What a great blueprint. I use it for my setup as well. The only issue I have is the unwanted light turn off action when no motion is detected (for example on the toilet and your sitting still). Will there be a presence detection logic in the future that combines a door and motion sensor?
Hi @geox19
No problem at all glad you like it Nice to get this type of feedback
I havenât go one⊠Maybe I should set one up for people to say thanks⊠will let you know if I set one up.Thanks for your offer and your kind words.
Hi @dkarijopawiro , firstly welcome to the community.
Could you explain how you think it should work? I will help me understand .
Currently if you are using contact sensor (a door) and motion sensor I would recommend that you put them into a group for this to work correctly. It is in our FAQ, and here is the link on how to set one up. The only thing is if you close the door then the light will come on and I not sure if this is what your after.
If you have a fan in the toilet then maybe consider using my other blueprint called Toilet Exhaust Fan with time delay
Hey,
Loving this blueprint. But it is always turning on my lights, even if the sensor is higher then the set Ambient Light LUX Value. any idea?
Thanks so much for you blueprint! It saved me alot of time especially as a HA beginner. Not sure if this has been discussed already but im looking for a solution for our staircase. The goal is that for example if the sun goes down OR a specific lux value a light group should go on at 20%. With detected motion the lights should go to 100% and back again to 20% after few minutes without motion detected. As soon as the sun goes up or again specific lux value the lights should turn off.
Any hints?
BR
André
First of all, Iâm amazed just how much effort you have put into this @Blacky - not just providing the comprehensive Blueprint, but with all your helpful detailed responses to all the questions. A massive asset to this community!
Iâve been toying with the idea of using this Blueprint for a while now, as I only have one issue with my current automation that I put together a while back - and I think itâs the same issue/question as @dkarijopawiro mentioned a couple of posts above.
Currently I have a Hue bulb that is triggered by a Hue motion sensor, providing that the lux measurement from the motion sensor is below a certain threshold. Once there has been no movement detected by the motion sensor for 2 minutes, the light turns back off.
I also have a âmanual overrideâ button on the wall in place of the original dumb light switch. This allows you to turn the light on or off as you see fit. If the light hasnât come on by motion trigger, due to the lux value being too high for example, but you actually want the light to be on, you can click the wall button (Aqara smart button) and this turns the light on. The light will remain on until there has been no motion detected for 2 minutes, and then the original automation turns the light back off again.
Similarly, if the motion triggers the light on, but you donât want it to be on for some reason, you can click the button and it will turn off - and it will stay off until there has been no motion detected for 2 minutes.
All works well, except if you are static for longer than 2 minutes, in which case if the light was motion triggered on originally, the light then turns off and leaves you in the dark - until you wave your hands around! Likewise if the light was motion triggered on, but you turned it off form the smart button, and again, are static for more than 2 minutes, then as soon as motion is detected, the light turns on.
To cure this, I am thinking of fitting a door sensor as a secondary condition. This would use the âWasp in the boxâ principal, so that if the door is opened, and then closed, the motion sensor only has to detect initial motion in order for the light to be turned on, AND STAY ON. If the door is closed and it has detected motion at least once, then you must still be in the room, and so there is no need for the regular 2 minute (in my case) cooldown to then turn the light off.
I did think about just using the âOccupancy Blueprintâ provided here:
however I donât know if my âManual Overrideâ smart button would be a problem in that setup. If your Blueprint can incorporate this occupancy detection via an additional door sensor, that would be great - and I believe what @dkarijopawiro was asking also
Hi Nick,
thanks
We have tested it here again and it working.
The Ambient Light LUX Value works below your setting. If your setting is 20 then when your actual sensor reading is 19 it will allow your light to be turn on when triggered. Without seeing your YAML settings the only think I could think of is maybe you havenât selected âEnable the ambient optionsâ. See below
Let us know how you go.
Hi André
Your welcome.
No havenât had this one yet.
Currently you canât do what your asking in just this one blueprint, but there is a work around.
This is how you would do it. In this blueprint (sensor Light) create a scene with 100% lights and put it into âLights - Switches - Scenesâ, then create another scene with 20% lights an put it in âScenes To Turn OFFâ. Now set your option, sun goes down OR a specific lux value.
