Donât know what iâm doing wrong, but canât succeed to remove the circle around the icon in the chip-area.
Also possible to remove the divider between the main card and the chip card?
Any help/advise ?
type: custom:stack-in-card
cards:
- type: custom:mushroom-template-card
primary: Woonkamer
secondary: >-
{{ states('sensor.toon_room_temp') }} °C {{
states('sensor.bedroom_j_temperature_humidity') }} %
{{ states('sensor.tpl_television') }}
icon: fapro:couch
entity: light.livingroom_led_television
tap_action:
action: navigate
navigation_path: /dashboard-mushroom/woonkamer
hold_action:
action: navigate
navigation_path: /dashboard-mushroom/tvgids
icon_color: '{{ state( ''on'') else ''disabled'' }}'
fill_container: true
layout: horizontal
multiline_secondary: true
card_mod:
style: |
:host([dark-mode]) {
background: rgba(var(--rgb-primary-background-color), 0.2);
}
:host {
background: rgba(var(--rgb-primary-text-color), 0);
--mush-icon-size: 76px;
height: 80px;
margin-left: -18px !important;
}
- type: custom:mushroom-chips-card
chips:
- type: conditional
conditions:
- entity: binary_sensor.livingroom_motion_occupancy
state: 'on'
chip:
type: template
icon_color: red
icon: mdi:walk
card_mod:
style: |
ha-card {
animation: blink 1s linear infinite;
}
@keyframes blink {
50% {opacity: 0;}
}
- type: conditional
conditions:
- entity: light.livingroom_led_television
state: 'on'
chip:
type: template
icon_color: green
icon: mdi:led-strip-variant
entity: light.livingroom_led_television
tap_action:
action: more-info
browser_mod:
command: popup
deviceID: null
title: null
card:
type: custom:mod-card
style: |
ha-card {
padding-right: 45px;
padding-left: 45px;
padding-bottom: 45px;
box-shadow: none;
}
- type: conditional
conditions:
- entity: light.livingroom_led_television
state: 'off'
chip:
type: template
icon_color: red
icon: mdi:led-strip-variant-off
entity: light.livingroom_led_television
tap_action:
action: more-info
browser_mod:
command: popup
deviceID: null
title: null
card:
type: custom:mod-card
style: |
ha-card {
padding-right: 45px;
padding-left: 45px;
padding-bottom: 45px;
box-shadow: none;
}
alignment: end
card_mod:
style: |
ha-card {
box-shadow: none;
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0;
--chip-box-shadow: none;
box-shadow: none;
}
card_mod:
style: |
ha-card {
box-shadow: none;
height: 120px;
{% if is_state('light.livingroom_led_television', 'on') %}
background: rgba({{ states('sensor.tpl_television_led') }}, 0.15);
{% endif %}
}
karloslb
(Karloslb)
July 9, 2023, 5:03pm
7279
many thanks for your help. your code works.
1 Like
KTibow
(Kendell R)
July 9, 2023, 8:40pm
7280
Why canât you tab/focus mushroom cards?
In the theme yaml you are using
I wouldnât suggest using it though, it messes with other elements. I ended up removing it.
Edit:
This seems to work better (using card_mod):
Theme Name:
card-mod-theme: "Theme Name"
card-mod-card-yaml: |
.: |
ha-state-icon {
line-height: 0;
}
Be warned I have no idea what this will do to other cards. It would affect anything that uses ha-state-icon
. I would wait for a fix from piitaya.
1 Like
Thanks for the heads up! Wasnt sure where to add it in exactly. Wont do it now, but good to know for future that its under card mod.
it work in card via:
card_mod:
style: |
mushroom-shape-icon {
line-height: 0.1rem;
}
Thanks, yes ive done that for now. Will change it back once fixed
MisterMeJ:
card_mod:
style: |
:host([dark-mode]) {
background: rgba(var(--rgb-primary-background-color), 0.2);
}
:host {
background: rgba(var(--rgb-primary-text-color), 0);
--mush-icon-size: 76px;
height: 80px;
margin-left: -18px !important;
}
edit:
card_mod:
style: |
:host([dark-mode]) {
background: rgba(var(--rgb-primary-background-color), 0.2);
}
:host {
background: rgba(var(--rgb-primary-text-color), 0);
--mush-icon-size: 76px;
height: 80px;
margin-left: -18px !important;
border-widht: 0px;
}
ha-card {
border-width: 0px;
}
and about circle:
edit:
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0;
--chip-border-width:0px;
}
2 Likes
wgumaa
(Waleed)
July 10, 2023, 10:00am
7286
Hey all, havenât been here in a while.
Anyone else experiencing broken animations after the core update on iOS companion app?
Saw there was an update to fix this bĆ«t it didnât.
Andy
(Andy)
July 10, 2023, 12:28pm
7287
Hi all,
Can somebody help me with some code.
I want to have my fan icon spin in the chip header, i already got it running in a normal card but canât get it working in the chip header.
