Hi hoping someone can point me in the right direction. Not sure if this is the right place, so if not, point me in the direction I need to go please.
I’ve manually installed the Mushroom cards and they all appear to work well, generally. I have one issue that I’ve come across and it may just be how I installed I don’t know.
When I use a cover card and want to use the controls (up/down/stop buttons) versus the slider, selecting the control option gives a blank UI control. In other words, the only thing I see in the control is the name and ICON.
Anyone have a clue to what I’m doing wrong or how to correct this ?
Thank you in advance!!!
The current state of the chip is “Closed”. But it just is shown all the time. Also when I choose something really different like the state of my dishwasher and change it to show on random values it stays displayed.
Hopefully, someone can help me. I would really like to see a red mdi:fire icon at the place where the ‘1’ currently appears on the state-icon if the entity ‘switch.radiator_slaapkamer_2_4’ is on. If this entity is off, it’s not the case, then there’s no need to display the state icon.
I’ve been scouring this thread all evening, but I just can’t seem to get it right. Hopefully, someone here can help me.
I tested the mushroom conditional card and it’s working fine. Not sure what is causing your issue. Verify the entity’s state/statue using another card type.
Thank you for testing. Weird, it seems that something is wrong but I don’t seem to know what. I’ve tested with very different conditions and it also doesn’t seem to work.
Check, this one is working. But is it also possible to add an extra icon with the card_mod at another location (like right in the middle). Zo i can use more small icons to see the status?
I try to understand the card_mod ha-state-icon to use this on top of the badge_icon
type: custom:mushroom-template-card
primary: Kim en Jos
secondary: '{{ states(''sensor.temperatuur_ruimte_taster_slaapkamer_1_4'') }} °C'
icon: mdi:bed-king-outline
entity: light.lampen_slaapkamer_1_4
badge_color: |-
{% if is_state('switch.radiator_slaapkamer_1_4', 'on') %}
red
{% endif %}
icon_color: |-
{% if is_state('light.lampen_slaapkamer_1_4', 'on') %}
orange
{% endif %}
hold_action:
action: toggle
tap_action:
action: navigate
navigation_path: /kim-en-jos/home
layout: vertical
badge_icon: |-
{% if is_state('switch.radiator_slaapkamer_1_4', 'on') %}
mdi:fire
{% endif %}
Definitely, but then we are back to adding a image vs a badge. I am fairly certain you can only have one badge per chip. As far as shapes added before and after, you can go crazy with card mod.
Both myself and @dimitri.landerloos have highlighted this option in this thread.