Hi, quite new to mushroom cards, but going fairly good.
However i want to achieve something but not sure which mushroom to take.
When i press a mushroom button, i want to get my todo or shopping list.
How do you guys do that with mushrooms?
Hi, quite new to mushroom cards, but going fairly good.
However i want to achieve something but not sure which mushroom to take.
When i press a mushroom button, i want to get my todo or shopping list.
How do you guys do that with mushrooms?
Depends on how you want your to-do-list displayed.
I for one have my shopping list on a seperate page of the dashboard, a sub view to be exact, and just navigate there. I use a Mushroom template-card for that.
You could also go with a pop-up, then it will be a different service-call, but still the template card.
For these kind of things, a template-card is the most easy to use, as you can template everything, from primary information to the icon and colors.
Hi thx for the quick answer.
Yeah i thought you would say to make seperate page to navigate to.
Ok im gonna that, cause im not sure the popup will be handy
Other question about the template card…
The pop-up comes from browser_mod
, so always a question. I like the sub-view for my shopping list, as I can easily display this sub-view on my phone while running errands. That was my main reason, to do it like that.
And to your other questions: yes and yes. Both not a problem!
The YAML code could look like this:
- type: custom:mushroom-template-card
primary: Lichtmodus
secondary: '{{ state_translated(entity) }}'
icon: >-
{{ 'mdi:lightbulb-multiple-outline' if is_state(entity, 'on') else
'mdi:lightbulb-multiple-off-outline' }}
entity: input_boolean.light_mode
icon_color: '{{ ''orange'' if is_state(entity, ''on'') else '''' }}'
tap_action:
action: none
hold_action:
action: none
double_tap_action:
action: none
Does this help, or do you need a little more explanation on this?
Hi not at all, will get it now, thank you so much !
(bedankt als we zeggen :p)
If you do have questions, please ask! Happy to help!
Lol tried, but nothing works
i have this
>-
{{ 'mdi:lock-open-outline' if is_state(entity, 'unlocked') else
'mdi:lock-outline' }}
for the pictogram
'{{ ''red'' if is_state(lock.voordeur, ''unlocked'') else ''green'' }}'
for icon color
{{ state_translated(lock.voordeur) }}
For secundary info
Are you using the UI or YAML? I guess the UI.
My guess, you didn’t set the entity
at the top.
You have two ways to do that. Either you set it in the UI almost at the top of the card config, or you do it in the code editor in YAML.
Please try to do it like this:
type: custom:mushroom-template-card
primary: {{ state_attr(entity, 'friendly_name') }}
secondary: {{ state_translated(entity) }}
icon: >-
{{ 'mdi:lock-open-outline' if is_state(entity, 'unlocked') else
'mdi:lock-outline' }}
entity: lock.voordeur
icon_color: {{ 'red' if is_state(entity, 'unlocked') else '' }}
tap_action:
action: none
hold_action:
action: none
double_tap_action:
action: none
i need to replace the “entity” with my entity right or not?
If not
I get error
Configuratiefouten ontdekt:
missed comma between flow collection entries (264:61)
261 | … ck
262 | …
263 | … hroom-template-card
264 | … e_attr(entity, ‘friendly_name’) }}
------------------------------------------^
265 | … ate_translated(entity) }}
266 | …
Yes and no!
type: custom:mushroom-template-card
[...]
entity: lock.voordeur # HERE, the entity is set
[...]
If you set the entity once in a Mushroom-card, you can later just use entity
to refer to it. Less repeating! But you can use the real entity_id
as well. Just what’s easier for you.
EDIT:
entity: your_entity_id
primary: "{{ states(entity) }}"
is the same as
entity:
primary: "{{ states('your_entity_id') }}"
Ok nice, i tought so.
Thx for the confirmation
Any idea why its not working? And i get an error?
Honestly, no! It can only be something simple like quotes or white spaces. I’m sure, because the code works for me.
Would you mind posting your complete code of that card from the “code editor”? And, important, please post it with code formatting (see here). It’s important because of the white space.
