Is it possible to use TIleboard to switch on and off an Automation?
I’ve tried the type: TYPES.AUTOMATION,
but it only triggers it, can the type: TYPES.SWITCH,
switch be used here?
Is it possible to use TIleboard to switch on and off an Automation?
I’ve tried the type: TYPES.AUTOMATION,
but it only triggers it, can the type: TYPES.SWITCH,
switch be used here?
Yes, switch can be used for automations. I do.
Thanks just added it in and it works great.
The only other thing I’m missing now is some way of change in input_text using a Tileboard tile, but that’s probably beyond the scope of what Tileboard is intended to do.
Can you tell how it can be implemented for getting image from camera entity?
Now I have it like this (and it is not updating):
bg: '&camera.flowers.attributes.entity_picture'
How I can force it to update every x seconds?
Thanks!
Is it possible to set a custom (css) class to add css animation to spin the icon?
I’ve tried something like this:
.-spinning {
animation-name: spin;
animation-duration: 5000ms;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
@keyframes spin {
from {
transform:rotate(0deg);
}
to {
transform:rotate(360deg);
}
}
and providing configuration of the tile with:
classes: ["-spinning"],
got no success.
any thoughts?
How do I fix the words in big box here? its the state of a sensor so it changes based on what alarm i pick.
This is my alarm clock now and i would like the words big and in the middle.
{
title: '',
width: 2.65,
height: 3,
items: [
{
position: [0, 0],
width: 3,
height: 2,
type: TYPES.SCRIPT,
id: "script.alarmstop",
state: false, // disable state element
customStyles: {'fontSize': '25px'},
title: '&sensor.alarmset.state',
},
]
},
ok, this actually work, for icon only you should use this:
.-spinning div div{
animation-name: spin;
animation-duration: 5000ms;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
@keyframes spin {
from {
transform:rotate(0deg);
}
to {
transform:rotate(360deg);
}
}
Is it possible to have dynamic classes? one class for each state (on/off).
Tried something like that but got no success:
classes: function(item, entity){
if (entity.state == 'on') {
return '-spinning';
}
}
classes is array and you are returning a string.
Not directly answering but just in case you don’t know you can use mdi-spin, for example: “mdi-spin mdi-timer-sand”.
Yes, noticed this, tried to return as
return ['-spinning'];
but got the same…
Wow, exactly what I needed.
Now that the unifi tracker doesn’t use known_devices, how do we add the picture of the person in Tileboard?
Is it possible to start a Node Red flow from tileboard?
Is there anyway to hide the Volume slide and Play/Pause, Skip track buttons on a media player tile?
Hi guys…
I have a problem with weather.
I use below code, but I can’t visualize icon weather. I have setting Darksky with italian language or english, but don’t work
{
title: ‘Meteo’,
width: 1,
height: 3,
items: [
{
position: [0, 0],
height: 2,
//classes: [’-compact’], // enable this if you want a little square tile (1x1)
type: TYPES.WEATHER,
id: {},
state: ‘&sensor.dark_sky_summary.state’, // label with weather summary (e.g. Sunny)
icon: ‘&sensor.dark_sky_icon.state’,
//iconImage: ‘&sensor.dark_sky_icon.state’, // use this one if you want to replace icon with image
fields: { // most of that fields are optional
icon: ‘&sensor.dark_sky_icon.state’,
iconMap: {
‘clear-day’: ‘clear’,
‘clear-night’: ‘nt-clear’,
‘cloudy’: ‘cloudy’,
‘rain’: ‘rain’,
‘sleet’: ‘sleet’,
‘snow’: ‘snow’,
‘wind’: ‘hazy’,
‘fog’: ‘fog’,
‘partly-cloudy-day’: ‘partlycloudy’,
‘partly-cloudy-night’: ‘nt-partlycloudy’
},
summary: ‘&sensor.dark_sky_summary.state’,
temperature: ‘&sensor.dark_sky_temperature.state’,
temperatureUnit: ‘&sensor.dark_sky_temperature.attributes.unit_of_measurement’,
precip: ‘&sensor.dark_sky_precip.state’,
