Itās interesting, but even a simple template return just a house #
I know itās not a right place to ask ,but why?
Thank you for help
Itās interesting, but even a simple template return just a house #
I know itās not a right place to ask ,but why?
Yes you are correct. There is specific set of variables that can be changed and those variables are specifically defined in the JavaScript. The rest of the variables cannot be adjusted via the theme settings.
The way I read the code, these are the only variables adjustable via a theme.
I moved away from a theme a while back so I may not be the best person to answer your question.
Mushroom:
# HA variables
ha-card-box-shadow: 0px 2px 4px 0px rgba(0,0,0,0.16)
ha-card-border-radius: 12px
# Mushroom layout
mush-spacing: 12px
# Title
mush-title-padding: 24px 12px 16px
mush-title-spacing: 12px
mush-title-font-size: 24px
mush-title-font-weight: normal
mush-title-line-height: 1.2
# Subtitle
mush-subtitle-font-size: 16px
mush-subtitle-font-weight: normal
mush-subtitle-line-height: 1.2
# Card
mush-card-primary-font-size: 14px
mush-card-secondary-font-size: 12px
mush-card-primary-font-weight: bold
mush-card-secondary-font-weight: bolder
mush-card-primary-line-height: 1.5
mush-card-secondary-line-height: 1.5
# Chip
mush-chip-spacing: 8px
mush-chip-padding: 0 0.25em
mush-chip-height: 36px
mush-chip-border-radius: 18px
mush-chip-font-size: 0.3em
mush-chip-font-weight: bold
mush-chip-icon-size: 0.5em
mush-chip-avatar-padding: 0.1em
mush-chip-avatar-border-radius: 50%
mush-chip-background: var(--ha-card-background)
# Control
mush-control-border-radius: 12px
mush-control-height: 42px
mush-control-button-ratio: 1
mush-control-icon-size: 0.5em
# Slider
mush-slider-threshold: 10
# Badge
mush-badge-size: 16px
mush-badge-icon-size: 0.75em
mush-badge-border-radius: 50%
# Icon
mush-icon-border-radius: 50%
mush-icon-size: 42px
mush-icon-symbol-size: 0.5em
# Colors
mush-rgb-red: 244, 67, 54
mush-rgb-pink: 233, 30, 99
mush-rgb-purple: 156, 39, 176
mush-rgb-deep-purple: 103, 58, 183
mush-rgb-indigo: 63, 81, 181
mush-rgb-blue: 33, 150, 243
mush-rgb-light-blue: 3, 169, 244
mush-rgb-cyan: 0, 188, 212
mush-rgb-teal: 0, 150, 136
mush-rgb-green: 76, 175, 80
mush-rgb-light-green: 139, 195, 74
mush-rgb-lime: 205, 220, 57
mush-rgb-yellow: 255, 235, 59
mush-rgb-amber: 255, 193, 7
mush-rgb-orange: 255, 152, 0
mush-rgb-deep-orange: 255, 87, 34
mush-rgb-brown: 121, 85, 72
mush-rgb-grey: 158, 158, 158
mush-rgb-blue-grey: 96, 125, 139
mush-rgb-black: 0, 0, 0
mush-rgb-white: 255, 255, 255
mush-rgb-info: var(--mush-rgb-blue)
mush-rgb-success: var(--mush-rgb-green)
mush-rgb-warning: var(--mush-rgb-orange)
mush-rgb-danger: var(--mush-rgb-red)
mush-rgb-state-fan: var(--mush-rgb-green)
mush-rgb-state-light: var(--mush-rgb-orange)
mush-rgb-state-entity: var(--mush-rgb-blue)
mush-rgb-state-switch: var(--mush-rgb-blue)
mush-rgb-state-alarm-disarmed: var(--mush-rgb-info)
mush-rgb-state-alarm-armed: var(--mush-rgb-success)
mush-rgb-state-alarm-triggered: var(--mush-rgb-danger)
mush-rgb-state-person-home: var(--mush-rgb-success)
mush-rgb-state-person-not-home: var(--mush-rgb-danger)
mush-rgb-state-person-zone: var(--mush-rgb-info)
mush-rgb-state-person-unknown: var(--mush-rgb-grey)
mush-rgb-state-cover-open: var(--mush-rgb-blue)
mush-rgb-state-cover-closed: var(--mush-rgb-disabled)
