May I suggest that the icon in the status bar be changed to coincide with material design standard, and match the colors of other icons that adhere to this?
Here are a few glitches I’ve encountered in the rendering of my Lovelace UI (using version 1.2.6.7).
- Some badges are missing values or icons.
- A conditional card is never displayed.
- The default climate entity is rendered with incorrect font-size and spacing.
- A group of lights is missing several of its members and others are duplicated.
I’ll be sending you the debug log.
Not sure exacly what you mean. Can you explain a little more?
I will add these fixes to my todo list.
Status bar icons should be monochrome and not contain color. It ruins the look in the status bar.
Thank you! You’ve been doing excellent work and the community greatly appreciates your efforts.
For reference purposes, here is how my Lovelace UI appears when rendered in a browser (Chrome).
I think posted in the wrong area. This is the same type of issues I am having. duplicate entities and such.
Here is my Lovelace file I deleted my post on the other forum as I did not post the code correctly. Interestingly as you scroll down in the app it will change what entities are inside what cards as it loads different parts of the page.
resources:
- url: /local/dual-thermostat/dual-thermostat.js?v=1
type: js
# This file was automatically generated by lovelace_migrate.py
# https://github.com/dale3h/python-lovelace
title: Home
views:
- title: Home
cards:
- type: entity-filter
entities:
- entity: light.bath_main
tap_action:
action: toggle
- entity: light.bath_master
tap_action:
action: toggle
- entity: light.couch
tap_action:
action: toggle
- entity: light.hall
tap_action:
action: toggle
- entity: light.tv
tap_action:
action: toggle
- entity: switch.fan_bedroom_master
tap_action:
action: toggle
- entity: switch.light_bedroom_master
tap_action:
action: toggle
- entity: switch.light_corner_cabinet
tap_action:
action: toggle
- entity: switch.light_dinning_room
tap_action:
action: toggle
- entity: switch.light_kitchen
tap_action:
action: toggle
- entity: switch.light_kitchen_table
tap_action:
action: toggle
- entity: switch.light_porch
tap_action:
action: toggle
- entity: switch.siren
tap_action:
action: toggle
- entity: light.light_eli
tap_action:
action: toggle
- entity: switch.fan_eli
tap_action:
action: toggle
- entity: switch.fan_eden
tap_action:
action: toggle
- entity: light.eden
tap_action:
action: toggle
- entity: light.craft_room
tap_action:
action: toggle
- entity: switch.fan_craft_room
tap_action:
action: toggle
- entity: switch.fan_office
tap_action:
action: toggle
- entity: light.office
tap_action:
action: toggle
show_state: false
state_filter:
- "on"
card:
type: glance
title: What's On?
entities:
- light.bath_main
- light.bath_master
- light.couch
- light.hall
- light.tv
- light.light_eli
- light.eden
- light.craft_room
- light.office
- switch.fan_eden
- switch.fan_craft_room
- switch.fan_office
- switch.fan_eli
- switch.fan_bedroom_master
- switch.light_bedroom_master
- switch.light_corner_cabinet
- switch.light_dinning_room
- switch.light_kitchen
- switch.light_kitchen_table
- switch.light_porch
- switch.siren
- type: entity-filter
title: Device Trackers
show_header_toggle: false
entities:
- device_tracker.life360_derek
- device_tracker.life360_esther
- device_tracker.samsungsmg930a
state_filter:
- home
card:
type: glance
title: Who is Home?
show_state: true
- type: alarm-panel
entity: alarm_control_panel.ha_alarm
- type: entity-filter
title: Security Sensors
show_header_toggle: true
entities:
- binary_sensor.door_backdoor
- binary_sensor.door_slidingdoor
- binary_sensor.front_door_sensor
- binary_sensor.window_eden
- binary_sensor.window_livingroom2
- binary_sensor.window_office
- binary_sensor.window_living_room1
- binary_sensor.gun_vault
state_filter:
- "on"
card:
type: glance
title: Seurity Sensors
show_state: false
- type: entities
title: Automations
entities:
- input_boolean.movie_mode
- input_boolean.eli_teeth_brush
- input_boolean.eden_teeth_brush
- input_boolean.guest_mode
- type: vertical-stack
cards:
- type: entities
title: Sensors
show_header_toggle: false
entities:
- sensor.fish_tank
- sensor.2gig_technologies_ct100_thermostat_usa_temperature_4
- sensor.smoke_detector_status
- sensor.node_red
card:
type: glance
title: Sensors
show_state: true
- type: entity-filter
title: Motion
show_header_toggle: true
entities:
- binary_sensor.motion_bath_master
- binary_sensor.hall_motion
state_filter:
- "on"
card:
type: glance
title: Sensors
show_state: false
- type: custom:dual-thermostat
name: Climate
entities:
cool: climate.2gig_technologies_ct100_thermostat_usa_cooling_1_2
heat: climate.2gig_technologies_ct100_thermostat_usa_heating_1_2
fan_control: true
- type: entities
title: Kitchen
show_header_toggle: true
entities:
- switch.light_kitchen
- switch.light_kitchen_table
- type: entities
title: Dining Room
show_header_toggle: true
entities:
- switch.light_dinning_room
- switch.light_corner_cabinet
- type: entities
title: Living Room
show_header_toggle: true
entities:
- light.tv
- light.couch
- switch.light_porch
- lock.assa_abloy_yale_key_free_touchscreen_deadbolt_yrd446_locked_4
- type: entities
title: Hall
show_header_toggle: true
entities:
- light.hall