At this moment i got the following code (fan is a static icon now), so what code do i have to put in to get the fan icon spinning with the state when itâs on and when itâs off no spinning
- type: template
double_tap_action:
action: none
entity: light.fan
icon: mdi:fan
This is the code that i use in template card and it works great.
type: custom:mushroom-template-card
icon: mdi:fan
entity: light.fan
tap_action:
action: toggle
icon_color: '{{ ''green'' if is_state(''light.fan'', ''on'') else ''grey'' }}'
primary: Ventilator
secondary: '{{ states(entity) | title }}'
hold_action:
action: none
double_tap_action:
action: none
card_mod:
style: |
mushroom-shape-icon {
{% if is_state('light.fan','on') %}
--icon-animation: spin 1s linear infinite;
@keyframes shake {
0%, 100% { transform: translate(0, 0) rotate(0); }
20% { transform: translate(0.4px, -0.4px) rotate(-4deg); }
40% { transform: translate(-0.4px, 0.4px) rotate(4deg); }
60% { transform: translate(0.4px, 0.4px) rotate(-4deg); }
80% { transform: translate(-0.4px, -0.4px) rotate(4deg); }
}
@keyframes drum {
50% { clip-path: polygon(0 0, 0 100%, 35% 100%, 34% 68%, 60% 41%, 71% 56%, 65% 74%, 47% 79%, 32% 69%, 35% 100%, 100% 100%, 100% 0);
}
{% else %}
{% endif %}
}
Thank you.
1 Like
Faecon
(Jo)
July 10, 2023, 2:27pm
7288
Put your code as preformatted text please
same here, on browser⊠reading back the posts but bit difficult to filter out the right code
wgumaa
(Waleed)
July 10, 2023, 2:38pm
7290
Ok got it to work on browser (chrome) but not iOS! or companion app.
Step1: replace âha-iconâ with âha-state-iconâ
Step 2: delete âmushroom-shape-icon$:â
Step 3: Make sure style is like this: âstyle: |â
Tha got it to work on chrome on pc but not on iOS!
@rhysb They broke it. Any ideas how to get animations to work on safari again?
2 Likes
Hereâs the vertical Door Lock Card.
type: custom:stack-in-card
cards:
- type: custom:mushroom-template-card
primary: Laundry Door
secondary: >-
{% if is_state('lock.door_lock','unlocked') and
is_state('binary_sensor.laundry_door_sensor_access_control_window_door_is_open','on')
%}
Open and Unlocked
{% elif
is_state('binary_sensor.laundry_door_sensor_access_control_window_door_is_open','on')
%}
Door Open
{% elif is_state('lock.door_lock','unlocked') %}
Unlocked
{% else %}
Locked
{% endif%}
icon: >-
{% if is_state('lock.door_lock','unlocked') and
is_state('binary_sensor.laundry_door_sensor_access_control_window_door_is_open','on')
%}
mdi:door-open
{% elif
is_state('binary_sensor.laundry_door_sensor_access_control_window_door_is_open','on')
%}
mdi:door-open
{% elif is_state('lock.door_lock','unlocked') %}
mdi:lock-open
{% else %}
mdi:lock
{% endif%}
icon_color: >-
{% if is_state('lock.door_lock','locked') and
is_state('binary_sensor.laundry_door_sensor_access_control_window_door_is_open','off')
%}
green
{% else %}
red
{% endif%}
badge_icon: |-
{% set bl = states('sensor.laundry_door_sensor_battery_level') | int %}
{% if bl < 10 %} mdi:battery-outline
{% elif bl < 20 %} mdi:battery-10
{% elif bl < 30 %} mdi:battery-20
{% elif bl < 40 %} mdi:battery-30
{% elif bl < 50 %} mdi:battery-40
{% elif bl < 60 %} mdi:battery-50
{% elif bl < 70 %} mdi:battery-60
{% elif bl < 80 %} mdi:battery-70
{% elif bl < 90 %} mdi:battery-80
{% elif bl < 100 %} mdi:battery-90
{% elif bl == 100 %} mdi:battery
{% else %} mdi:battery-unknown
{% endif %}
badge_color: |-
{% set bl = states('sensor.laundry_door_sensor_battery_level') | int %}
{% if bl < 10 %} red
{% elif bl < 20 %} red
{% elif bl < 30 %} red
{% elif bl < 40 %} orange
{% elif bl < 50 %} orange
{% elif bl < 60 %} green
{% elif bl < 70 %} green
{% elif bl < 80 %} green
{% elif bl < 90 %} green
{% elif bl < 100 %} green
{% elif bl == 100 %} green
{% else %} disabled
{% endif %}
tap_action:
action: none
card_mod:
style: |
mushroom-badge-icon {
left: -3px;
}
- type: grid
square: false
columns: 2
cards:
- type: custom:mushroom-template-card
primary: ''
secondary: ''
icon: mdi:lock-smart
badge_icon: |-
{% set bl = states('sensor.door_lock_battery_level') | int %}
{% if bl < 10 %} mdi:battery-outline
{% elif bl < 20 %} mdi:battery-10
{% elif bl < 30 %} mdi:battery-20
{% elif bl < 40 %} mdi:battery-30
{% elif bl < 50 %} mdi:battery-40
