slugify +'_')[1]|capitalize|replace('_',' ') }] %}
            {%- endfor %}
            {{ns.scenes}}
  - type: conditional
    conditions:
      - entity: binary_sensor.selected_hue_group_has_active_scenes_available
        state: 'on'
    row:
      type: custom:fold-entity-row
      head:
        type: section
        label: Dynamic scenes
        card_mod:
          style: |
            .label {
              margin-left: 0px;
            }
      padding: 0
      no_animation: true
      entities:
        - type: custom:auto-entities
          card:
            type: entities
            card_mod:
              style: |
                ha-card {
                  box-shadow: none;
                  margin: 0px -16px;
                }
                .card-content {
                   max-height: 250px;
                   overflow-y: scroll;
                }
          filter:
            template: |
              {% set hue_group = states('input_select.hue_group') %}
              {% set ns = namespace(scenes=[]) %}
              {%- for s in states.scene
                if hue_group == s.attributes.group_name and
                    s.attributes.is_dynamic == true %}
                  {% set ns.scenes = ns.scenes + [{'entity':s.entity_id,
                    'name': s.object_id.split(hue_group|slugify +'_')[1]|capitalize|replace('_',' ') }] %}
              {%- endfor %}
              {{ns.scenes}}
        - input_select.hue_dynamic_scene
        - input_number.hue_dynamic_scene_speed
        - input_number.hue_dynamic_scene_brightness
        - type: conditional
          conditions:
            - entity: binary_sensor.selected_hue_group_active_scene
              state: 'off'
          row:
            entity: script.activate_hue_dynamic_scene
            icon: mdi:play
            action_name: play
        - type: conditional
          conditions:
            - entity: binary_sensor.selected_hue_group_active_scene
              state: 'on'
          row:
            entity: script.deactivate_hue_dynamic_scene
            icon: mdi:stop
            action_name: stop
        - type: conditional
          conditions:
            - entity: binary_sensor.hue_groups_dynamic_scening
              state: 'on'
          row:
            type: custom:fold-entity-row
            head:
              type: section
              label: Currently scening group
              card_mod:
                style: |
                  .label {
                    margin-left: 0px;
                  }
            padding: 0
            no_animation: true
            entities:
              - type: custom:auto-entities
                card:
                  type: entities
                  card_mod:
                    style: |
                      ha-card {
                        box-shadow: none;
                        margin: 0px -16px;
                      }
                show_empty: false
                filter:
                  include:
                    - attributes:
                        dynamics: true
        - type: conditional
          conditions:
            - entity: binary_sensor.hue_groups_dynamic_scening
              state: 'on'
          row:
            type: custom:fold-entity-row
            head:
              type: section
              label: Currently scening lights
              card_mod:
                style: |
                  .label {
                    margin-left: 0px;
                  }
            padding: 0
            no_animation: true
            entities:
              - type: custom:auto-entities
                card:
                  type: entities
                  card_mod:
                    style: |
                      ha-card {
                        box-shadow: none;
                        margin: 0px -16px;
                      }
                show_empty: false
                filter:
                  include:
                    - attributes:
                        dynamics: dynamic_palette
  - type: custom:template-entity-row
    entity: |
      light.{{states('input_select.hue_group')|slugify}}
    secondary: >
      {% set x = ['unknown','unavailable'] %} {% if
      states('input_select.hue_group') not in x %} {% set object =
      states('input_select.hue_group')|slugify %} {% set group = 'light.' +
      object %}
        {% set bri = state_attr(group,'brightness') %}
        {% set rgb = state_attr(group,'rgb_color') %}
        {% if states(group) == 'on' %} Bri: {{bri}}, Rgb: {{rgb}}
        {% else %} Off
        {% endif %} since {{relative_time(states[group].last_changed) if (states[group]
          and states[group].last_changed not in x) else 'Initializing....'}}
      {% else %} Not yet set {% endif %}
    toggle: true
  - type: custom:fold-entity-row
    head:
      type: section
      label: Automations
      card_mod:
        style: |
          .label {
            margin-left: 0px;
          }
    padding: 0
    no_animation: true
    entities:
      - entity: automation.auto_populate_hue_group_input_select
        secondary_info: last-triggered
      - entity: automation.auto_populate_hue_dynamic_scene_input_select
        secondary_info: last-triggered
  1. Go to Settings → Automations and run the two automations to populate the front end lists.

