⏲ Timer

@nutbox76

You would have to do 22 hours ON 2 hours OFF total = 24 hours.

Blacky :smiley:

@Blacky I’m curious if you have (you have a lot! thank you!) Blueprint that would do this cleanly in a single automation.

  1. Watch for when a Helper Timer Starts / Pauses / Finishes
    … I have several timers I need to monitor (separately of course) and would prefer not to use a bunch more toggle helpers so want to use the Timer itself.

  2. For each state (Starting, Pausing, Finishing) have the ability to set an Entity’s value/state
    … the Entity being set could be a counter, input_select, etc. almost any helper, not just one that is binary

thx for the thoughts!

@Ltek

I don’t have a blueprint that monitors timers.

Blacky :grinning:

Wondering if this can be used to ‘cycle’ a device on and off in a pattern like:

Start 2PM
Device on for 2 minutes and off for 13 minutes
Repeat every 15 minutes (IOW, 2 minute intervals 4 times per hour)
End at 10PM

Use case: Cycle an air diffuser on and off for only a portion of the day to moderate output.

Is that do-able?

Would be a useful BP for people who want to use Timers to set Entity values to track/time activity stages, scenes, automations, etc :wink:

This might help you: Scheduler card/custom component

1 Like

@HiFiBerry

No, you only have 4 triggers,

Blacky :grinning:

Getting closer. This works. Not exactly elegant, but better than nothing. I’d prefer to have it in a 1 hour set that run once, and use other conditions to trigger the set periodically, but it’s a step in the right direction.

@HiFiBerry

I’m glad you’re working through your own automation! However, this post is specifically for this blueprint, so let’s keep it on topic.

If you have any questions about your automation, feel free to create a new topic, and the community will be happy to help you with it.

Again, great job working it out… nice one!

Blacky :grinning: