WTH I can't send TTS messages to multiple areas (or devices) at the same time?

It only allows a single entity at a time, and groups aren’t dynamic enough for every situation.

It would be great to have a selector like this:

The GUI doesn’t do it for you but you just need commas between the entities, no spaces as a workaround.

However I also think the GUI should support this.

service: tts.google_say
data:
  entity_id: >-
    media_player.basement_mini,media_player.living_room_mini,media_player.master_bedroom_mini
  message: Someone is at the door.
  cache: true

Also I recommend using the cache option when doing this so it reuses the resposne.

4 Likes

The target selector should be in as many places as possible, so it’s easier to pass devices between scripts and blueprints. Example: You may turn a light on and apply an effect with target selector, but if you want to save the previous state using scene.create, then you have to send a list of entities.

But thanks for the info, I’ll get the entities out of an area with templates!

Sadly, I still find the TTS messages to not be synchronized throughout the house with this technique. Still the painful reverberating echo.