{% elif bl < 60 %} mdi:battery-50
{% elif bl < 70 %} mdi:battery-60
{% elif bl < 80 %} mdi:battery-70
{% elif bl < 90 %} mdi:battery-80
{% elif bl < 100 %} mdi:battery-90
{% elif bl == 100 %} mdi:battery
{% else %} mdi:battery-unknown
{% endif %}
badge_color: |-
{% set bl = states('sensor.door_lock_battery_level') | int %}
{% if bl < 10 %} red
{% elif bl < 20 %} red
{% elif bl < 30 %} red
{% elif bl < 40 %} orange
{% elif bl < 50 %} orange
{% elif bl < 60 %} green
{% elif bl < 70 %} green
{% elif bl < 80 %} green
{% elif bl < 90 %} green
{% elif bl < 100 %} green
{% elif bl == 100 %} green
{% else %} disabled
{% endif %}
tap_action:
action: navigate
navigation_path: keypad-laundry_room
card_mod:
style: |
mushroom-badge-icon {
left: -3px;
}
ha-card {
margin-top: -12px;
--icon-border-radius: 12px;
}
mushroom-shape-icon {
--icon-color: #e1e1e1 !important;
}
- type: custom:mushroom-lock-card
entity: lock.door_lock
name: Laundry Door
primary_info: none
secondary_info: none
icon_type: none
card_mod:
style: |
ha-card {
margin-top: -12px;
margin-left: -52px;
}
card_mod:
style: |
ha-card {
{% if is_state('lock.door_lock','locked') and
is_state('binary_sensor.laundry_door_sensor_access_control_window_door_is_open','off') %}
background: rgba(101,170,91,0.2);
{% else %}
background: rgba(226,84,66,0.2);
{% endif %}
}
Not sure what youâre taking about with the Raptor Door Locks, hereâs my current Raptor page.
3 Likes
Thanks a lot!
Thought i tried everything, but didnât thought about this option.
1 Like
RASBR
(Rami)
July 10, 2023, 6:52pm
7294
RASBR:
- type: custom:mushroom-template-card
entity: switch.pool_filter_pump
primary: Filter
icon: none
icon_color: ''
badge_color: ''
card_mod:
style:
mushroom-shape-icon$: |
ha-icon {
{{'--icon-animation: spin 0.5s linear infinite reverse;' if is_state(config.entity, 'on') }}
border-radius: 50%;
{{'border: 8px dotted rgb(var(--rgb-red));' if is_state(config.entity, 'on') else 'border: 8px dotted rgb(var(--rgb-disabled));'}}
}
.shape {
{{'border: 4px dashed rgb(var(--rgb-green));' if is_state(config.entity, 'on') else 'border: 4px dashed rgb(var(--rgb-disabled));'}}
{{'--shape-animation: spin 2s linear infinite;' if is_state(config.entity, 'on') }}
--shape-color: none;
--icon-symbol-size: 5px;
--icon-size: 34px;
}
This worked for some. THANK YOU
What about the below when there are shapes? any advice?
- type: custom:mushroom-template-card
entity: switch.pool_filter_pump
primary: Filter
icon: none
icon_color: ''
badge_color: ''
card_mod:
style:
mushroom-shape-icon$: |
ha-icon {
{{'--icon-animation: spin 0.5s linear infinite reverse;' if is_state(config.entity, 'on') }}
border-radius: 50%;
{{'border: 8px dotted rgb(var(--rgb-red));' if is_state(config.entity, 'on') else 'border: 8px dotted rgb(var(--rgb-disabled));'}}
}
.shape {
{{'border: 4px dashed rgb(var(--rgb-green));' if is_state(config.entity, 'on') else 'border: 4px dashed rgb(var(--rgb-disabled));'}}
{{'--shape-animation: spin 2s linear infinite;' if is_state(config.entity, 'on') }}
--shape-color: none;
--icon-symbol-size: 5px;
--icon-size: 34px;
}
Try like this. i think the animation is working as intended, but not 100% sure as i dont know what it is supposed to look like
- type: custom:mushroom-template-card
entity: switch.pool_filter_pump
primary: Filter
icon: none
icon_color: ''
badge_color: ''
card_mod:
style:
mushroom-shape-icon$: |
.shape {
{{'border: 4px dashed rgb(var(--rgb-green));' if is_state(config.entity, 'on') else 'border: 4px dashed rgb(var(--rgb-disabled));'}}
{{'--shape-animation: spin 2s linear infinite;' if is_state(config.entity, 'on') }}
--shape-color: none;
--icon-symbol-size: 5px;
--icon-size: 34px;
}
.: |
ha-state-icon {
{{'--icon-animation: spin 0.5s linear infinite reverse;' if is_state(config.entity, 'on') }}
border-radius: 50%;
{{'border: 8px dotted rgb(var(--rgb-red));' if is_state(config.entity, 'on') else 'border: 8px dotted rgb(var(--rgb-disabled));'}}
}
EDIT: Fixed it. realised that there were 2 different animated elements and only 1 was working. works as intended i think now
read the great post series about animation from rhysb
Everythingâs there
Faecon
(Jo)
July 11, 2023, 4:37am
7297
How did you position the blue icon near âSalonâ ?