Now you will need to get another one of my blueprints called Turn Light, Switch or Scene On & Off with Trigger Conditions. This will turn it on and off on a trigger condition when the sun goes down OR a specific lux value. Once you got the other blueprint enter your scene of 20% in âLights - Switches - Entities - Scenesâ then create another scene that turns everything off and enter it in âScenes To Turn OFFâ. Now set your option, sun goes down OR a specific lux value.
The 2 blueprints will work together and give you what your asking
Hope this helps
Edit: Let us know how you go.
Blacky
Hi, Scott
Thanks for your kind words
Thanks for the clear detailed example. Very interesting⊠you got me thinking now . I like the idea . I will put this on the list. If I did this I would like it to be a 2 click item⊠maybe 3 and very easy to understand.
Thanks again!
Blacky
Hi Scoff and Blacky,
This is exactly what I meant.
@Scoff, for now iâm using the blueprint from @Blacky and the Occupancy blueprint for the bathroom and toilet.
It works great, would love to see this feature in this blueprint.
Hello,
first of all that blueprint is awesome!
But i have one scenario and stuggeling a bitâŠ
I have bulb that is used as an evening light (lower brightness) and is off during the night.
My idea is as soon my motion sensor detect someone the brightness should go up or on and after a period of time back to the state before (lower brightness or off). Any ideas how to archive that?
That option would be pretty Awesome
Youâre a hero! Itâs working as described. Thank you so much for your time. Where is the donate button?
I will use your automation also for my outdoor lights.
Use case:
Sun goes down or LUX lower X â Turn light on at 20%
If motion detected (coming home or guests) â set brightness to 100%
After 2 minutes of no motion â set lights back to 20%
If sun goes up or above X Lux â turn light off
â
This is now easy doable due to your both automations mentioned in your reply
I keep getting a warning in my log but the automation runs fine. I canât figure out what Iâm setting wrong.
The Light switch is a dimmer does that make a difference ? Maybe I should setup a scene instead? I have night light setup also with the same dimmer. But I get this warning for every automation I use with this blueprint but they all run fine. maybe Use Entity instead of device? version 3.0
Maybe I need both Entity and Device
this was indeed on disabled. Thanks.
Hi @Mar1us
I think I am following you but not 100%
I think this is what we call âNight Lightsâ
I think this is ânight Lightsâ It will turn it on and off.
Hi @geox19
Try and expand your devices and use entities. It is always better if you can use entities. I find having âareaâ and âdevicesâ is a quick way to find your entities.
The expand button is here
I donÂŽt think thats what i search for. Here a bit more in detail:
- I have an automation that active a bulb at 8PM.
- As soon the motion sensor is detecting motion the bulb should be active a scene.
- After a period of time the bulb should go to the level of brightness from 1.
- At 11pm the light will be off.
- same behavior like 2.
- After a period of time the bulb should go to the stat of off (4.)
So it would be great to store the state of the bulb before the activation and set this after the time after motion.
Hi @Mar1us
This is a custom automation but you still can do it with this blueprint and another one of my blueprint. It is simpler to André question above.
Below example is if your using the same light/s in everything.
First you will need to download another one of my blueprints called Turn Light, Switch or Scene On & Off with Trigger Conditions. This will be used for your (1) ON at 8pm and (4) OFF at 11pm. Set it up for this time. Then set up a scene for your ON (1) and put that in âLights - Switches - Entities - Scenesâ. We will call that scene âscene 1â for this example but you can name it anything you like. Then create an identical scene with everything OFF and put that into âScenes To Turn OFFâ
Once that is done Use this blueprint (sensor Light) for (2) and (3). So for (2) you would create a scene and set the brightness level you like and put that in âLights - Switches - Scenesâ. Then enter âScene 1â used in the other automation and put that into âScenes To Turn OFFâ. Set the time under âUse The Time Optionsâ to only run between 8pm and 11pm.
Now use this blueprint (sensor light) again and create another automation for (5) and (6) this time you can use a scene or not and set up the light to come ON and OFF as you like. Set the time under âUse The Time Optionsâ to only run between 11pm and 8pm (note the reverse time).
With the 2 automations using the blueprint (sensor light) you can also set the other options if you like. Example âUse The Sun Option (Optional)â.
Hope this helps you.
Let us know how you go.
Blacky
Very nice blueprint here! The only thing iâm missing here is to make the lamps go to there previous state. Or am i looking over this?