Does anyone here have any examples of how to split a single same led strip into two or three separate controllable lights?
This seems to be able to combine but I can’t find how to split…
Thanks in advance!
Mark
Does anyone here have any examples of how to split a single same led strip into two or three separate controllable lights?
This seems to be able to combine but I can’t find how to split…
Thanks in advance!
Mark
BUMP
Anyone have any ideas how I might do this?
This may be of interest to you
Thanks, I see the sample code has been updated. I will check it and have a look
Thanks!
ok - so i just dont seem to be able to get this working. So here’s a senario…
I have a NeoPixel ring with 16x LEDs all connected to a Wemos D1. I would like the 1st Led to be on one light and the next 10 to be on the other. This is what I have currently:
light:
- platform: partition
name: "ledstrip07_partition"
segments:
- id: ledstrip07_1
from: 0
to: 0
- id: ledstrip07_2
from: 1
to: 10
- platform: fastled_clockless
chipset: WS2812B
pin: D5
num_leds: 1
rgb_order: GRB
name: "ledstrip07_1"
id: "ledstrip07_1"
- platform: fastled_clockless
chipset: WS2812B
pin: D5
num_leds: 10
rgb_order: GRB
name: "ledstrip07_2"
id: "ledstrip07_2"
Any ideas why this wouldnt work ?
Thanks in advance.
Did you get his working ? As I’ve not been able to with my light partition.
No errors even in debug mode, only seems to work if I have all the LEDs added.
I’ll post my code tomorrow.
So couldn’t get it working for the life of me, but then tried it on another LED ring with 12 LEDS,
Here is were it gets strange…
If i turn on section1, nothing happens on the LEDS.
If i turn on section2, nothing happens on the LEDS.
If i turn on section3, the first two LEDS turn on on the ring (assuming the arrows on the PCB are pointing the correct way)
light:
- platform: partition
name: "ESP6_light_part"
segments:
- id: ESP6_section1
from: 0
to: 1
- id: ESP6_section2
from: 2
to: 10
- id: ESP6_section3
from: 11
to: 12
- platform: fastled_clockless
id: ESP6_section1
chipset: WS2812
pin: D1
num_leds: 2
rgb_order: GRB
name: "ESP6 LED section1"
- platform: fastled_clockless
id: ESP6_section2
chipset: WS2812
pin: D1
num_leds: 9
rgb_order: GRB
name: "ESP6 LED section2"
- platform: fastled_clockless
id: ESP6_section3
chipset: WS2812
pin: D1
num_leds: 2
rgb_order: GRB
name: "ESP6 LED section3"
Yes I see the same I couldn’t find a working example anywhere
@mark.carline
Think i got it, not sure how, i was looking at a closed github issue.
So i tried that way of writing the partition and after a few hours of banging my head (more cause i’m throwing up every few hours )
I have this.
Hope it helps.
light:
- platform: fastled_clockless
chipset: WS2812
pin: D1
num_leds: 12
rgb_order: GRB
name: "ESP6 LED Ring"
id: LED_ring
- platform: partition
name: "ESP6_section1"
id: section1
segments:
- id: LED_ring
from: 0
to: 1
- platform: partition
name: "ESP6_section2"
id: section2
segments:
- id: LED_ring
from: 2
to: 9
- platform: partition
name: "ESP6_section3"
id: section3
segments:
- id: LED_ring
from: 10
to: 12
Ok great I’ll try tonight + get well soon !
Thanks, @cooljimy84.
You’re a star, this is not how the example looks in the docs though. Still got a lot more to put in, going to have 8 separate lights.
- platform: neopixelbus
type: GRB
pin: GPIO5
num_leds: 24
name: "Kallax1"
id: kallax
effects:
- random:
- addressable_rainbow:
- platform: partition
name: "K1"
id: k1
segments:
- id: kallax
from: 0
to: 11
effects:
- random:
- addressable_rainbow:
- platform: partition
name: "K2"
id: k2
segments:
- id: kallax
from: 12
to: 23
effects:
- random:
- addressable_rainbow:
No problem, the docs tripped me up as well.
I found someone else’s example and then it all clicked
I can confirm that this is working @cooljimy84 you’re my hero. The example in the docs is really confusing and I couldn’t find a lot of further info online…
This works really well. I have 3 partitions working great, and can use each partition as a different status indicator for various things. A problem I have come across is that I can’t store the partition states in a “scene.create” automation. The states never get stored, scene.create Upon restoring the scene, the partitions are off. The strip as a whole works with the scene.create function correctly, I guessing the issue is that the partitions do not have unique entity_id’s. Anyone see this a way around this?
Oh yes the ESPHome documentation IS a bit confusing at first for this. I’m going to give the a go setting it up and then possibly submit a PR for documentation change.
This completely worked after I spent an hour trying to figure out why the gpios I chose were both working the same led strip each time
Great work explaining the code, the guide needs fixing as yours worked and covered things much better.
Thanks again! @RoadkillUK
i’m having the same issue. it only updates the first set color, but not the 2, 3,…
found a solution for this?
sorry.
here’s my code for the partitions:
light:
- platform: neopixelbus
type: GRB
pin: GPIO3
num_leds: 60
name: "NeoPixel ledstrip"
internal: true
id: strip
- platform: partition
name: "box3"
id: part1
segments:
- id: strip
from: 0
to: 20
- platform: partition
name: "box2"
id: part2
segments:
- id: strip
from: 21
to: 38
- platform: partition
name: "box1"
id: part3
segments:
- id: strip
from: 41
to: 60
I then have a script that turn on the ledstrip id per id and then it triggers a scene:
alias: lightbox001
sequence:
- service: script.box_lijnen_uit
- wait_template: ''
timeout: '00:00:01'
- service: light.turn_on
data:
transition: 10
target:
entity_id:
- light.box1
- wait_template: ''
timeout: '00:00:01'
- service: light.turn_on
data:
transition: 10
target:
entity_id:
- light.box2
- wait_template: ''
timeout: '00:00:01'
- service: light.turn_on
data:
transition: 10
target:
entity_id:
- light.box3
- scene: scene.lightbox001
mode: single
and the scene is setting a different color per id (ex red green blue)
but when i look at the above’s scene’s YAML it only shows the first ID and not the other 3…
- id: '1616535068269'
name: Light box colors
entities:
light.box1:
brightness: 202
hs_color:
- 240
- 100
rgb_color:
- 0
- 0
- 255
xy_color:
- 0.136
- 0.04
friendly_name: box1
supported_features: 57
state: 'on'
i guess this is a bug, when you create a scene with 3 partitions it doesn’t detect it as 3 seperate “scene’s”?
and even if I manualy write in the other 2 entities:
- id: '1616535068269'
name: Light box colors
entities:
light.box1:
brightness: 202
rgb_color:
- 150
- 0
- 0
friendly_name: box1
supported_features: 57
state: 'on'
light.box2:
brightness: 202
rgb_color:
- 0
- 150
- 0
friendly_name: box1
supported_features: 57
state: 'on'
light.box3:
brightness: 202
rgb_color:
- 0
- 0
- 150
friendly_name: box1
supported_features: 57
state: 'on'
it only uses the first “light.box3”