If you want the scene icons from the hue app like in this post by @Mariusthvdb, then:

  1. Create a new directory within www named “hue_scene_icons”
  2. Download the scene icons and put them in there
  3. Append the following to your hue_scene_selector.yaml:
homeassistant:

  customize_glob:

    scene.*adrift:
      entity_picture: /local/hue_scene_icons/adrift.png

    scene.*amber_bloom:
      entity_picture: /local/hue_scene_icons/amber_bloom.png

    scene.*amethyst_valley:
      entity_picture: /local/hue_scene_icons/amethyst_valley.png

    scene.*arctic_aurora:
      entity_picture: /local/hue_scene_icons/arctic_aurora.png

    scene.*autumn_gold:
      entity_picture: /local/hue_scene_icons/autumn_gold.png

    scene.*beginnings:
      entity_picture: /local/hue_scene_icons/beginnings.png

    scene.*blood_moon:
      entity_picture: /local/hue_scene_icons/blood_moon.png

    scene.*blossom:
      entity_picture: /local/hue_scene_icons/blossom.png

    scene.*blue_lagoon:
      entity_picture: /local/hue_scene_icons/blue_lagoon.png

    scene.*blue_planet:
      entity_picture: /local/hue_scene_icons/blue_planet.png

    scene.*bright:
      entity_picture: /local/hue_scene_icons/bright.png

    scene.*cancun:
      entity_picture: /local/hue_scene_icons/cancun.png

    scene.*chinatown:
      entity_picture: /local/hue_scene_icons/chinatown.png

    scene.*concentrate:
      entity_picture: /local/hue_scene_icons/concentrate.png

    scene.*cool_bright:
      entity_picture: /local/hue_scene_icons/cool_bright.png

    scene.*crocus:
      entity_picture: /local/hue_scene_icons/crocus.png

    scene.*dimmed:
      entity_picture: /local/hue_scene_icons/dimmed.png

    scene.*disturbia:
      entity_picture: /local/hue_scene_icons/disturbia.png

    scene.*dreamy_dusk:
      entity_picture: /local/hue_scene_icons/dreamy_dusk.png

    scene.*emerald_flutter:
      entity_picture: /local/hue_scene_icons/emerald_flutter.png

    scene.*emerald_isle:
      entity_picture: /local/hue_scene_icons/emerald_isle.png

    scene.*energize:
      entity_picture: /local/hue_scene_icons/energize.png

    scene.*fairfax:
      entity_picture: /local/hue_scene_icons/fairfax.png

    scene.*first_light:
      entity_picture: /local/hue_scene_icons/first_light.png

    scene.*forest_adventure:
      entity_picture: /local/hue_scene_icons/forest_adventure.png

    scene.*frosty_dawn:
      entity_picture: /local/hue_scene_icons/frosty_dawn.png

    scene.*galaxy:
      entity_picture: /local/hue_scene_icons/galaxy.png

    scene.*golden_pond:
      entity_picture: /local/hue_scene_icons/golden_pond.png

    scene.*hal:
      entity_picture: /local/hue_scene_icons/hal.png

    scene.*hazy_days:
      entity_picture: /local/hue_scene_icons/hazy_days.png

    scene.*honolulu:
      entity_picture: /local/hue_scene_icons/honolulu.png

    scene.*horizon:
      entity_picture: /local/hue_scene_icons/horizon.png

    scene.*ibiza:
      entity_picture: /local/hue_scene_icons/ibiza.png

    scene.*lake_mist:
      entity_picture: /local/hue_scene_icons/lake_mist.png

    scene.*lake_placid:
      entity_picture: /local/hue_scene_icons/lake_placid.png

    scene.*lily:
      entity_picture: /local/hue_scene_icons/lily.png

    scene.*magneto:
      entity_picture: /local/hue_scene_icons/magento.png

    scene.*majestic_morning:
      entity_picture: /local/hue_scene_icons/majestic_morning.png

    scene.*memento:
      entity_picture: /local/hue_scene_icons/memento.png

    scene.*meriete:
      entity_picture: /local/hue_scene_icons/meriete.png

    scene.*miami:
      entity_picture: /local/hue_scene_icons/miami.png

    scene.*midsummer_sun:
      entity_picture: /local/hue_scene_icons/midsummer_sun.png

    scene.*midwinter:
      entity_picture: /local/hue_scene_icons/midwinter.png

    scene.*misty_ridge:
      entity_picture: /local/hue_scene_icons/misty_ridge.png

    scene.*moonlight:
      entity_picture: /local/hue_scene_icons/moonlight.png

    scene.*motown:
      entity_picture: /local/hue_scene_icons/motown.png

    scene.*mountain_breeze:
      entity_picture: /local/hue_scene_icons/mountain_breeze.png

