I’ve been building up a (still relatively modest) HA setup on a RPi 4 over about three years and we’re delighted with it; at last a system which caters for the rapidly changing sunrise and sunset times for several months around March and September.
I’ve had a play with various bits and bobs (DIY built light sensors) and suffered a failed Broadlink WiFi socket (still yet to be replaced) but (apart from the ones that have been successful and kept) these all lead to one thing (and now I have three or four of them): “Entity not available”.
My OCD is really being taxed to the limit since (without poking around in the innards of HA and possibly breaking something) I cannot find a way to simply remove them and leave no trace. I realise this is a well-worn topic but I’m struggling to understand why over several years it either hasn’t been addressed, or the implementation of a method to remove them hasn’t been widely advertised!
Short of totally re-installing my system (which might help me with a long-standing Life360 issue as well), or taking a long look in one of the recent full backups, deleting stuff that looks relevant and then installing that and hoping it still works but without the unavailable entities, is there a “proper” method?
You could give it a go. It automatically detects missing entities in dashboards, but you have to correct them yourself. Mostly it’s a toolbox of advanced commands that you can use from Developer Tools.
Spook has sorted it! Many thanks for all you HA people for helping me, I’m much obliged and my OCD self can settle back ready for the next very unimportant thing to stress about.
Now I’m going to investigate one of the preinstalled all-singing and all-dancing blueprints for better and more convenient lighting control. Any thoughts?