Anyone willing to help create a FXLuminaire Luxor Lighting System Integration?

The landscape lighting at my home is controlled by a lighting system called “Luxor” by FXLuminaire. While it does have an app to control it, it is one of the only smart things in my home that I have not been able to integrate in the HA. I am hoping there is someone with much more talent than myself who might be able to help create an Integration for this system.

The system does support integrations with other commercial platforms like Crestron, Lutron and Control4, and they have posted their Crestron Luxor Integration files online.

Parsing through the SIMPL+ file (link) it appears that the system uses string-based commands over TCP and perhaps JSON responses. There is no authentication that I am aware of (the mobile app does not ask for credentials).

I’m no dev, and can’t pretend to estimate the difficulty here, but if anyone with HA component development experience is looking for a project, I would love to do what I can to get this created.

Thanks in advance for any help!

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I just installed the FXL ZDC controller. Starting to look into this myself.
Not a whole lot out there. There seems to be some threads on the SmartThings forum, perhaps can piece things together for a solution.


So I have been able to piece this together. Not the cleanest, but it works.

I run everything through HA.
I bought a Hubitat that controls the FXL controller. It is running this code.
I then installed Hubitat plugin for HA.
Just created my cards and nodered sequences to do the rest.


Thanks for this. Will look into doing the same!

I realize this is old, but in case anyone else stumbles upon this thread I took a stab at a Luxor integration this week:

I also built OpenAPI specifications for Luxor based on my device (and some other’s work):

It might not handle everything, but if you use it and see something wrong let me know and maybe I can help. You can install it using HACS → Custom Repositories as an Integration.

Installed through HACS and I can activate the scenes but individual lights don’t update their proper status (on vs. off) and proper brightness level. Anyone else seeing this?