@berkans Got it to workā¦
type: tile
entity: light.tv_lights
hide_state: false
show_entity_picture: false
features:
- type: light-brightness
tap_action:
action: toggle
icon: mdi:light-recessed
card_mod:
style:
hui-card-features$:
hui-light-brightness-card-feature$:
ha-control-slider$: |
.slider {
--control-slider-border-radius: 4px !important;
height:15px !important;
}
.: |
ha-card .content {
display: none !important;
}
5 Likes
berkans
(Berkan Sezer)
March 1, 2024, 10:03am
75
Perfect. Thank you very much.
asturpar
(Pablo)
March 1, 2024, 3:41pm
76
Hi thanks very much for this wonderful set of cards.
Thereās something I couldnāt achieve yet with the custom template or light cards.
I use the template cards badge to show if thereās presence detected in the rooms where I have detectors
The problem is that I couldnāt add this feature to the light cards, and if using the template cards I cannot reach the advanced setting for the lights (colour, intensityā¦)
Iād like to add a badge when detected any zone where I have it set (these are light cards), as I have a FP2 that gives that info
Is there any way to achieve it?
Thanks!
asturpar
(Pablo)
March 1, 2024, 3:42pm
77
Here I would like to place it
TommyWelle
(Tommy Welle Jacobsson)
March 4, 2024, 1:33pm
79
Share your code and ill make it happend
to startā¦The card you are using is a mini-media-player, not a Mushroom card. The Mini-media player has itās own mod settings youāll need to adjust.
checkout this extensive guide and look for mini-media-player
3 Likes
peroanjo
(Daniel)
March 5, 2024, 9:16am
82
Hello Everyone!
Does anyone has the code, or something similar, to create this?
The important part is, Iām not sure how to add the three buttons side by side, any help would be kindly appreciated, thanks!
Its a Tile or a Mushroom Cover Card. They are automatically added.
type: custom:stack-in-card
cards:
- type: custom:mushroom-template-card
primary: Garage Door
secondary: >-
{% if is_state('cover.garage_door','open') and
is_state('binary_sensor.garage_door_open','on') %}
Open and Unlocked
{% elif is_state('binary_sensor.garage_door_open','on') %}
Door Open
{% elif is_state('cover.garage_door','open') %}
Unlocked
{% else %}
Closed
{% endif%}
icon: >-
{% if is_state('cover.garage_door','open') and
is_state('binary_sensor.garage_door_open','on') %}
mdi:garage-open-variant
{% elif is_state('binary_sensor.garage_door_open','on') %}
mdi:garage-open-variant
{% elif is_state('cover.garage_door','open') %}
mdi:garage-alert-variant
{% else %}
mdi:garage-variant-lock
{% endif%}
icon_color: >-
{% if is_state('cover.garage_door','closed') and
is_state('binary_sensor.garage_door_open','off') %}
green
{% else %}
red
{% endif%}
badge_icon: |-
{% set bl = states('sensor.garage_door_sensor_battery_level') | int %}
{% if bl < 10 %} mdi:battery-outline
{% elif bl < 20 %} mdi:battery-10
{% elif bl < 30 %} mdi:battery-20
{% elif bl < 40 %} mdi:battery-30
{% elif bl < 50 %} mdi:battery-40
{% elif bl < 60 %} mdi:battery-50
{% elif bl < 70 %} mdi:battery-60
{% elif bl < 80 %} mdi:battery-70
{% elif bl < 90 %} mdi:battery-80
{% elif bl < 100 %} mdi:battery-90
{% elif bl == 100 %} mdi:battery
{% else %} mdi:battery-unknown
{% endif %}
badge_color: |-
{% set bl = states('sensor.garage_door_sensor_battery_level') | int %}
{% if bl < 10 %} red
{% elif bl < 20 %} red
{% elif bl < 30 %} red
{% elif bl < 40 %} orange
{% elif bl < 50 %} orange
{% elif bl < 60 %} green
{% elif bl < 70 %} green
{% elif bl < 80 %} green
{% elif bl < 90 %} green
{% elif bl < 100 %} green
{% elif bl == 100 %} green
{% else %} disabled
{% endif %}
tap_action:
action: none
card_mod:
style: |
mushroom-badge-icon {
left: -3px;
}
- type: custom:mushroom-cover-card
entity: cover.garage_door
name: Garage Door
primary_info: none
secondary_info: none
icon_type: none
tap_action:
action: none
show_buttons_control: true
card_mod:
style: |
ha-card {
margin-top: -12px;
}
card_mod:
style: |
ha-card {
{% if is_state('cover.garage_door','closed') and
is_state('binary_sensor.garage_door_open','off') %}
background: rgba(101,170,91,0.2);
{% else %}
background: rgba(226,84,66,0.2);
{% endif %}
}
Hey guys! I need help. a long time ago my animations stopped working, and I tried everything but I cant get them to work, can someone help me and checkout what Iām doing wrong?
