Thanks a lot @kbrown01 , looking forward for your code !
How can i edit a card, who shows only the “eco-temp” in this card size.
Show the code you currently have. and please describe what it is that you want to change.
Hi thanks for your’e very fast reply. Wow
I have as part of my heating control these cards, for setting my
target temperatures.
I would like to have in the same look a card where I can show only the icon and just the value
of the entity.
Here in this case, the user should not be allowed to change the Eco and Night temperature (they can
(see already), but only the comfort temperature.
This is the easy code
square: false
type: grid
cards:
- type: custom:mushroom-number-card
entity: input_number.heizung_anne_nacht
display_mode: buttons
secondary_info: none
icon_color: amber
name: night
- type: custom:mushroom-number-card
entity: input_number.heizung_anne_eco
display_mode: buttons
fill_container: false
secondary_info: none
icon_color: amber
name: eco
- type: custom:mushroom-number-card
entity: input_number.heizung_anne_comfort
display_mode: buttons
secondary_info: none
icon_color: amber
name: com
columns: 3
i am honestly not entirely sure i follow what it is that you want.
if you just want to get rid of the text then just put this:
- type: custom:mushroom-number-card
entity: input_number.heizung_anne_nacht
display_mode: buttons
secondary_info: none
icon_color: amber
name: ' '
if this is not what you want, can you try and explain a bit more simply (perhaps with some edited screenshots) exactly what you are lookin for?
Thanks @dimitri.landerloos I tried copying your code but this did not work.
I get this error:
Custom element doesn’t exist: stack-in-card.
I duplicated the woonkamer one and replaced the entire code for yours.
Yes you will need stack in card and card mod from hacs
Awesome that was easy! Thank you! Now need to figure out how I create a script with the right commands to set the hvac temp
Hi @dimitri.landerloos and @FedeL16 - using the idea Dimitri has helped me with, create an icon on top of the room card - I just saw your design here. How did you create the horizontal section of the room card with the buttons? I like the design/layout of the room card this way.
Looks similar to my room card too.
It will be a stack in card with template card and a chip card underneath and a little card mod formatting.
Cant post all of my code as its far over the character limit though.
but essentially just this:
type: horizontal-stack
cards:
- type: custom:stack-in-card
cards:
- type: custom:mushroom-template-card
primary: Woonkamer
secondary: '{{ state_attr(''climate.woonkamer'', ''current_temperature'') }}°C'
icon: mdi:sofa-outline
entity: light.woonkamerlampen
badge_color: ''
icon_color: |-
{% if is_state('light.woonkamerlampen', 'on') %}
orange
{% endif %}
tap_action:
action: navigate
navigation_path: /dashboard-mushroom/woonkamer
- type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:thermostat
icon_color: deep-orange
tap_action:
action: call-service
service: script.yourscriptid
data: {}
target: {}
card_mod:
style: |
ha-card {
background: rgba(var(--rgb-deep-orange), 0.2) !important;
}
alignment: end
- type: custom:stack-in-card
cards:
- type: custom:mushroom-template-card
primary: Woonkamer
secondary: '{{ state_attr(''climate.woonkamer'', ''current_temperature'') }}°C'
icon: mdi:sofa-outline
entity: light.woonkamerlampen
badge_color: ''
icon_color: |-
{% if is_state('light.woonkamerlampen', 'on') %}
orange
{% endif %}
tap_action:
action: navigate
navigation_path: /dashboard-mushroom/woonkamer
- type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:thermostat
icon_color: deep-orange
tap_action:
action: call-service
service: script.yourscriptid
data: {}
target: {}
card_mod:
style: |
ha-card {
background: rgba(var(--rgb-deep-orange), 0.2) !important;
}
alignment: end
It´s very simple to show you.
I just want the value to be able to be displayed but not changed. (see links)
Like a entity_view_card
And today I have another question, because I find more and more like the Mushroom Cards
Is it possible to display this frame in dependence of the presence in “Green” or for absent, then just “Red”?
type: custom:mushroom-person-card
entity: person.tom
primary_info: none
secondary_info: none
icon_type: entity-picture
card_mod:
style:
mushroom-shape-avatar$: |
.picture {
display: flex;
border-radius: 50%;
animation: ping 6s infinite;
}
@keyframes ping {
0% {box-shadow: 0 0 5px 3px rgba(var(--rgb-green), 0.9);}
100% {box-shadow: 0 0 5px 15px transparent;}
}
.: |
ha-card {
--icon-size: 72px;
}
Ah i see. it is pretty easy to make it so the buttons do nothing with card mod like this:
square: false
type: grid
cards:
- type: custom:mushroom-number-card
entity: input_number.heizung_anne_nacht
display_mode: buttons
secondary_info: none
icon_color: amber
name: night
card_mod:
style: |
mushroom-number-value-control {
pointer-events: none;
}
and if you want the buttons for modifying gone entirely too, then this will do it:
square: false
type: grid
cards:
- type: custom:mushroom-number-card
entity: input_number.heizung_anne_nacht
display_mode: buttons
secondary_info: none
icon_color: amber
name: night
card_mod:
style:
mushroom-number-value-control$:
mushroom-input-number$: |
.minus {
display: none !important;
}
.plus {
display: none !important;
}
.: |
mushroom-number-value-control {
pointer-events: none;
}
Sure!
type: custom:mushroom-person-card
entity: person.tom
primary_info: none
secondary_info: none
icon_type: entity-picture
card_mod:
style:
mushroom-shape-avatar$: |
.picture {
display: flex;
border-radius: 50%;
{% if states(config.entity) == 'home' %}
animation: pinggreen 6s infinite;
{% else %}
animation: pingred 6s infinite;
{% endif %}
}
@keyframes pinggreen {
0% {box-shadow: 0 0 5px 3px rgba(var(--rgb-green), 0.9);}
100% {box-shadow: 0 0 5px 15px transparent;}
}
@keyframes pingred {
0% {box-shadow: 0 0 5px 3px rgba(var(--rgb-red), 0.9);}
100% {box-shadow: 0 0 5px 15px transparent;}
}
.: |
ha-card {
--icon-size: 72px;
}
Thanks again. I tried copying this but mine looks different ? Is this due to a different theme being active ? Could you copy one example from your code with multiple buttons like you have ? Lights and battery? Or in my case lights and thermostat button?
Edit: see screenshot above. Also with default theme no difference
You are so great … it’s insane what you get out of the great mushroom card.
Because of you, I’m reworking my entire dashboards right now … sometimes I ask myself,
how you can know all this … I would wish that too
And this one as well… I was so happy about the result… wow
If I still had the name down here now
Where i can´t find this nice room-card with temp/hum and button´s
And maybe someone can also answer this question for me.
I want to create a kind of popup card as a navigation menu.
It should look like this: I have at the top or wherever
from everywhere most quickly accessible, a button (or similar),
if I press this button, then a popup window opens, where I have
then have my navigation buttons, where I can go to the individual
rooms, views or wherever else, respectively the corresponding dashboard opens.
the corresponding dashboard opens.
How would you implement something like that or what do you have as a better suggestion
for a menu, which is not as boring as my current one.
No problem i have created top stick and the second card at the moment… I have a problem to write the right format for entity person I second card. Anyway I can help you! Let me know