- switch.siren
- type: entities
title: Eli Room
show_header_toggle: true
entities:
- switch.light_turtle
- light.light_eli
- switch.fan_eli
- type: entities
title: Eden Room
show_header_toggle: true
entities:
- switch.fan_eden
- light.eden
- type: entities
title: Activity Room
show_header_toggle: true
entities:
- switch.fan_craft_room
- light.craft_room
- type: entities
title: Office
show_header_toggle: true
entities:
- switch.fan_office
- light.office
- type: entities
title: Master Bedroom
show_header_toggle: true
entities:
- switch.fan_bedroom_master
- switch.light_bedroom_master
- type: entities
title: Master Bathroom
show_header_toggle: true
entities:
- light.bath_master
- type: entities
title: Main Bathroom
show_header_toggle: true
entities:
- light.bath_main
- type: entities
title: Lawn
show_header_toggle: true
entities:
- switch.backyard_east
- switch.front_yard_east
- switch.front_yard_west
- switch.shrubs
- switch.rachiof5ffa6_in_standby_mode
- type: vertical-stack
cards:
- type: media-control
entity: media_player.living_room
- type: media-control
entity: media_player.echo_dot_kitchen
- type: media-control
entity: media_player.echo_dot_living_room
- type: media-control
entity: media_player.echo_dot_office
- type: vertical-stack
cards:
- type: picture-entity
title: Lving Room
entity: camera.foscam_camera
camera_image: camera.foscam_camera
show_info: true
tap_action: dialog
- type: picture-entity
title: Front drive
entity: camera.front_drive
camera_image: camera.front_drive
show_info: true
tap_action: dialog
- type: picture-entity
title: Front Door
entity: camera.front_door
camera_image: camera.front_door
show_info: true
tap_action: dialog
- type: entities
title: Batteries
show_header_toggle: false
entities:
- sensor.smoke_detector_battery
- sensor.ring_front_drive_battery
- sensor.ring_front_door_battery
- sensor.living_room_window1_battery
- sensor.living_room_window1_battery
- sensor.office_window_battery
- sensor.siren_battery
- sensor.master_bath_motion_battery
- sensor.back_door_battery
- sensor.sliding_door_battery
- sensor.living_room_window2_battery
- sensor.front_door_lock_battery
card:
type: glance
title: Batteries
show_state: true
Just for info, when i try to add a new widget and i have to choose witch entity, i get many double entities. For example, all my switch are doubled, one copy with the customized icon i use in lovelace, and one with the original lightining bolt icon. I usually choose the customized one, but, if you need testing, i’ll try using the other to see what happens.
Hello all,
Version 1.2.6.8 is out.
What’s new:
- fixed crash when entering advance option in lights
- fixed climate text alignment
- improvements when rendering lovelace cards
- add support for unconfigured lovelace views (no title, not path, no image etc)
- do not show friendly name in media player views
- show full screen preview when pressing camera badge
Are entity-button supported?
Entity-button cards are not supported but added to my TODO list.
Hey @Ionut , my MQTT is not open to the public, Ariela should use the HA API to then publish to MQTT right ?
Im not getting any sensor data from the app
Enable debug mode in Ariela, restart the app and use the contact option to send me the logs and i will look over it. Thank you.
Hi again. Firstly thanks again for your work, this app is great. Only few things.
1st is already mentioned, and in your to do list if I’m correct, switch for whole group.
2nd is sort of heard here but not really like mine. I configured Ariela with local address and the added outside (duckdns) in settings, configure external. Checked that I have only my home Wi-Fi in settings, home Wi-Fi and all works great in my home and with 3g/4g.
Problem starts when I connect to any other Wi-Fi, Ariela tries to connect to my local address. No matter that I only have my home address listed. It seams that Ariela don’t care what are in home Wi-Fi list.
I’m running one version before latest as I don’t have update available yet.
Also it would be nice to configure Ariela in other way. Start with outside and after that configure local. As I just bought a pro version but for couple of days I will be in hospital and can not configure local address.
I cant see how to attach the logs, but i emailed a screen recording of another bug I found, I have an unusually high screen DPI if that helps?
The logs will be automatically attached if you use the contact option from Ariela
Please enable the debug mode and i will look over it.
Sent a log thru apps contact form. Hope that this helps. App just changes to local address evey time I connect to any Wi-Fi.
I know this will get fixed so just bought pro version. Thanks in advance.
Thank you for the log, i saw where is the problem, it will be fixed on the next release.
Love the app, definitely the best android app for Hass at the moment.
If I’m not mistaken or doing something very wrong triggering scenes are not supported in the widgets atm, any plans on adding this functionality anytime soon?
Triggering scenes from widgets will be available in the next release.
My watch notified me this morning that an app for Ariela was available, but when I search the Play Store on my watch, it turns up no results. I’ve searched for Ariela, Ariela Pro, and Ariela Wear. Nothing.