In order to avoid scene duplication… I’ve defined a lot of very simple scenes and then have more complex scenes that activate the simple scenes. After upgrading from 0.95.x => 0.102.x, my complex scenes seem to no longer work. Did the ability to do this go away? Do I need to convert all of these to scripts now?
- name: Bright island
entities:
light.island:
state: on
brightness_pct: 100
color_temp: 325
...
- name: Bright kitchen
entities:
scene.blue_kitchen_accents:
state: on
scene.bright_island:
state: on
scene.bright_sink:
state: on
light.fireplace_accent:
state: on
brightness_pct: 100
rgb_color: [255,60,13]
...
- name: Bright great room
entities:
scene.bright_dining_room:
state: on
scene.bright_kitchen:
state: on
scene.bright_living_room:
state: on
scene.bright_lounge:
state: on
scene.bright_stairwell:
state: on
...
- name: Bright upstairs
entities:
scene.bright_great_room:
state: on
scene.bright_bedroom:
state: on
scene.bright_office:
state: on