Smart Light Timer
🚀 Version 2025.01.02.10d
– 10d adds default Brightness and visual and description tweaks
Author: LTek
Lights & Switches are both Triggers and Controlled Entities at the same time. Plus, use additional trigger entities and use ANY state value, not just on/off.
Option for up to 3 Conditions & Settings Profiles. Each profile controls the same Lights and allows a combination of conditions to be mixed; entity state, motion, day/time, etc.
HOW IT WORKS...
- Enabled profiles are checked in order 1 → 2 → 3 (create your Profiles in order of priority)
- The first profile conditions to be true is the only profile that is ran/used.
- Default Time Delay & Default Brightness are used only if no profiles are enabled or no Profiles are True
NOTE >> the blueprint prevents using the same entity in both as a Trigger and as a Bypass; to avoid conflicts.
**FEATURES**
🎯 Multi-Condition support... Day/Time and Entity State (use either or both)
🔅 Motion Grace Period that turns the light back on once with motion
⏱️ Configurable timeouts for defaults and schedules
️💥 Automatic brightness adjustment for manual changes during night
🚧 Bypass system for temporary automation override for keep on, keep off, keep same
⌛ Timer Entity to survive system restarts (optional)
🧊 Configurable Cooldown timer (prevents rapid retriggering) << NEW
💫 Synchronize trigger Entities (optional).... **Controlled Triggers** entities will all be sync/controlled based. So if you want any trigger to turn on all lights in the selection box, enable sync. If you want independent control, disable sync. Note: Motion triggers ALWAYS turn on all Controlled Triggers.