mush-rgb-state-climate-auto: var(--mush-rgb-green);
mush-rgb-state-climate-cool: var(--mush-rgb-blue);
mush-rgb-state-climate-dry: var(--mush-rgb-orange);
mush-rgb-state-climate-fan-only: var(--mush-rgb-blue-grey);
mush-rgb-state-climate-heat: var(--mush-rgb-deep-orange);
mush-rgb-state-climate-heat-cool: var(--mush-rgb-green);
mush-rgb-state-climate-idle: var(--mush-rgb-grey);
mush-rgb-state-climate-off: var(--mush-rgb-disabled);
# You must keep this to support light/dark theme
modes:
light:
mush-rgb-disabled: 189, 189, 189
dark:
mush-rgb-disabled: 111, 111, 111
Just a suggestion, if you are seeing a significant lag.
Many thanks! And therefore Iām confused as I try to useā¦
Ā“Ā“Ā“
mush-rgb-state-cover-open: var(āmush-rgb-blue)
mush-rgb-state-cover-closed: var(āmush-rgb-disabled)
Ā“Ā“Ā“
ā¦and this is not working
Anybody else an idea?
Are you still using your own theme? if so you need to declare the colors for these as well.
I thought we added pink and orange in a past post. It would be the same for the additional colors you listed in this post.
mush-rgb-pink: 233, 30, 99
mush-rgb-orange: 255, 152, 0
add these
mush-rgb-blue: 0, 0, 255
mush-rgb-disabled: 111, 111, 111
Your customized theme will need the following to be included for the Mushroom standard cards colors to work correctly.
# Colors
mush-rgb-red: 244, 67, 54
mush-rgb-pink: 233, 30, 99
mush-rgb-purple: 156, 39, 176
mush-rgb-deep-purple: 103, 58, 183
mush-rgb-indigo: 63, 81, 181
mush-rgb-blue: 33, 150, 243
mush-rgb-light-blue: 3, 169, 244
mush-rgb-cyan: 0, 188, 212
mush-rgb-teal: 0, 150, 136
mush-rgb-green: 76, 175, 80
mush-rgb-light-green: 139, 195, 74
mush-rgb-lime: 205, 220, 57
mush-rgb-yellow: 255, 235, 59
mush-rgb-amber: 255, 193, 7
mush-rgb-orange: 255, 152, 0
mush-rgb-deep-orange: 255, 87, 34
mush-rgb-brown: 121, 85, 72
mush-rgb-grey: 158, 158, 158
mush-rgb-blue-grey: 96, 125, 139
mush-rgb-black: 0, 0, 0
mush-rgb-white: 255, 255, 255
mush-rgb-info: var(--mush-rgb-blue)
mush-rgb-success: var(--mush-rgb-green)
mush-rgb-warning: var(--mush-rgb-orange)
mush-rgb-danger: var(--mush-rgb-red)
mush-rgb-state-fan: var(--mush-rgb-green)
mush-rgb-state-light: var(--mush-rgb-orange)
mush-rgb-state-entity: var(--mush-rgb-blue)
mush-rgb-state-switch: var(--mush-rgb-blue)
mush-rgb-state-alarm-disarmed: var(--mush-rgb-info)
mush-rgb-state-alarm-armed: var(--mush-rgb-success)
mush-rgb-state-alarm-triggered: var(--mush-rgb-danger)
mush-rgb-state-person-home: var(--mush-rgb-success)
mush-rgb-state-person-not-home: var(--mush-rgb-danger)
mush-rgb-state-person-zone: var(--mush-rgb-info)
mush-rgb-state-person-unknown: var(--mush-rgb-grey)
mush-rgb-state-cover-open: var(--mush-rgb-blue)
mush-rgb-state-cover-closed: var(--mush-rgb-disabled)
mush-rgb-state-climate-auto: var(--mush-rgb-green);
mush-rgb-state-climate-cool: var(--mush-rgb-blue);
mush-rgb-state-climate-dry: var(--mush-rgb-orange);
mush-rgb-state-climate-fan-only: var(--mush-rgb-blue-grey);
mush-rgb-state-climate-heat: var(--mush-rgb-deep-orange);
mush-rgb-state-climate-heat-cool: var(--mush-rgb-green);
mush-rgb-state-climate-idle: var(--mush-rgb-grey);
mush-rgb-state-climate-off: var(--mush-rgb-disabled);
# You must keep this to support light/dark theme
modes:
light:
mush-rgb-disabled: 189, 189, 189
dark:
mush-rgb-disabled: 111, 111, 111
I hope that makes sense