    scene.*narcissa:
      entity_picture: /local/hue_scene_icons/narcissa.png

    scene.*nebula:
      entity_picture: /local/hue_scene_icons/nebula.png

    scene.*nightlight:
      entity_picture: /local/hue_scene_icons/nightlight.png

    scene.*ocean_dawn:
      entity_picture: /local/hue_scene_icons/ocean_dawn.png

    scene.*orange_fields:
      entity_picture: /local/hue_scene_icons/orange_fields.png

    scene.*osaka:
      entity_picture: /local/hue_scene_icons/osaka.png

    scene.*painted_sky:
      entity_picture: /local/hue_scene_icons/painted_sky.png

    scene.*palm_beach:
      entity_picture: /local/hue_scene_icons/palm_beach.png

    scene.*pensive:
      entity_picture: /local/hue_scene_icons/pensive.png

    scene.*precious:
      entity_picture: /local/hue_scene_icons/precious.png

    scene.*read:
      entity_picture: /local/hue_scene_icons/read.png

    scene.*relax:
      entity_picture: /local/hue_scene_icons/relax.png

    scene.*resplendant:
      entity_picture: /local/hue_scene_icons/resplendant.png

    scene.*rest:
      entity_picture: /local/hue_scene_icons/rest.png

    scene.*rio:
      entity_picture: /local/hue_scene_icons/rio.png

    scene.*rolling_hills:
      entity_picture: /local/hue_scene_icons/rolling_hills.png

    scene.*ruby_glow:
      entity_picture: /local/hue_scene_icons/ruby_glow.png

    scene.*savanna_sunset:
      entity_picture: /local/hue_scene_icons/savanna_sunset.png

    scene.*scarlet_dream:
      entity_picture: /local/hue_scene_icons/scarlet_dream.png

    scene.*soho:
      entity_picture: /local/hue_scene_icons/soho.png

    scene.*spring_blossom:
      entity_picture: /local/hue_scene_icons/spring_blossom.png

    scene.*spring_lake:
      entity_picture: /local/hue_scene_icons/spring_lake.png

    scene.*starlight:
      entity_picture: /local/hue_scene_icons/starlight.png

    scene.*still_waters:
      entity_picture: /local/hue_scene_icons/still_waters.png

    scene.*sunday_morning:
      entity_picture: /local/hue_scene_icons/sunday_morning.png

    scene.*sundown:
      entity_picture: /local/hue_scene_icons/sundown.png

    scene.*sunflare:
      entity_picture: /local/hue_scene_icons/sunflare.png

    scene.*tokyo:
      entity_picture: /local/hue_scene_icons/tokyo.png

    scene.*tropical_twilight:
      entity_picture: /local/hue_scene_icons/tropical_twilight.png

    scene.*tyrell:
      entity_picture: /local/hue_scene_icons/tyrell.png

    scene.*valley_dawn:
      entity_picture: /local/hue_scene_icons/valley_dawn.png

    scene.*vapor_wave:
      entity_picture: /local/hue_scene_icons/vapor_wave.png

    scene.*warm_embrace:
      entity_picture: /local/hue_scene_icons/warm_embrace.png

    scene.*winter_beauty:
      entity_picture: /local/hue_scene_icons/winter_beauty.png

    scene.*winter_mountain:
      entity_picture: /local/hue_scene_icons/winter_mountain.png

1 Like

Thank you so much for the tutorial and thanks to the original creator. More people need to know about this, works well and will finally allow me to ditch the Hue app.

Indeed, thanks to @Mariusthvdb for all his efforts in putting this code together.

Building on his work, I mashed up a scene selector suited for the T6E android panels that I use around the house:

Screencast from 2023-09-17 15-05-30

It’s pretty ugly, don’t copy/paste this, use it as a basis to make your own.
Here’s the gist of it:

type: custom:swipe-card
parameters:
  shortSwipes: false
  pagination:
    el: .swiper-scrollbar
  spaceBetween: 10
  effect: coverflow
  coverflowEffect:
    rotate: 30
    slideShadows: false
cards:
  - type: custom:auto-entities
    card:
      type: grid
      columns: 4
    card_param: cards
    filter:
      template: |-
        {% set hue_group = 'guestbed1' %}
        {% for s in states.scene
            if hue_group == s.attributes.group_name and
              s.attributes.is_dynamic == true -%}
          {% if loop.index0 >= 0 and loop.index0 < 12 -%} 
          {{
            {
              'type': 'custom:button-card',
              'entity': s.entity_id,
              'aspect_ratio': 1/1,
              'show_state': false,
              'show_entity_picture': true,
              'name': s.object_id.split(hue_group|slugify +'_')[1]|capitalize|replace('_',' '),
            }
          }},
          {%- endif %}
        {%- endfor %}

Then you’d repeat the auto-entities section, adjusting as necessary for your setup. Would probably be better suited to a macro.

