You should be able to find it in the card editor. Look for tap action
Hi, the seek bar only appears when music is paused, it disappears when music is playing, and the color is grey always.
The way I have it is to use chips for the effect, color palette, intensity and speed. If you click them it opens to the more-info for each to change. If you donāt like having the history of the more-info dialog, you could also use browser-mod to have it open a popup to change each one when you click the chip, or put all four in the same popup and have every chip open the same popup for all four items.
I also hide the chips depending on what is chose (effect=solid means no palette, speed, intesity) etc.
It would be great to be able to have the select list in the card, but I havenāt figure out a good way yet because of what you were saying with it getting cut off. This is the best I have come up with.
Nice! Could you post code please?
That looks great! Could you please share the code? Iām still not that well versed in lovelace yet as most of my devices are controlled by automations or voice if necessary so I wouldnāt know how to recreate it.
Here is the post on how to do the second light color on the WLED and has the example card code.
To add in the chips for the effect, palette, speed and intensity:
Light Effect Chips
type: custom:mushroom-chips-card
chips:
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: unknown
chip:
type: entity
entity: select.example_select_wled_effect
icon: mdi:led-on
content_info: state
name: Effect
icon_color: grey
card_mod:
style: |
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background-color: rgba(var(--rgb-disabled),0.10) !important;
}
hold_action:
action: call-service
service: select.select_option
data:
option: Solid
target:
entity_id: select.example_select_wled_effect
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: unknown
- entity: select.example_select_wled_effect
state_not: Solid
- entity: select.example_select_wled_effect
state_not: Flow Stripe
- entity: select.example_select_wled_effect
state_not: Solid Glitter
- entity: select.example_select_wled_effect
state_not: Solid Pattern Tri
- entity: select.example_select_wled_effect
state_not: Stream 2
chip:
type: entity
entity: select.wled_color_palette
icon_color: grey
card_mod: null
style: |-
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background-color: rgba(var(--rgb-disabled),0.10) !important;
}
hold_action:
action: call-service
service: select.select_option
data:
option: Default
target:
entity_id: select.wled_color_palette
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: Solid
- entity: light.wled
state: 'on'
chip:
type: template
entity: number.wled_intensity
icon_color: grey
card_mod: null
style: |-
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background-color: rgba(var(--rgb-disabled),0.10) !important;
}
content: |
{{ (states('number.wled_intensity') | int /255 *100) | round(0) }}%
icon: mdi:chart-line-variant
double_tap_action:
action: more-info
tap_action:
action: more-info
hold_action:
action: more-info
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: Solid
- entity: light.wled
state: 'on'
chip:
type: template
entity: number.wled_speed
icon_color: grey
card_mod: null
style: |-
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background-color: rgba(var(--rgb-disabled),0.10) !important;
}
content: |
{{ (states('number.wled_speed') | int /255 *100) | round(0) }}%
icon: mdi:speedometer
double_tap_action:
action: more-info
tap_action:
action: more-info
hold_action:
action: more-info
alignment: start
card_mod:
style: |
ha-card {
margin: 0px 8px 8px;
--chip-height: 32px;
--chip-padding: 12px;
--chip-spacing: 12px;
}
Here is the complete card:
Complete Card
type: custom:vertical-stack-in-card
cards:
- type: custom:mushroom-light-card
entity: light.wled
show_brightness_control: true
show_color_control: false
use_light_color: true
layout: horizontal
name: WLED Strip
show_color_temp_control: false
fill_container: true
primary_info: name
collapsible_controls: true
icon: mdi:led-strip-variant
- type: custom:vertical-stack-in-card
cards:
- type: custom:mushroom-chips-card
chips:
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: unknown
chip:
type: entity
entity: select.example_select_wled_effect
icon: mdi:led-on
content_info: state
name: Effect
icon_color: grey
card_mod:
style: |
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background-color: rgba(var(--rgb-disabled),0.10) !important;
}
hold_action:
action: call-service
service: select.select_option
data:
option: Solid
target:
entity_id: select.example_select_wled_effect
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: unknown
- entity: select.example_select_wled_effect
state_not: Solid
- entity: select.example_select_wled_effect
state_not: Flow Stripe
- entity: select.example_select_wled_effect
state_not: Solid Glitter
- entity: select.example_select_wled_effect
state_not: Solid Pattern Tri
- entity: select.example_select_wled_effect
state_not: Stream 2
chip:
type: entity
entity: select.wled_color_palette
icon_color: grey
card_mod: null
style: |-
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background-color: rgba(var(--rgb-disabled),0.10) !important;
}
hold_action:
action: call-service
service: select.select_option
data:
option: Default
target:
entity_id: select.wled_color_palette
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: Solid
- entity: light.wled
state: 'on'
chip:
type: template
entity: number.wled_intensity
icon_color: grey
card_mod: null
style: |-
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background-color: rgba(var(--rgb-disabled),0.10) !important;
}
content: >
{{ (states('number.wled_intensity') | int /255 *100) | round(0)
}}%
icon: mdi:chart-line-variant
double_tap_action:
action: more-info
tap_action:
action: more-info
hold_action:
action: more-info
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: Solid
- entity: light.wled
state: 'on'
chip:
type: template
entity: number.wled_speed
icon_color: grey
card_mod: null
style: |-
ha-card {
top: 2px;
border: 0px;
--text-color: rgb(var(--rgb-grey));
background-color: rgba(var(--rgb-disabled),0.10) !important;
}
content: |
{{ (states('number.wled_speed') | int /255 *100) | round(0) }}%
icon: mdi:speedometer
double_tap_action:
action: more-info
tap_action:
action: more-info
hold_action:
action: more-info
alignment: start
card_mod:
style: |
ha-card {
margin: 0px 8px 8px;
--chip-height: 32px;
--chip-padding: 12px;
--chip-spacing: 12px;
}
card_mod:
style: |
ha-card {
border: 0px;
}
- type: conditional
conditions:
- entity: light.wled
state: 'on'
card:
square: false
columns: 2
type: grid
cards:
- type: custom:mushroom-light-card
entity: light.wled
show_color_control: true
primary_info: none
secondary_info: none
icon_type: none
card_mod:
style: |
ha-card {
border: 0px;
box-shadow: none;
}
- type: conditional
conditions:
- entity: select.example_select_wled_effect
state_not: Solid
card:
type: custom:mushroom-light-card
entity: light.testlight_colortwo
primary_info: none
secondary_info: none
icon_type: none
show_color_control: true
card_mod:
style: |
ha-card {
border: 0px;
box-shadow: none;
}
Thank you! Thatās great but Iām not controlling LEDās. Just ordinary hue lights for which I have templated scenes as effects so I wonāt be needing anything more than the standard light color picker. I am just even more unfamiliar with lovelace than you so needed to see a functioning example to modify for my purpose. That said, if, in the highly unlikely circumstance that I find a way to improve upon your code I will gladly share but you probably shouldnāt hold your breath.
