Here is the content of the init.py file
It looks like it “should” be listening for button presses, but no lutron_events are fired and there is nothing in the log.
"""Component for interacting with a Lutron RadioRA 2 system."""
import logging
from pylutron import Button, Lutron
import voluptuous as vol
from homeassistant.const import (
ATTR_ID,
CONF_HOST,
CONF_PASSWORD,
CONF_USERNAME,
Platform,
)
from homeassistant.core import HomeAssistant
from homeassistant.helpers import discovery
import homeassistant.helpers.config_validation as cv
from homeassistant.helpers.entity import Entity
from homeassistant.helpers.typing import ConfigType
from homeassistant.util import slugify
DOMAIN = "lutron"
PLATFORMS = [
Platform.LIGHT,
Platform.COVER,
Platform.SWITCH,
Platform.SCENE,
Platform.BINARY_SENSOR,
]
_LOGGER = logging.getLogger(__name__)
LUTRON_BUTTONS = "lutron_buttons"
LUTRON_CONTROLLER = "lutron_controller"
LUTRON_DEVICES = "lutron_devices"
# Attribute on events that indicates what action was taken with the button.
ATTR_ACTION = "action"
ATTR_FULL_ID = "full_id"
ATTR_UUID = "uuid"
CONFIG_SCHEMA = vol.Schema(
{
DOMAIN: vol.Schema(
{
vol.Required(CONF_HOST): cv.string,
vol.Required(CONF_PASSWORD): cv.string,
vol.Required(CONF_USERNAME): cv.string,
}
)
},
extra=vol.ALLOW_EXTRA,
)
def setup(hass: HomeAssistant, base_config: ConfigType) -> bool:
"""Set up the Lutron integration."""
hass.data[LUTRON_BUTTONS] = []
hass.data[LUTRON_CONTROLLER] = None
hass.data[LUTRON_DEVICES] = {
"light": [],
"cover": [],
"switch": [],
"scene": [],
"binary_sensor": [],
}
config = base_config[DOMAIN]
hass.data[LUTRON_CONTROLLER] = Lutron(
config[CONF_HOST], config[CONF_USERNAME], config[CONF_PASSWORD]
)
hass.data[LUTRON_CONTROLLER].load_xml_db()
hass.data[LUTRON_CONTROLLER].connect()
_LOGGER.info("Connected to main repeater at %s", config[CONF_HOST])
# Sort our devices into types
for area in hass.data[LUTRON_CONTROLLER].areas:
for output in area.outputs:
if output.type == "SYSTEM_SHADE":
hass.data[LUTRON_DEVICES]["cover"].append((area.name, output))
elif output.is_dimmable:
hass.data[LUTRON_DEVICES]["light"].append((area.name, output))
else:
hass.data[LUTRON_DEVICES]["switch"].append((area.name, output))
for keypad in area.keypads:
for button in keypad.buttons:
# If the button has a function assigned to it, add it as a scene
if button.name != "Unknown Button" and button.button_type in (
"SingleAction",
"Toggle",
"SingleSceneRaiseLower",
"MasterRaiseLower",
):
# Associate an LED with a button if there is one
led = next(
(led for led in keypad.leds if led.number == button.number),
None,
)
hass.data[LUTRON_DEVICES]["scene"].append(
(area.name, keypad.name, button, led)
)
hass.data[LUTRON_BUTTONS].append(
LutronButton(hass, area.name, keypad, button)
)
if area.occupancy_group is not None:
hass.data[LUTRON_DEVICES]["binary_sensor"].append(
(area.name, area.occupancy_group)
)
for platform in PLATFORMS:
discovery.load_platform(hass, platform, DOMAIN, {}, base_config)
return True
class LutronDevice(Entity):
"""Representation of a Lutron device entity."""
_attr_should_poll = False
def __init__(self, area_name, lutron_device, controller):
"""Initialize the device."""
self._lutron_device = lutron_device
self._controller = controller
self._area_name = area_name
async def async_added_to_hass(self) -> None:
"""Register callbacks."""
self._lutron_device.subscribe(self._update_callback, None)
def _update_callback(self, _device, _context, _event, _params):
"""Run when invoked by pylutron when the device state changes."""
self.schedule_update_ha_state()
@property
def name(self) -> str:
"""Return the name of the device."""
return f"{self._area_name} {self._lutron_device.name}"
@property
def unique_id(self):
"""Return a unique ID."""
# Temporary fix for https://github.com/thecynic/pylutron/issues/70
if self._lutron_device.uuid is None:
return None
return f"{self._controller.guid}_{self._lutron_device.uuid}"
class LutronButton:
"""Representation of a button on a Lutron keypad.
This is responsible for firing events as keypad buttons are pressed
(and possibly released, depending on the button type). It is not
represented as an entity; it simply fires events.
"""
def __init__(self, hass, area_name, keypad, button):
"""Register callback for activity on the button."""
name = f"{keypad.name}: {button.name}"
if button.name == "Unknown Button":
name += f" {button.number}"
self._hass = hass
self._has_release_event = (
button.button_type is not None and "RaiseLower" in button.button_type
)
self._id = slugify(name)
self._keypad = keypad
self._area_name = area_name
self._button_name = button.name
self._button = button
self._event = "lutron_event"
self._full_id = slugify(f"{area_name} {name}")
self._uuid = button.uuid
button.subscribe(self.button_callback, None)
def button_callback(self, button, context, event, params):
"""Fire an event about a button being pressed or released."""
# Events per button type:
# RaiseLower -> pressed/released
# SingleAction -> single
action = None
if self._has_release_event:
if event == Button.Event.PRESSED:
action = "pressed"
else:
action = "released"
elif event == Button.Event.PRESSED:
action = "single"
if action:
data = {
ATTR_ID: self._id,
ATTR_ACTION: action,
ATTR_FULL_ID: self._full_id,
ATTR_UUID: self._uuid,
}
self._hass.bus.fire(self._event, data)