Hi, I would like to convert the āshutter groupā card from custom:cover-position-preset-row, to a Mushroom card but I donāt know which one can indicate the various positions of the state of the roller shutters, as in the attached photo. What do you recommend?
- type: entities
title: Tapparelle
show_header_toggle: false
state_color: true
entities:
- type: custom:cover-position-preset-row
name: Tapparelle
entity: group.cover
reverseButtons: true
customTheme: false
isOpenedColor: '#ffff00'
isMidOpenedColor: '#ffbf00'
isMidClosedColor: '#cc0000'
isClosedColor: '#4169e1'
buttonInactiveColor: '#ffffff'
customSetpoints: true
openPosition: 100
midOpenPosition: 85
midClosePosition: 40
closePosition: 15
# customText: false
width: '40px'
height: '40px'
Ahhhā¦ this was missing, it is working now Many many thanks!!!
One additional questionā¦ I try to remove the shape-color via theme. Do you have an idea how I can reach this. I tried different code like the following without successā¦
my_theme:
style: |
mushroom-shape-icon {
shape-color: var(--mush-rgb-red) !important;
}
At the end the same like usingā¦
card_mod:
style:
mushroom-shape-icon$: |
.shape {
background: none !important;
}
ā¦ but at one central place and without the need to add at every card + I have the problem when reloading the dashboard the shape is there for around one second and only after goes away.
Many thanks!
you write me thanks to inspiration. you are welcome! but i dont understand how i could give you inspiration, can you show me the result of evolution of my person card?
thank you
O right haha. I misunderstood what you meant.
I did post the full card in that link . Very happy with it.
You cannot do it via the theme that I know of. I direct messaged you an alternative.
OMG you are the man, thanks a lot!
Good day everyone. I found what was going on with my address. It was simple, but unusual. For some reason Name of my address was just a house #. I changed and now itās working like a charm. Thank you guys for your help and everything what you do for our HA community
Hope someone can help me out with this:
I have a template card for a light switch. It has secondary information lines for temperature and humidity. Furthermore it has a badge for the motion sensor in that room. If that motion sensor is triggered it enables the light and starts a countdown timer (helper) of 15 minutes. When that timer reaches 0 it turns off the light.
For now I am using a custom vertical stack in card which contains the template card together with a timer-bar-card in a condition card to visually display the amount of time left when the timer helper is active. But that timer-bar-card popping up is messing up the lay-out of the dashboard:
I was inspired by Rhys post here and tried to replicate it using the timer helper, which would be a much more elegant solution. But I cannot get it to work. It seems that however I reference the timer helper it does not display. The timer helper (timer.verlichting_magazijn) is not used in the template card itself, which I guess might be part of the issue I am having.
What I am looking for is a round progress bar around the lightbulb icon, in the same color as the icon, that ācountsā back (counter clockwise) that represents the amount of time left in the timer helper and is updated/refreshed every (few) second(s) and is only visible when the timer is active.
