Hey there!
Great work! Thanks for sharing.
I’ve tried the send command and clean rooms blueprint but I don’t know how to correctly set it up (it does nothing).
What do I have to type on " Robot
Did you provide at least one valid room? You have to run the script via the developer tools, doing it from the scripts pane will use an empty string for the rooms list.
This looks very interesting!
I’m unable to create an automation for Notifications, I get the following error:
Blueprint Valetudo: Notifications generated invalid automation with inputs OrderedDict([(‘vacuum’, ‘vacuum.valetudo_narrowwiseseal’), (‘rendered_map’, ‘camera.valetudo_narrowwiseseal_map_data’), (‘error_message’, ‘sensor.valetudo_narrowwiseseal_error_description’), (‘notify_device’, [‘d880f0da29d45ad87dedf74aeb302bcc’, ‘d014362b1a2b8d68aac0a3e5a71750ff’, ‘5e2797574cb18d87db3a31a8a058a345’]), (‘notify_group’, ‘notify’)]): value should be a string for dictionary value @ data[‘action’][0][‘choose’][0][‘sequence’][0][‘device_id’]. Got None
Appears to be unrelated (maybe?) to the blueprint and looks like an issue with 2 of the devices on the list. I can only add the 2nd iPhone as target, whenever I add the other ones I get the error
I’ll have to debug this - it looks like there’s an issue in the blueprint when you add multiple devices. For the meantime, I suggest using the notification group feature. You can create a notify group entity and input the name in the “Notification Group” field (just the name part, not the notify domain!). For example, for notify.everyone you’d use everyone as the field value.
If you don’t use a notification group, just leave the field blank.
I installed the “Valetudo Map Card” HACS frontend lovelace modifier and I can see my map through it. Do these other map viewers provide any additional benefits/features that I’m missing with the frontend modifier I’m using?
Depends on your usecase. Personally, I have switched to valetudopng as it provides a native Docker build. I have not tested the alternative solutions. Technically, anything that provides a camera entity can be used.
Mhm sorry, I don’t have any direct experience with that. I might remove the filter from the blueprint (though I am a bit hesitant because it will then list all the camera entities), but if you already did that locally, I don’t know why the notification would not work. That integration does provide a camera entity and it does work on its own?
I haven’t had such an issue reported before, so I assume it does work for both iOS and Android (I can only test iOS). Have you tried in your home network (to exclude any issues with remote access)?