This is FANTASTIC! Thank you all for the hard work. For some reason, the blueprint/script did not work right away for me. Double checked the requirements, etc. All options were selected, but when I changed the Effect from blink to solid a few times, the script started working.
I have been looking for something like this. Thanks much!
@zanixmechanix Just wanted to give you a heads up that this blueprint is broken after updating to Zigbee2MQTT version 1.36. This appears to be due to a change in the Inovelli device model name.
Previous model name: Inovelli 2-in-1 switch + dimmer (VZM31-SN)
I just checked and it works. I am on Z2M 1.36.0 and Home Assistant 2024.2.5
The last updates to the blueprint were fixes for the model IDs that just use the model number.
2023.10.2
Update model filter to only model numbers
This fixes the fan switch not working with the latest Zigbee herdsman converters
2023.10.3
Model ID fix
Fix changing the model IDs in the last update that broke the script
good moring.
i seem to have an issue where only Aurora effect works. no other effect works the bar is just off. i have tried different colors.
also if i want to reset the ‘on’ bright blue ‘off’ dim blue do i just set that in another script with the 'LED Color When On (non-effect)" ‘LED Color When Off (non-effect)’?
Just wanted to say thank you for continuing to support this blueprint and making this change. Reimporting the blueprint, which I hadn’t done to date, corrected my issues without needing to do anything else.
Deprecated payload_template option used in MQTT publish action call to topic zigbee2mqtt/Lights/set from payload template {"led_effect": {"color": 170, "duration": 60, "effect": "pulse", "level": 100}} . Use the payload option instead. In automations templates are supported natively. Update the automation or script to use the payload option instead and restart Home Assistant to fix this issue.
I believe this line just needs to be changed from payload_template: '{{ payload }}'
to payload: '{{ payload }}'
Thanks for creating this blueprint! I just started using it today and it works great… as long as I’m controlling a single switch. When I try to use a label, nothing happens on any of the switches with that label. Any thoughts on how I can troubleshoot this?
They’re on the switch devices. Do I need to have them on the entities instead? (When I successfully use this for individual switches, that’s also on devices)
The label filter is only looking for entities that have the label, it doesn’t parse the entities under areas or devices. I assumed that label_entities(label_name_or_id) got all of the entities whether the label was applied to a device or area.
I am working on updating the label filter to work with areas and devices.
So for now, set the label on the light/fan switch entity.