precipIntensity: ‘&sensor.dark_sky_precip_intensity.state’,
precipIntensityUnit: ‘&sensor.dark_sky_precip_intensity.attributes.unit_of_measurement’,
precipProbability: ‘&sensor.dark_sky_precip_probability.state’,
precipProbabilityUnit: ‘&sensor.dark_sky_precip_probability.attributes.unit_of_measurement’,
windSpeed: ‘&sensor.dark_sky_wind_speed.state’,
windSpeedUnit: ‘&sensor.dark_sky_wind_speed.attributes.unit_of_measurement’,
humidity: ‘&sensor.dark_sky_humidity.state’,
humidityUnit: ‘&sensor.dark_sky_humidity.attributes.unit_of_measurement’,
}
}
]
},
Check out my config:
{
// please read README.md for more information
// this is just an example
position: [2, 1],
height: 2, // 1 for compact
width: 1,
//classes: ['-compact'], // enable this if you want a little square tile (1x1)
type: TYPES.WEATHER,
title: false,
id: {},
state: '&sensor.dark_sky_summary.state', // label with weather summary (e.g. Sunny)
fields: { // most of that fields are optional
icon: '&sensor.dark_sky_icon.state',
iconMap: {
'clear-day': 'clear',
'clear-night': 'nt-clear',
'cloudy': 'cloudy',
'rain': 'rain',
'sleet': 'sleet',
'snow': 'snow',
'wind': 'hazy',
'fog': 'fog',
'partly-cloudy-day': 'partlycloudy',
'partly-cloudy-night': 'nt-partlycloudy'
},
summary: '&sensor.dark_sky_summary.state',
apparentTemperature: '&sensor.dark_sky_apparent_temperature.state',
apparentTemperatureUnit: '&sensor.dark_sky_apparent_temperature.attributes.unit_of_measurement',
temperature: '&sensor.dark_sky_temperature.state',
temperatureUnit: '&sensor.dark_sky_temperature.attributes.unit_of_measurement',
highTemperature: '&sensor.dark_sky_daytime_high_temperature_1d.state',
highTemperatureUnit: '&sensor.dark_sky_daytime_high_temperature_1d.attributes.unit_of_measurement',
lowTemperature: '&sensor.dark_sky_overnight_low_temperature_1d.state',
lowTemperatureUnit: '&sensor.dark_sky_overnight_low_temperature_1d.attributes.unit_of_measurement',
precip: '&sensor.dark_sky_precip.state',
precipIntensity: '&sensor.dark_sky_precip_intensity.state',
precipIntensityUnit: '&sensor.dark_sky_precip_intensity.attributes.unit_of_measurement',
precipProbability: '&sensor.dark_sky_precip_probability.state',
precipProbabilityUnit: '&sensor.dark_sky_precip_probability.attributes.unit_of_measurement',
windSpeed: '&sensor.dark_sky_wind_speed.state',
windSpeedUnit: '&sensor.dark_sky_wind_speed.attributes.unit_of_measurement',
humidity: '&sensor.dark_sky_humidity.state',
humidityUnit: '&sensor.dark_sky_humidity.attributes.unit_of_measurement',
// pollen: '&sensor.pollen_count.state', // this is a value from a custom REST sensor
// pressure: '&sensor.dark_sky_pressure.state',
// pressureUnit: '', //'&sensor.dark_sky_pressure.attributes.unit_of_measurement',
}
},
See post 2295 above for a method, may work for you.
This thread is getting rather large, are feature requests OK here or would github be better?
Yes, you need to use the websocket node in NodeRED so it can speak to HA
You can then get Tileboard to trigger a HA script, then in the HA script you can switch an input_boolean than nodeRED is monitoring.
I am trying to get a live camera stream into TileBoard. I’ve looked through this forum and found a few examples, but I can’t get anything to work, it seems like I just get a teal colored block.
My cameras are hosted on BlueIris, so I have a stream in the format of http://camera-server.home/mjpg/backyard
I have this code, but doesn’t seem to work. What am I missing? These cameras are in HA as well, but it’s much more efficient to pull them directly from BlueIris.
{
position: [4, 0],
type: TYPES.CAMERA,
id: {},
bgSize: 'cover',
state: false,
fullscreen: {
type: TYPES.CAMERA,
filter: function (item, entity) {
return "http://camera-server.home/mjpg/backyard"; },
bgSize: 'contain'
},
filter: function (item, entity) {
return "http://camera-server.home/mjpg/backyard";
}
}