Hi, did you figure out how to go from effect to solid color in service call?
I’ve tried
“effect”:none
“effect”:stop
“effect”:“None”
and similar, but no success.
Anyone knows, why Homekit is resuming the playlist and the HA integration is not doing this.
I’m looking just for a way to resume or start a playlist. Anyone got a trick for this already (withoiut rebuilding the playlist in HA with a row of effects).
I’ve gotten a little bit further on this, and it may be the case that the light color needs to be black or white for Twinkly integration to resume too. When it was red with me, that would be how it came back on always. after I experimented with white/warm white colors, then the twinkly integration did go back to previous. But to be honest, I don’t really know what made the difference. I’d rather not toch it now if I’m not sure I’ll get it back.
I use node red with a number randomizer and a 30second trigger to shuffle through saved effects. Stopping and starting the randomizer via msg.reset on the trigger. Pretty neat that Twinkly uses numbers instead of names in that scenario. Yes, looking at you Nanoleaf.
Does anyone know how to implement a transition time without intermediaries as mentioned above? The inbuilt transition command doesn’t seem to work for me…
Edit: Concerning this Scene/Static transition issue. You could always create a scene with a solid color. Doesn’t really use space on the Controller.
I tried adding the Music stick (TMD01USB) based on IP to the existing HA Twinkly integration and got an error, using versions v.2.1.0.
Effect show up in the dropdown menu, but music does not. I don’t mind the feature as an effect, or as a separate device that can be toggled. Currently both seem not possible. Hope I’m missing something and someone was able to succeed
It is a shame this can’t be integrated into the main release, especially as Christmas is here again, but I followed the instructions here and can get my playlist to start whenever I turn on my (joined) 2 sets of twinkly lights within HA.
I now have an automation that mimics the playlist functionality, you do need to set up the playlist in the app first and create the automation against the master (if you have a grouped string). Also check in developer settings the attributes for the effect_list and make sure they are all the same.
I set up an automation to automatically proceed through my list of effects using the effect_list attribute as described above. This morning, I removed some effects and added some new ones. Now I my effect_list is a concatenation of what was previously there, plus the new effects I’ve added.
Anyone know how to reset the list? I’ve tried restarting the integration (and of course turning it offf and on again).
afik the list is only by chance and per first time the plalist. In general it is only a list of added/available/played effects. Think it is described in the docs this way as well.
So I would set the playlist as an automation oder script with a loop, so rebuild it there, e.g.
With this, you have more flexibility of run times of each effects.
But in the meantime I have scipped this approach as well, because of the disadventages
long loops are stopping with HA restarts.
Cinflicts with the app, because there a fixed effect and not the playlist is set then and you have to start the plalist again instead of beeing able to just switching on: WAF broken.
So I went to the solution above. And would recommend it
With this the playlist ist just starting on “on”. And you can easely write automations to switch it on or of on time, sun, …
I’m doing what @Jon_White describes above and it’s working great.
But even though I’ve changed the effects loaded on the Twinkly (via the phone app), the effect_list attribute of the entity in Home Assistant never gets updated. It continues to list effects that aren’t in the playlist listed in the app.
I’d like to remove some of the effects from the effect_list that I don’t particularly like.
I just realized that the effect_list is populated from the saved effects in the app, not the current playlist from the gallery. Though I found instructions to remove individual effects, I didn’t see the options described in my app. So I followed the instructions to remove all of the saved effects, then loaded only the ones I wanted.