I tried to do this with just the swiper card and one auto-entities template, but swiper card doesn’t seem to handle the grid capabilities of swiper.js.

Couldn’t ever figure out how to get this to work. I was able to find an alternative in homebridge.

This is great work. Well done @mattmon and @Mariusthvdb. If it ever makes sense to merge the hass-hue-icons repo into this and create a one stop shop, please let me know. Life hasn’t afforded me the time to be as hands on as I’d like with this recently.

2 Likes

Hey all! I have tried to get this to work and I think I’m on the right path but missing something. I have created the hue_scene_selector.yaml file, uploaded the scene icons to /www/hue_scene_icons , appended the yaml file with the scene icon locations. After that I ran the 2 generated automations. But after no luck and rebooting HA, my scene icons are just blank:

Any suggestions?

you should define what ‘this’ is…

my original setup, or the piggyback guideline by @mattmon ?
If the latter , please open a another topic on the matter, because it is only confusing to mix the two here.

if you want your scenes to show an image, all you have to do is customize_glob like I posted in one of the first posts

Looks like you’re almost there.

Can you isolate the icon problem to either the path or configuration?

Check in your web console and see if HA is trying to load the icons.

What do you see?

I’d like to think that my guide to installing your code makes thing LESS confusing, haha :stuck_out_tongue:

Though, the swiper UI modification, while building upon your work, definitely muddies the water a bit.

If you’re just getting started with this, start with running @Mariusthvdb’s code. Once you understand that, my example mod will be much more helpful to you.

tbh, you’re contradicting yourself here, but I’lll leave it be…

Not sure if you should guide people into using the buggy and neglected Swiper card at all really, it has proven to be rather a tricky thing in various configs.

I’ll ask again, if you want your own instructions to be the center of discussion, please open a separate thread, because now, you’re really confusing things, and not helping anyone.

in fact the only thing of real importance was understanding the various templates and how they get instantiated.

the rest is mere frontend sparkle, and to each their own.

Marius,

I appreciate your work with this as it’s great for any Hue user, but the guide you made was not helpful in getting this up and working, especially someone with less HA knowledge like myself at that point a few months ago. mattmon’s guide was key in me getting it working. I’m currently using his original guide that he posted on September 5th.

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Yep, that’s exactly how I feel as well

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well, ofc you’re free to copy anything you like, but my advice would really be to actually finally start understanding the things that are happening.

In the end, it is as simple as saving the backend file somewhere in your backend configuration and the frontend files in your Dashboard setup.

the rest is automatic. (so any instruction to ‘run’ your automations is just silly, because that is what automations do)

put this way, the user has 2 things to do:

  • decide what the Dashboard should look like (which selectors you want, how you want to show a scene etc etc)
  • understand how to realize and organize that using the available source material and HA functionality. Frontend and Backend.

copying anyones, mine or Matt’s, configuration blindly wont help you achieve that. as I suggested before: start with the templating, and understand what that does. Ive tried to document the whole development from the first template I made atop, to the later changes that became possible with HA templating developments and card evolutions.

Templating is the crux of this card, because that is not only used in backend, but here, brought to the Frontend by means of the auto-entities card.

Keep up with the HA developments: I’ve moved all of my helpers to the UI, which allows for in UI editing and is safer in the end. less yaml, more secure and robust.

as a matter of fact, only last week have I changed my templates to incorporate new developments.

I hope you get what you want, but keep in mind: HA changes constantly, you need to grasp what that means for (y)our configs, or you wont be able to keep it working long term.

Well said.

I’d also add that each use case is different, so what works well in one installation may be unnecessary or not work at all on the next.

For example, lighting automation isn’t important to me. Eye candy and touch friendliness are.

Sure, the slider card might be problematic, but it works great for my narrow use case.

And you’re right; after diving into the templates, I quickly realized that I didn’t really need any of the automation stuff.

Doesn’t mean I’m any less appreciative of your code leading me down the right path :slightly_smiling_face:

From what I can tell, a big part of what makes the HA project such a success is how the HA community can build upon one another’s accomplishments.

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Hi all, quick question before I embark on trying to get this to work. Will HA ‘remember’ which scene is the active scene or just activate the scene using this method? I have a current workaround with binary_sensors tracking xy colours. This is working well to highlight the ‘active’ scene at the moment. If this solution will enable the tracking of which scene is pressed and is active, then I would swap over. Apologies if this is obvious, I just don’t have much time to delve deeper right now. thanks in advance for any help you might be able to offer.