Frigate Mobile App Notifications 2.0

Ah apologies, I overlooked it. I think ‘Notification Customisations’ heading should be above, so it aligns with the rest to make it a bit more clearer?

I believe it opens in the companion app. Don’t see a URL, just this black screen with scroll bars. Is there an option to fit to screen?

There is no way to have a heading on its own line. It’s a hack to get them there at all.

do you have external access configured and the ability to use a base url?

Yes, I do, via reverse proxy.

are you not using it in the blueprint?

I am. Everything works great. Notification shows the snapshot (which I’ve configured with bounding boxes). The issue is just the ‘View Snapshot’ link which opens the Snapshot extra large.

Really interested in getting this working with generative ai. I have this blueprint working fine and my generative ai notifications working. I’m just really confused how to get them both working together. Any help would be really appreciated.

Hi all,

Question about Critical Notification - is it expected that his option, once enabled, triggers actual sound alarm on devices to which the notification is sent? I thought, looking at the description (quoted below) this is rather a prioritization and override for silent mode of phone i.e. phone not allowing for notifications to appear while in that mode.

Send as a critical notification to the mobile device. This will ignore silent/vibrate modes.
You can choose to limit critical notifications to certain times using a template (some examples are provided but you can enter your own as long as it outputs true or false)

Since upgrading from 0.12 to 0.13 my notifications have stopped triggering quite often, the issue seems to be related to having zones enabled as required in the blueprint automation. Did anyone else notice that? I’ve tried in both STABLE and BETA blueprints. I have decreased the inertia for the zone to 1 but it did not change anything. I can see those events being caught correctly and marked as in zone in Frigate itself, the issue seems to be with the Blueprint. Any tips on how to troubleshoot the trace? It’s quite complicated and I struggle figuring out which step to look at…

Here’s my frigate config:

mqtt:
  enabled: true
  host: 192.168.0.172
  port: 1883
  user: XXX
  password: XXX

detectors:
  ov:
    type: openvino
    device: AUTO
    model:
      path: /openvino-model/ssdlite_mobilenet_v2.xml

model:
  width: 300
  height: 300
  input_tensor: nhwc
  input_pixel_format: bgr
  labelmap_path: /openvino-model/coco_91cl_bkgr.txt

ffmpeg:
  hwaccel_args: preset-vaapi

birdseye:
  enabled: false

live:
  stream_name: KLATKA_PODJAZD

cameras:

# KLATKA_PODJAZD
  KLATKA_PODJAZD:
    enabled: true
    ffmpeg:
      output_args:
        record: preset-record-generic-audio-aac
      inputs:
      - path: rtsp://frigate:[email protected]:554/Streaming/channels/101
        roles:
        - record
      - path: rtsp://frigate:[email protected]:554/Streaming/channels/102
        roles:
        - detect
    mqtt:
      required_zones:
      - PODJAZD_PERSON_DETECT

    detect:
      enabled: true
      width: 1280
      height: 720
    zones:
      PODJAZD_PERSON_DETECT:
        coordinates: 129,720,77,507,653,231,1075,453,1034,573,926,720
        inertia: 1
        objects:
        - person
        filters:
          person:
            min_score: 0.70
            threshold: 0.75

    record:
      enabled: true
      retain:
        days: 14
        mode: all

      events:
        retain:
          default: 14
          mode: active_objects
        required_zones:
        - PODJAZD_PERSON_DETECT

    snapshots:
      enabled: true
      retain:
        default: 30
        mode: active_objects
      required_zones:
      - PODJAZD_PERSON_DETECT
      
    motion:
      mask:
      - 410,24,407,0,0,0,0,25
      threshold: 85
      contour_area: 15
      lightning_threshold: 0.5
      
 # /KLATKA_PODJAZD

Blueprint notification in HA

alias: Frigate Notification - Klatka Podjazd
description: ""
use_blueprint:
  path: SgtBatten/Beta.yaml
  input:
    camera: camera.klatka_podjazd
    notify_device: b23093b4025bafba0d26494c6748fce7
    update_sub_label: false
    critical: "false"
    attachment: snapshot.jpg
    icon: mdi:cctv
    sound: none
    volume: 0
    zone_filter: true
    zones:
      - podjazd_person_detect
    labels:
      - person
    cooldown: 20
    custom_filter: "false"
    tap_action: "{{base_url}}/api/frigate{{client_id}}/notifications/{{id}}/snapshot.jpg"
    button_1: Podgląd na żywo
    button_2: Nagranie
    url_1: >-
      {{base_url}}/api/camera_proxy_stream/camera.{{trigger.payload_json['after']['camera']
      | lower | replace('-','_')}}?token={{state_attr( 'camera.' ~ camera,
      'access_token')}}
    url_2: >-
      {{base_url}}/api/frigate{{client_id}}/notifications/{{id}}/{{camera}}/clip.mp4
    button_3: Wycisz na 10min
    silence_timer: 10
    base_url: https://xxxx.xxx
    debug: true
    message: Ktoś na podjeździe!
    title: Ktoś na podjeździe!
    alert_once: false
    initial_delay: 0
    notify_group: wszystkiekomorki