Something like this:
This is the template card code I am using:
type: custom:mushroom-template-card
primary: Magazijn
secondary: >
{{states.sensor.lumi_lumi_weather_temperature_4.state_with_unit}},
{{states.sensor.lumi_lumi_weather_humidity_4.state_with_unit}}
icon: mdi:lightbulb-group
layout: vertical
entity: light.magazijn_lampen
icon_color: |-
{% set state=states('light.magazijn_lampen') %}
{% if state=='on' %}
orange
{% endif %}
fill_container: false
multiline_secondary: false
hold_action:
action: more-info
badge_color: |-
{% if is_state('binary_sensor.magazijn_smart_motion_human', 'on') %}
red
{% elif is_state('binary_sensor.magazijn_smart_motion_human', 'off') %}
transparent
{% endif %}
badge_icon: |-
{% if is_state('binary_sensor.magazijn_smart_motion_human', 'on') %}
mdi:motion-sensor
{% elif is_state('binary_sensor.magazijn_smart_motion_human', 'off') %}
mdi:none
{% endif %}
double_tap_action:
action: none
--ha-card-header-color: red;
--ha-card-header-font-size: 20px;
works butā¦
--ha-card-header-padding: 12px 8px 8px;
ā¦not. Any idea what I do wrong?
Full codeā¦
type: custom:mod-card
style: |
ha-card {
--ha-card-header-color: red;
--ha-card-header-font-size: 20px;
--ha-card-header-padding: 12px 8px 8px;
}
card:
type: vertical-stack
title: Zeit & Wetter
cards:
- type: entity
entity: sensor.date_time
name: Zeit
- show_current: true
show_forecast: true
type: weather-forecast
entity: weather.forecast_home
forecast_type: daily
name: ' '
example settings
margin: 25px 50px 75px;
type: custom:mod-card
style: |
ha-card {
--ha-card-header-color: red;
--ha-card-header-font-size: 20px;
--vertical-stack-card-margin: 0px 20px 10px 20px;
}
card:
type: vertical-stack
title: Zeit & Wetter
cards:
- type: entity
entity: sensor.date_time
name: Zeit
- show_current: true
show_forecast: true
type: weather-forecast
entity: weather.forecast_home
forecast_type: daily
name: ' '
Found a better way
type: custom:mod-card
card:
type: vertical-stack
title: Zeit & Wetter
cards:
- type: entity
entity: sensor.date_time
name: Zeit
- show_current: true
show_forecast: true
type: weather-forecast
entity: weather.forecast_home
forecast_type: daily
name: ' '
card_mod:
style: |
ha-card {
padding-top:30px;
color: red !important;
font-size: 10px;
--ha-card-header-font-size: 20px;
--ha-card-header-color: blue !important;
}
Nearlyā¦ I would like to reduce the spaceing before and after the heading/title. With padding it adds a space only, or Iām wrong?
just use a negative number, -10px
for example.
It does not work for me unfortunately. I think to use ācustom:mushroom-title-cardā. Would it be possible there to reduce the spacing here somehow?
My code
type: vertical-stack
cards:
- type: custom:mushroom-title-card
title: Zeit & Wetter
title_tap_action:
action: navigate
navigation_path: /dashboard-test/sicherheit
- type: entity
entity: sensor.date_time
name: Zeit
- show_current: true
show_forecast: true
type: weather-forecast
entity: weather.forecast_home
forecast_type: daily
name: ' '
This should work. Iāll direct message you as well.
type: vertical-stack
cards:
- type: custom:mushroom-title-card
title: Zeit & Wetter
title_tap_action:
action: navigate
navigation_path: /dashboard-test/sicherheit
card_mod:
style: |
ha-card {
--title-padding: 10px 10px 1px;
--title-font-size: 15px;
--primary-text-color: red;
--title-font-weight: 400;
}
- type: entity
entity: sensor.date_time
name: Zeit
- show_current: true
show_forecast: true
type: weather-forecast
entity: weather.forecast_home
forecast_type: daily
name: ' '