I fix the error but I can’t link the objects, I believe the id used in yaml is not the same name used in sweet Hme 3d. How to know the object ID when I open the obj file?
In the model you just put the lamp and bulb objects. The light is then fully managed inside the card. I actually set a point light (illuminating in all directions) at the center of the object representing the light. Going forward I will be able to do more sophisticated things, such as directional lights, but so far the point light is not a big limitation
hello I just extended my floorplan. it now has more details / objects and a size of roound about 136 MB and it will not load anymore . it is stuck at 100% I will reduce again the objects and make it “cleaner” so save size and loading time. It becomes absolutely inreactive now. seems like let’s say 30-50 MB per floorplan is the limit. I have an AMD Ryzen Laptop with anough horse power to load this stuff but it seems that there are limitations in Chrome and Edge Is there a way to compress the files / models / obejcts?
Hello Thundergreen; there is no such thing as a limit. I’ve played with this example: http://www.sweethome3d.com/examples/SweetHome3DExample15-HouseWithDormers.sh3d from the sweethome3d site, Obj file weights 230 MB, I have an old i5 4th generation and a poor GPU the model is showing after 10s and even if Chrome is using almost all resources from the PC, it is working. I have to test it with some entity bindings.
I removed a bit and it now works again … stupid question after I finish adding all lights I’d like something like open window notification… I didn’t watch into it bit maybe someone already played around ? Is it somehow possible adding invisible object’s? This would offer the way for actions (I think about browser mod opening some information) if someone has a few nice examples I’d highly appreciate as I will also share Mine once it’s finished
floor3d-card.js?hacstag=3617765380910:976 Uncaught (in promise) TypeError: Cannot read property 'state' of undefined
at floor3d-card.js?hacstag=3617765380910:976
at Array.forEach (<anonymous>)
at HTMLElement.set hass [as hass] (floor3d-card.js?hacstag=3617765380910:976)
at HTMLElement.value (chunk.53899b0337677dfbe7ab.js:2246)
at chunk.53899b0337677dfbe7ab.js:2246
at Array.map (<anonymous>)
at HTMLElement.value (chunk.53899b0337677dfbe7ab.js:2246)
at HTMLElement.value (chunk.53899b0337677dfbe7ab.js:2246)
at HTMLElement.value (chunk.53899b0337677dfbe7ab.js:2246)
at HTMLElement.performUpdate (app.bcb38ac1.js:1)
Agree, today I have compiled successfully the first version of the sh3d plugin to improve hass export. Now I have got the basics of plug-in development. I think that somewhere in July I may have a working export
I just wanted to test it on my toucscreen (intel NUC i3) and it won’t update (light) the turned on lights It also takes ages to load. unusable for me I was so happy because on my laptop everything works fine but not on the intel NUC. is there a way to speed up everything? my intel NUC has windows 10 8 GB RAM …i might give more ram to the GPU?
I have an i5 4th gen, and I can load pretty much any model. Of course it is taking time and it is not very responsive if the model is really big (ex 230 Mb). I have an authentication error when I try to download your model