Not sure what your saying here. If light is ON and the scene gets turned ON then the light is ON.
Yes this is correct and how it should work. If you trigger the motion sensor again it will reset the scene adjusting your lights if you change them. Maybe if it is brightness you looking for then use the new update V2.2 (just about to be releases) and donât use brightness in the automation. You then will have manual control over brightness.
For âLights - Switches - Scenes *â enter from âinputâ and change your entity_id. I put 3 entities in there for the example (you will need to change them) but add or remove as required.
Could be a dumb question â name of Blueprints suggests that the light triggered by sensor input (thatâs my primary usecase indeed) but is there a way to NOT rely on the trigger based on sensor input?
In my 2nd usecase, only trigger to turn off lights can be the elapsed time. So I donât have anything to fill in the trigger section.
Yes you can but I have another blueprint for this called Entity - Run ON Timer. it is a simple automation that if your turn on a entity manually it will turn OFF after a set time. Maybe this is what you are looking for.
Thanks for your blueprint, it looks to be the most promising to me.
One question though, is it possible to somehow use an âinput_booleanâ sensor as a trigger?
ATM we can only select âbinary_sensorsâ.
I am using another automation that outputs its state into a input_boolean sensor and would like to use that as a trigger for your blueprint. Occupancy Blueprint
Any way to transform a boolean sensor to a binary sensor?
Thanks in advance
EDIT: What i dont understand, in the binary sensor documentation article it says this: " Other binary sensors can be created manually using the template integration or using an input boolean helper,".
But my input boolean sensor doesnt show up under the trigger selection from your blueprint.
This plan is great. I also use it. And by the way, a big thank you. Good job.
However, I have a suggestion not to expand the plan to the size of a monster.
The function proposed above (light for guests or light for watching TV) can already be implemented based on this plan. Remember that many different automation scenarios can be built on its basis. We do not have to pack everything into one bag. Requests for light will appear in a moment for alarms in the house, water spilling from the bathtub or the light blinking when the coffee has been brewed Please donât spoil a great plan like this.
We can, for example, create a âHome Modeâ helper with âGuestsâ, âRelaxâ and other options and, based on them, run appropriate automation for lights.
If Home Mode Guests, turn on automation Light for guests in the house.
If the Home Mode is set to Relax (watching TV), turn on the Light for relaxation automation.
Turning on one automation of the lights naturally disables the previously active automation. So there would be no conflicts.
So much from my side. Thanks again for a very good automation plan. And please take my suggestion into consideration.
Thank you for your hard work on this amazing Blueprint! I would like to display the amount of time left on the timer in a card on my interface. I know when you create a separate timer helper it is possible, can you use helper timers with this blueprint?
@Underfunded There must be as HA would have to know the âdelayâ time
Maybe as a work around⌠think out loud. If you can create a separate time helper to display the time left and you know how to do this, then would it be possible to create one for your âTrigger Sensorâ used in the blueprint, then work it so when the trigger goes from âONâ to âOFFâ it then starts a time delay⌠setting the same time as used in the âTime Delayâ in the blueprint, then display that timer helper time in a card? It is a bit of a hack, but it just may be a way that works for you.
@Blacky you are a legend ! found this blueprint and has saved me hours. Thanks so much !
One quick question, as Iâm using camera sensors for triggers, is there a way to set a delay ? i.e it detected motion for 3 seconds. As every bug flies past, it lights up the place like a Christmas tree
Thanks again
@ausratty Hi ausratty, first welcome to the community.
Thanks for your kind words, glad you like it.
Yea you can. One way is to add a binary sensor (see below). You will then need to add this into your âconfiguration.yamlâ file. Restart required after adding it.
Disclaimer I didnât test this
your_camera_name_here = the new id of the new sensor. Change as you like
Your Friendly Camera Name Here = change as you like
binary_sensor.your_camera_motion_sensor_here = this is the camera sensor you are using now. Replace it with your one.
Then add this sensor to your trigger sensor in the blueprint.
A better way would to be to adjust your camera settings to stop the false triggers. Maybe a camera that detects humans and or cars. Turret cameras⌠I have found to be 100% better than domes outside.
Awesome thanks mate ! Appreciate your help. Iâm using unifi G4âs just where I need to fire the lights it doesnât pickup âhumansâ quick enough. So this should fix the issue Thanks again ! Will keep a close eye on this.
There was a bug in âHome Assistant 2023.1.0 to 2023.1.2â effecting our blueprint. This prevented you from being able to select the light targets saying ânothing foundâ when trying to select one.
I reported the issue to HA and can now report that Home Assistant has resolved this in the latest release of 2023.1.4.
Thanks again for your patiences and to all the team at Home Assistant for all your hard work . Itâs why I believe itâs the #1 home automation of choice.