Excellent! Thank you for your clear explanation and details. Got it perfectly implemented in my dash! +1
!I have to look into my heritage, I would finally have a reason to discuss to take Homey opensource
(Answer is no)
is there a way to enter edit mode on mobil, while the header is hiden?
If u are using kiosk_mode, u can concat to URL
?disable_km
to show the header and enter to edit mode.
You can also use an input Boolean to disable/enable the header.
I can‘t get it work……
Header stays always on.
This doesn’t go in your config.yaml but instead put it into your dashboard config
Edit dashboard and top right three dots there is an option to view raw configuration
Add that code at the top
My code is this to use with a switch to turn it on or off
kiosk_mode:
entity_settings:
- entity:
input_boolean.hide_sidebar: 'on'
hide_sidebar: true
hide_header: true
And I have this on another dashboard to only apply to one user.
kiosk_mode:
user_settings:
- users:
- Fridge
hide_sidebar: true
ignore_entity_settings: true
May I ask which HA version fondling have?
I’m on 2022.7.
I paste your code into the raw- but It it does not hide the header ?!
Ok , cool it works now…. But it was the wrong version in rescources thx a a lot for helping me !!!
could you please share your code?
write down your code
Is actually pretty straight forward
- title: Wohnzimmer
path: wohnzimmer
icon: hue:room-living
badges: []
cards:
- type: custom:mushroom-chips-card
chips:
- type: back
- type: custom:mushroom-title-card
title: Wohnzimmer
- type: custom:stack-in-card
cards:
- type: grid
square: false
columns: 2
cards:
- type: custom:mushroom-entity-card
entity: sensor.wohnzimmer_temp_bwth
primary_info: state
secondary_info: name
name: Temperatur
icon_color: green
- type: custom:mushroom-entity-card
entity: sensor.wohnzimmer_humidity_bwth
primary_info: state
secondary_info: name
name: Luftfeuchtigkeit
icon_color: blue
- type: custom:mini-graph-card
entities:
- entity: sensor.wohnzimmer_temp_bwth
name: Temperatur
color: '#00bb33'
- entity: sensor.wohnzimmer_humidity_bwth
name: Luftfeuchtigkeit
color: '#2196f3'
y_axis: secondary
hours_to_show: 24
line_width: 3
font_size: 50
animate: true
show:
name: false
icon: false
state: false
legend: false
fill: fade
- type: custom:mushroom-title-card
title: ''
subtitle: Light
alignment: start
- type: horizontal-stack
cards:
- type: custom:mushroom-light-card
entity: light.wohnzimmer
fill_container: false
primary_info: name
name: Alle Lichter
use_light_color: true
show_brightness_control: true
show_color_temp_control: true
show_color_control: true
collapsible_controls: true
How did you render those concentric rings?
inspired by few posts, i’ve finally finished my network / raspberry dashboard for mobile !
some small things to correct though
PS speedtest was not available therefore half of the graph is empty
Thank you all for your help!! This is an amazing card and I’m glad I’m switching over… here’s my latest ‘creation’ using the Mushroom card!
I have a weather station coupled with DarkSky and a couple custom sensors.
I’ve always just loved weather related stuff… Here’s an example of something I wrote for something else…mouseover on the Forecast to get the weather for that day…
I’m hoping at some point to learn to write for HA… I like my custom I build stuff
Can you post the code pls?
type: custom:stack-in-card
keep:
margin: false
box_shadow: false
background: false
cards:
- type: custom:layout-card
layout_type: masonry
layout: {}
cards:
- type: grid
square: false
columns: 2
style: ''
cards:
- type: custom:mushroom-template-card
primary: Bedoom
secondary: 'TV: {{ states(''media_player.lg_bedroom_tv'')| string | upper }}'
icon: mdi:bed-double
entity: light.bedroom_light_s
icon_color: |-
{% if is_state('light.bedroom_light_s', 'on') %}
orange
{% endif %}
fill_container: false
multiline_secondary: true
tap_action:
action: navigate
navigation_path: bedroom
hold_action:
action: toggle
double_tap_action:
action: none
card_mod:
style: |
ha-card {
background: var(--card-background-color);
width: 150px;
border-radius: 30px;
margin-left: auto;
margin-right: auto;
margin-bottom: 2px;
}
- type: custom:layout-card
layout_type: custom:vertical-layout
layout:
width: 20
max_width: 20
max_cols: 1
height: 30
cards:
- type: custom:mushroom-chips-card
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0px;
--chip-padding: 0 0.2em;
}
chips:
- type: template
icon_color: light-blue
icon: mdi:door-open
tap_action: none
entity: binary_sensor.dressing_door_sensor
style: |
ha-card {
animation: blink 2s linear infinite;
}
@keyframes blink {
50% {opacity: 0;}
}
- type: conditional
conditions:
- entity: fan.bedroom_fan
state: 'on'
- type: template
icon_color: green
icon: mdi:fan
card_mod: null
style: |
@keyframes rotation {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
ha-card {
{% if is_state('fan.bedroom_fan', 'on') %}
animation: rotation 0.5s linear infinite;
{% endif %}
}
- type: conditional
conditions:
- entity: binary_sensor.bedroom_motion_sensor
state: 'on'
- type: template
icon_color: orange
icon: mdi:motion-sensor
card_mod: null
style: |
ha-card {
animation: blink 1s linear infinite;
}
@keyframes blink {
50% {opacity: 0;}
}
- type: conditional
conditions:
- entity: light.bedroom_light_s
state: 'on'
chip:
type: template
icon_color: orange
icon: mdi:lightbulb-group
tap_action: none
entity: light.bedroom_light_s
- type: custom:mushroom-chips-card
alignment: left
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0px;
--chip-padding: 0 0.15em
}
chips:
- type: template
content: '{{states(entity)}} °C'
entity: sensor.sonoff_1000aebc88_temperature
icon: mdi:thermometer
tap_action:
action: more-info
icon_color: |-
{% set state=states(entity) %}
{% if state >= '19' %}
red
{% elif state < '19'%}
blue
{% else %}
grey
{% endif %}
- type: template
double_tap_action:
action: none
content: >-
{{ states(entity) }}{{ state_attr(entity, "unit_of_measurement")
}}
entity: sensor.sonoff_1000aebc88_humidity
icon: mdi:water
icon_color: blue
tap_action:
action: none
hold_action:
action: none
- type: template
double_tap_action:
action: none
content: >-
{{ states(entity) }} {{ state_attr(entity, "unit_of_measurement")
}}
entity: sensor.average_indoor_pressure_downstairs
icon: mdi:gauge
icon_color: grey
tap_action:
action: none
hold_action:
action: none
card_mod:
style: |
ha-card {
padding: 2px;
background: rgba(200,200,200,0.02);
}
can any one help to adjust the margin