Is it possible to combine a linear gradient background with the MDI icons?
Of course!
In my icon tool, replace the Background color with a linear gradient.
For example, here is the result with linear-gradient(45deg, #ff64b6, #ffda82 )
:
Perfect - I missed the comma in my attempts! Thanks.
Let me start by thanking you for this card. Been in use for the girls bedrooms and they love it.
Now either iām overlooking it or its not possible (for now). But how would an end user set the colors for the buttons? Right now i have to do it in the code editor but thats not something iām willing to let them do it.
Something like a long press on the color would set it to the current RGBW values?
Sorry but I donāt think a Lovelace card can store data or change its own configurationā¦
If Iām wrong, please correct me and Iāll be happy to implement this feature!
My Shelly RGBW2 runs an RGBW strip. If I specify an RGB color, the icon shows the correct color. If I specify an RGBW color, the icon is always medium gray, no matter what color I set.
- label: Shows correct color
rgb_color:
- 255
- 85
- 0
effect: 0
transition: 1
- label: Shows medium gray
rgbw_color:
- 255
- 85
- 0
- 150
effect: 0
transition: 1
FWIW, when I choose an RGBW color, the lightbulb icon for the entity shows the correct color, so I can always grab that color from the screen and set it manually if I need to.
hello I really like this card, does the HA code go into the yaml configuration?
Regards
Just installed your card in all my rooms and want to say: thank you very much! This is just fabulousā¦
Is it possible to set a group of lights, where every light in the set gets its own color, brightness etc.? Such as HUE scenes?
Regards
You can create a Home Assistant scene, then turn on this scene using the RGB Light Card, like this:
type: entities
entities:
- type: custom:rgb-light-card
colors:
- type: call-service
service: scene.turn_on
service_data:
entity_id: scene.your_scene # <- id of your scene here
Thank you for your help!
Is there a way to create a scenario/effect with rgb_colors like āwaveā from left to right on the led strip from one color to another one?
HI! I canāt get kelvin or color_temp to work with below config, throws error below:
Failed to call service light/turn_on. two or more values in the same group of exclusion 'Color descriptors' @ data[<Color descriptors>]
type: entities
show_header_toggle: false
state_color: true
entities:
- type: custom:slider-entity-row
entity: light.axels_vagglampa
name: VƤgglampa
toggle: true
icon: mdi:wall-sconce
- type: custom:rgb-light-card
entity: light.axels_vagglampa
hide_when_off: false
justify: around
colors:
- rgb_color:
- 251
- 180
- 139
brightness: 200
color_temp: 359
transition: 1
- rgb_color:
- 255
- 0
- 0
brightness: 255
transition: 1
- rgb_color:
- 183
- 225
- 238
brightness: 200
transition: 1
- rgb_color:
- 0
- 0
- 255
brightness: 200
transition: 1
- rgb_color:
- 0
- 255
- 0
brightness: 200
transition: 1
- rgb_color:
- 255
- 0
- 255
brightness: 200
transition: 1
Iām a noob on this card, but Iām not sure it is okay to have two different color setting commands in the same section.
Correct, figured that out the moment your posting was made Thx! Thought I could combine temp with color.
Is there a way to get the colors button to pop up a color wheel or go the color selector in more-info? I know I can do it by clicking on the icon then clicking the color tab but it would be nice if I could do it in a single click.
Does RGB Light Card work with variables? I want to use a variable for the brightness of the light (and ideally variables for more values). Any way to make this work? Or is this a current limitation of the card?
This doesnāt work:
type: entities
show_header_toggle: false
entities:
- type: custom:rgb-light-card
entity: light.inside
size: 50
colors:
- hs_color:
- 1
- 100
brightness: {{ states("input_number.light_scene_brightness") | int }}
transition: 1
This doesnāt work either:
{{ states.input_number.light_scene_brightness.state | int }}
Either way, cool card. Thank you for making it.
Worst case I could setup a script for each color and put the variables in there.
Hello,
No, the card doesnāt support templates, youāll have to write scripts
Have a great day!
Thank you for the answer, @bokub
Ended up using a script:
When you select a color, it passes a named color variable (called ācolornameā) to a script called āInside Colorā. This script sets a helper called input_text.light_scene to the name of the color. A final activate script then uses this and other settings to actually change the light. This final script can be called again to set the lights to the last selected color.
type: entities
show_header_toggle: false
entities:
- type: custom:rgb-light-card
entity: light.inside
size: 50
colors:
- type: call-service
service: script.inside_color
service_data:
colorname: red
icon_color: red
- type: call-service
service: script.inside_color
service_data:
colorname: orange
icon_color: orange
- type: call-service
service: script.inside_color
service_data:
colorname: yellow
icon_color: yellow
- type: call-service
service: script.inside_color
service_data:
colorname: green
icon_color: green
- type: call-service
service: script.inside_color
service_data:
colorname: blue
icon_color: blue
- type: call-service
service: script.inside_color
service_data:
colorname: indigo
icon_color: indigo
And the script called by the RGB light card that sets the variables.
alias: Inside Color
sequence:
- service: input_text.set_value
data:
value: "{{ colorname }}"
target:
entity_id: input_text.light_scene
- service: input_select.select_option
data:
option: colornametype
target:
entity_id: input_select.light_scene_type
- service: script.inside_scene_activate
data: {}
mode: single
icon: mdi:palette-outline
Inside Scene Activate script
alias: Inside Scene Activate
sequence:
- choose:
- conditions:
- condition: state
entity_id: input_select.light_scene_type
state: colornametype
sequence:
- service: light.turn_on
data:
color_name: "{{ states.input_text.light_scene.state }}"
brightness: "{{ states.input_number.light_scene_brightness.state }}"
transition: 1
target:
entity_id: light.inside
mode: single
icon: mdi:lamps
Fixed for now by removing the brightness part from rgb_color:ā¦if their is somthing Iām missing help me outout
Hi can somone help me whatās wrong with this code:
On click itās not changing any color
type: custom:rgb-light-card
entity: light.bedroom_lamp
justify: center
size: 26
colors:
- rgb_color:
- 255
- 170
- 0
brightness: 255
icon_color: linear-gradient(15deg, rgb(255,170,0), rgb(255,225,165)
- rgb_color:
- 255
- 0
- 0
brightness: 255
icon_color: linear-gradient(15deg, red, rgb(255,100,100))
- rgb_color:
- 244
- 38
- 255
brightness: 255
icon_color: linear-gradient(15deg, rgb(244,38,255), rgb(255,138,255))
- rgb_color:
- 0
- 222
- 255
brightness: 255
icon_color: linear-gradient(15deg, rgb(0,222,255), rgb(140,240,255))
- rgb_color:
- 0
- 0
- 255
brightness: 255
icon_color: linear-gradient(15deg, blue, rgb(100,100,255))