I’m running the latest dev version available as indicated above for interacting with the latest Frigate Beta 0.14 version. Everything seems working for me except my presence filter. I’ve always used a custom presence Group as defined in configuration.yaml and it always worked great but this combination is not working anymore. It simple ignores my group device tracker. It however works if I indicate a single person/device tracker. I’ve validated my group is indeed setup correct using the dev tools/states and nothing has changed except upgrading to frigate beta and latest dev beta blueprint. It continues to send me messages even while home.

Is this a new bug?

For troubleshooting purposes can you enable update attachment please and report back.

Thanks, can you please report it in the pull request on GitHub and include the debug output.

I seem to be getting delays with the 0.14 code taken from Github - I’ve sometimes managed to get inside, lock the door and walk down the corridor before they’re received. I see it mentioned by someone else above but wanted to check if it’s still a known issue or have I missed some form of update/should revert back to an earlier version? Thanks!

I haven’t figured it out yet.

No worries thanks for confirming, I’ll toggle back to the previous version and deal with the occasional false notification for now.

Hi. I want a button press to silence my frigate notifications for some time, Example, if I press the button it stops notifications for the next 30min. Do you know if this is something possible to do?

I believe that’s exactly what that feature does, however it does not impact existing events, so you may still get notifications after that, but it should affect new events.

I mean a physical button, not the silence button on the notification

Like a switch or Zigbee button? You use it to trigger an automation/script that disables the Blueprint for X minutes.

Hang on, I have something similar…

Edit - one of these booleans is used in the Frigate Notification BP as a condition. The second one triggers the second automation.

alias: Disable Surveillance Notifications For 1 hour
sequence:
  - service: input_boolean.turn_off
    metadata: {}
    data: {}
    target:
      entity_id:
        - input_boolean.all_object_detection_notifications
        - input_boolean.frigate_notifications_sonos
  - delay:
      hours: 1
      minutes: 0
      seconds: 0
      milliseconds: 0
  - service: input_boolean.turn_on
    data: {}
    target:
      entity_id:
        - input_boolean.all_object_detection_notifications
        - input_boolean.frigate_notifications_sonos
mode: restart

This automation triggers a few different says to make sure it all resets each day or if HA is restarted, but it disables all of my Frigate Notification Blueprints if the input_boolean.frigate_notifications_sonos is turned off.

alias: Turn frigate notifications on/off
description: ""
trigger:
  - platform: state
    entity_id:
      - input_boolean.all_object_detection_notifications
    to: "on"
    id: "On"
  - platform: state
    entity_id:
      - input_boolean.all_object_detection_notifications
    to: "off"
    id: "Off"
  - platform: time
    at: "00:01:00"
    id: Time
  - platform: state
    entity_id:
      - input_boolean.frigate_notifications_sonos
    to: "on"
    id: Sonos - On
  - platform: homeassistant
    event: start
    id: Home Assistant - Starts
condition: []
action:
  - if:
      - condition: trigger
        id:
          - "On"
          - Time
          - Home Assistant - Starts
    then:
      - service: automation.turn_on
        metadata: {}
        data: {}
        target:
          entity_id:
            - automation.fnvrb_turnaround
            - automation.fnvrb_shop_front_door
            - automation.fnvrb_front_gate
            - automation.fnvrb_t_turnaround
            - automation.fnvrb_a_front_gate
            - automation.frigate_tts_front_gate
            - automation.fnb_a_s_phone
      - service: input_boolean.turn_on
        target:
          entity_id: input_boolean.all_object_detection_notifications
        data: {}
  - if:
      - condition: trigger
        id:
          - "Off"
    then:
      - service: automation.turn_off
        target:
          entity_id:
            - automation.fnvrb_turnaround
            - automation.fnvrb_shop_front_door
            - automation.fnvrb_front_gate
            - automation.fnvrb_t_turnaround
            - automation.fnvrb_a_front_gate
            - automation.frigate_tts_front_gate
            - automation.fnb_x_s_phone
        data:
          stop_actions: true
  - if:
      - condition: trigger
        id:
          - Sonos - On
    then:
      - service: input_boolean.turn_on
        target:
          entity_id: input_boolean.all_object_detection_notifications
        data: {}
mode: restart

Hopefully this gets you headed in the right direction.