I think dodgerblue is not supported, but using HEX codes it works for me:
{% if temp < -20 %} #000000
{% elif temp < -15 %} #000080
{% elif temp < -10 %} #00008B
{% elif temp < -5 %} #0000CD
{% elif temp < 0 %} #0000FF
{% elif temp < 5 %} #1E90FF
{% elif temp < 10 %} #ADD8E6
{% elif temp < 15 %} #40E0D0
{% elif temp < 20 %} #90EE90
{% elif temp < 25 %} #006400
{% elif temp < 30 %} #FFA500
{% elif temp < 35 %} #DC143C
{% else %} #B22222
{% endif %}
a yes, thats clever
thing is, I always want to use the universal 140 html color names, to make my themes easily editable. Why have these universal supported names, and not support themā¦ a pity really because it would make life so much easier on us tinkerers.
but, given that limitation, your solution fits the bill!
btw, as some extra inspiration for that left button, Iāve been using this for ages now, as in, far before the conception of Mushroom
type: custom:button-card
template:
- styles_name
- styles_cf_notification
show_entity_picture: true
size: 100%
aspect_ratio: 1/1
show_icon: false
entity: sensor.weather_animated_icon
tap_action:
action: more-info
hold_action:
action: navigate
navigation_path: /ui-overzicht/weer
custom_fields:
notification: >
[[[ return Math.round(states['sensor.temp_current'].state); ]]]
styles:
name:
- color: var(--primary-color)
# card:
# - background-color: var(--card-background-color)
custom_fields:
notification:
- background-color: >
[[[ return states['sensor.temperature_color_name'].state; ]]]
- color: ivory
found the solution:
- type: custom:stack-in-card
mode: horizontal
cards:
- !include /config/dashboard/includes/button/include_button_animated_weather.yaml
- type: picture-entity
card_mod:
style:
hui-image:
$: |
#image {
aspect-ratio: 1/1;
}
entity: camera.buienradar
show_state: false
show_name: false
camera_view: auto
as main body structure.
or use core cards, with a little card_mod tweaking:
- type: custom:mod-card
card_mod:
style: |
ha-card {
--grid-card-gap: 0px;
--ha-card-box-shadow: none;
}
card:
# type: horizontal-stack
type: grid
columns: 2
cards:
- !include /config/dashboard/includes/button/include_button_animated_weather.yaml
- type: picture-entity
card_mod:
style:
hui-image:
$: |
#image {
aspect-ratio: 1/1;
}
entity: camera.buienradar
show_state: false
show_name: false
# camera_view: auto
you can also use the horizontal-stack, and then use
card_mod:
style: |
:host {
--stack-card-margin: 0px;
}
the gap mods are essentially what custom stack-in-card does.
both cards now have aspect_ratio: 1/1
, so perfect fit assured. (or plain aspect_ratio: 1
of course
Has anyone been able to make use of the keypad features along w/ the restriction card? Basically I want a touch screen pin pad, just like the alarm mushroom card, to restrict a card action from my childrenā¦
Is there a card that allows you to have a slider control an input_number entity? I tried using the light card with the dimmer settings, but it would not take that entity type. I found the my-slider card mentioned in this thread, but that card seems to be dead now.
Hey,
I copied your code but i couldnāt get the popup window working. Any idea why?
Hello geniuses!!
I canāt really find a way of adding a stop-watch so that when an entity has been turned on, I can see how long it has been in that state and have it displayed āliveā in a Mushroom card, Secondary information area. For example:
Is there a way to perhaps use a template and the last changed status?
Or history_stats?
For example, I can get the time of last_changed. could this be used āsomehowā and subtracted from current time which in theory would show ātime runningā?
Scratching my headā¦
Is there a way to add additional information to the title card? Like the average temperature in that floor e.g.?
And is there a way to change the default action for all cards?
You can use
secondary_info: last-updated
It will round to the nearest minute/hour/day though so may not be as accurate as youāre looking for.
Could you share the code?
Looks great. I love the yaml for this if possible?
Is there any way to create āentities cardā? As you can see below, I created 4 entity cards.
But, I want to get rid the space in between. Something like multiple entities in 1 card.
I tried by adding all into 1 yaml code, but that didnāt work.