Yes, the loader works. However in my case, I first tap the ‘locked’ lock and the loader animation starts. When the status of the lock changed to ‘unlocking’ from ‘locked’ the animation stops, and the status of the lock will be changed to ‘unlocked’ in some time (without animation).
Is it possible to extend / reactivate the loader animation during ‘unlocking’ (changed from ‘locked’) and stops when it finally changed to ‘unlocked’? Thanks!
You can tie the loader visibility to an input_boolean and automate the input input_boolean state based on your conditions because how it works right now is “on click activate loader until state change”
@Mattias_Persson Once again, great work! I am looking to include other enities, such as alarm system into my setup and wonder about the Icons. I guss I’d start off with copying the existing button templates and the corresponding icon, change name to eg. alarm, but then what. How do I get the icons in place? Are the svg’s kept locally or how does it work?
How can I perform a calculation on an entity? I want to display sensor.memory_use as a percentage of the total memory. This is part of my mods to the sidebar_information popup. Something like sensor.memory_use / 16000.