Thank you
example:
cards:
- type: custom:mushroom-template-card
icon: mdi:sofa
entity: light.livingroom_group
primary: Living Room
icon_color: |-
{% if is_state('light.livingroom_group', 'on') %}
orange
{% endif %}
tap_action:
action: toggle
hold_action:
action: navigate
navigation_path: livingroom
secondary: '{{ states(''sensor.atc_0ae9_temperature'') }}Ā°F'
card_mod:
style:
mushroom-shape-icon$: |
ha-icon {
{{ '--icon-animation: ducky 2s ease-in-out infinite;' if
is_state('light.livingroom_group', 'on') }}
transform-origin: 50% 75%;
}
@keyframes ducky {
0%, 100% { transform: rotate(-15deg); }
50% { transform: rotate(15deg); }
}
- type: custom:mushroom-template-card
icon: mdi:bed-queen
primary: Bedroom
icon_color: |-
{% if is_state('light.bedroom_bathroom_group', 'on') %}
orange
{% endif %}
tap_action:
action: toggle
hold_action:
action: navigate
navigation_path: bedroom
secondary: '{{ states(''sensor.ewelink_th01_temperature'') }}Ā°F'
entity: light.bedroom_bathroom_group
card_mod:
style:
mushroom-shape-icon$: |
ha-icon {
{{ '--icon-animation: ducky 2s ease-in-out infinite;' if
is_state('light.bedroom_bathroom_group', 'on') }}
transform-origin: 50% 75%;
}
@keyframes ducky {
0%, 100% { transform: rotate(-15deg); }
50% { transform: rotate(15deg); }
}
ha-icon
should be ha-state-icon
and --icon-animation:
should just be animation:
An example
type: custom:mushroom-template-card
primary: Spin
icon: mdi:fan
icon_color: red
card_mod:
style: |
ha-state-icon {
animation: rotate .5s infinite linear}
@keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(-359deg);
}
}
1 Like
Thanksss! That solved it.
is there a way to make it so that the animation only will work when the entity is on?
An example with a if statement that controls the animation.
type: custom:mushroom-template-card
primary: Spin
entity: fan.bedroom_fan
icon: mdi:fan
icon_color: red
card_mod:
style: |
ha-state-icon {
{% if is_state(config.entity, 'on') %}
animation: rotate .5s infinite linear}
@keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(-359deg);
}
}
{% endif %}
1 Like
dth97410
(Dth97410)
March 7, 2024, 10:46am
92
@rhysb Hi, is it possible to create an animation such as a pulsation effect or something else inside or outside the temperature entity, knowing that the entity is on an picture element ? Iāve tried but I canāt get it to work.
reypm
March 7, 2024, 3:09pm
93
I have a custom:mushroom-entity-card
whose entity is a switch
and I wonder if it is possible to animate the icon based on the switch state as you can see in the code below the icon is a fan which means switch is on, spin the fan, switch is off do nothing, can I get some help? I did some search in the forums but was unable to found my answer
type: custom:mushroom-entity-card
entity: switch.smartplug_top_fan_switch
name: Top Fan
fill_container: true
icon: mdi:fan
icon_type: icon
tap_action:
action: toggle
hold_action:
action: none
double_tap_action:
action: none
@reypm I literally just posted this yesterday (2 post ago) in this thread.
This code adjusted to use your switch vs the fan I posted.
type: custom:mushroom-template-card
primary: Spin
entity: switch.smartplug_top_fan_switch
icon: mdi:fan
icon_color: red
card_mod:
style: |
ha-state-icon {
{% if is_state(config.entity, 'on') %}
animation: rotate .5s infinite linear}
@keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(-359deg);
}
}
{% endif %}
1 Like
This is not the thread for this question. Please review
There are instructions for both picture element and animations in this extensive guide.
Hello,
My secondary text has suddenly turned white instead of gray. What do I add/change in the theme to get back the gray color?
cokelid
(Cokelid)
March 8, 2024, 9:08am
97
Mushroom with Alarmo?
Has anyone been able to get the mushroom alarm card to show the Alarmo keypad, rather than the standard Alarm keypad? In fact I canāt get the mushroom alarm card to work at all with Alarmo? Any advice?