Selecting specific scene in a rotating selection

Hi, i’m not great at yaml but i’ve managed to piece together a lovely little scene rotator driven from a Xiaomi button… it’s just not perfect. It’s designed to rotate through the scenes on single clicks but on a long click it turns everything off. So far so good. Problem is after long click, i want the scene selection to start from the beginning not pickup where it left off.

I hope that makes sense. Code below. Scenes on lines 53-56.
Cycle hall lights is the singe rotate event.
Long press hall off is the one I want to trigger scene “hall off” but also reset the scene rotation back to “hall off” too.

#Scenes
scene:
  - name: Hall Light
    entities:
      switch.sonoffsocket01:
        state: 'on'
      switch.0x000d6ffffe6248f5_switch:
        state: 'off'
      switch.sonoffsocket03:
        state: 'off'
      switch.sonoffsocket06:
        state: 'off'
      switch.0x14b457fffe4ceb8b_switch:
        state: 'off'

  - name: Hall Stairs Light
    entities:
      switch.sonoffsocket01:
        state: 'on'
      switch.0x000d6ffffe6248f5_switch:
        state: 'on'
      switch.sonoffsocket03:
        state: 'off'
      switch.sonoffsocket06:
        state: 'off'
      switch.0x14b457fffe4ceb8b_switch:
        state: 'off'

  - name: Snooker Hall Stairs Light
    entities:
      switch.sonoffsocket01:
        state: 'on'
      switch.0x000d6ffffe6248f5_switch:
        state: 'on'
      switch.sonoffsocket03:
        state: 'on'

  - name: Hall Off
    entities:
      switch.sonoffsocket01:
        state: 'off'
      switch.0x000d6ffffe6248f5_switch:
        state: 'off'
      switch.sonoffsocket03:
        state: 'off'
      switch.sonoffsocket05:
        state: 'off'

input_select:
  hall_scenes:
    name: Hall Scenes
    options:
      - Hall Light
      - Hall Stairs Light
      - Snooker Hall Stairs Light
      - Hall Off
    initial: Hall Off
    icon: mdi:lightbulb-on-outline

  study_scenes:
    name: Study Scenes
    options:
      - Study Spots
      - Study Off
    initial: Study Off
    icon: mdi:lightbulb-on-outline

#Cycle Hall Lights
automation:
  - alias: Cycle Hall Lights
    trigger:
    - entity_id: sensor.0x00158d0003614c8f_click
      platform: state
      to: single
    action:
      service: input_select.select_next
      data:
        entity_id: input_select.hall_scenes      

  - alias: Trigger Scene
    description: ''
    trigger:
    - entity_id: input_select.hall_scenes
      platform: state
    condition: []
    action:
    - service: scene.turn_on
      data_template:
        entity_id: scene.{{ trigger.to_state.state.replace(' ','_').lower() }}

  - alias: Cycle Study Lights
    trigger:
    - entity_id: sensor.0x00158d000407e37f_click
      platform: state
      to: single
    action:
      service: input_select.select_next
      data:
        entity_id: input_select.study_scenes      

  - alias: Trigger Scene
    description: ''
    trigger:
    - entity_id: input_select.study_scenes
      platform: state
    condition: []
    action:
    - service: scene.turn_on
      data_template:
        entity_id: scene.{{ trigger.to_state.state.replace(' ','_').lower() }}

  - alias: Long Press Hall Off
    description: ''
    trigger:
    - entity_id: sensor.0x00158d0003614c8f_click
      platform: state
      to: long
    condition: []
    action:
    - service: scene.turn_on
      data_template:
        entity_id: scene.hall_off

Create a separate auromation for long hold, to select the specific input_select that’s first in entry. Use service call select_option for that and you can start the cycle from the top.