- type: horizontal-stack
cards:
- type: custom:mushroom-template-card
primary: {{ state_attr(entity, 'friendly_name') }}
secondary: {{ state_translated(entity) }}
icon: >-
{{ 'mdi:lock-open-outline' if is_state(entity, 'unlocked') else
'mdi:lock-outline' }}
entity: lock.voordeur
icon_color: {{ 'red' if is_state(entity, 'unlocked') else '' }}
tap_action:
action: none
hold_action:
action: none
double_tap_action:
action: none
i just copied your part, so if it works for you it should work for me but it doesnt
i used preformatting in the post before this, but it doesnt look like i see it
I also tested in developer tools without luck
Should entity be between ’ and ’
Ok i got it working after trial and error, if somebody needs, here is the code…
type: custom:mushroom-template-card
primary: Voordeur
secondary: '{{ state_translated(''lock.voordeur'') }}'
icon: >-
{{ 'mdi:lock-open-outline' if is_state('lock.voordeur',
'unlocked') else
'mdi:lock-outline' }}
entity: lock.voordeur
icon_color: >-
{{ 'red' if is_state('lock.voordeur', 'unlocked') else
'green' }}
layout: vertical
fill_container: false
double_tap_action:
action: none
tap_action:
action: more-info
hold_action:
action: none
Like you see, i had to put the entity between ’ and ’ and also i couldnt use, entity, although set… i have to use the real entity name
Anyone have a code for this card, or know how to achieve it? thanks
It’s probably using the stack-in-card and chips.
Here is mine, similar to what you are looking for
type: custom:stack-in-card
cards:
- type: custom:mushroom-template-card
primary: Living Room
secondary: >-
{{ states('sensor.atc_9bf4_temperature') | round(0) }} °C | {{
states('sensor.atc_9bf4_humidity') | round(0) }} %
icon: mdi:sofa
entity: light.living_room_lights
icon_color: |-
{% if is_state('light.living_room_lights', 'on') %}
orange
{% endif %}
tap_action:
action: navigate
navigation_path: living-room-1
hold_action:
action: none
multiline_secondary: false
layout: horizontal
fill_container: false
double_tap_action:
action: none
card_mod:
style: |
ha-card
{background: transparent;
border-style: none;
}
:host {
--mush-icon-size: 90px;
height: 100px;
margin-left: -10px !important;
}
ha-card:after {
content: " {{ states.light | selectattr('state', 'eq', 'on')
| rejectattr('name', 'search', 'First Floor')
| map(attribute='entity_id') | map('area_name')
| select('in', ['Living Room'])
| list | count }}";
position: absolute;
display: flex;
justify-content: center;
align-items: center;
background: none;
color: ;
font-weight: regular;
border-radius: 50% 50%;
top: 5px;
left: 80px;
width: 30px;
height: 30px;
font-size: 20px;
}
- type: custom:mushroom-chips-card
card_mod:
style: |
ha-card {
--chip-spacing: 2px;
background: transparent !mportant;
}
chips:
- type: template
entity: binary_sensor.back_door_contact
icon: |-
{% if is_state(entity, 'on') %}
mdi:door-open
{% else %}
mdi:door-closed
{% endif %}
icon_color: |-
{% if is_state('binary_sensor.back_door_contact', 'on') %}
red
{% else %}
teal
{% endif %}
tap_action:
action: none
hold_action:
action: none
double_tap_action:
action: none
card_mod:
style: |
ha-card
{background: transparent !important;
border-style: none;
}
- type: template
entity: binary_sensor.door_to_garage_contact
icon: |-
{% if is_state(entity, 'on') %}
mdi:door-open
{% else %}
mdi:door-closed
{% endif %}
icon_color: |-
{% if is_state('binary_sensor.door_to_garage_contact', 'on') %}
red
{% else %}
{% endif %}
card_mod:
style: |
ha-card
{background: transparent !important;
border-style: none;
}
- type: template
entity: binary_sensor.top_living_room_window_contact
tap_action:
action: none
hold_action:
action: none
double_tap_action:
action: none
icon: |-
{% if is_state(entity, 'on') %}
mdi:window-open-variant
{% else %}
mdi:window-closed-variant
{% endif %}
icon_color: >-
{% if is_state('binary_sensor.top_living_room_window_contact', 'on')
%}
red
{% else %}
teal
{% endif %}
card_mod:
style: |
ha-card
{background: transparent !important;
border-style: none;
}
- type: template
entity: binary_sensor.window_contact
tap_action:
action: none
hold_action:
action: none
double_tap_action:
action: none
icon: |-
{% if is_state(entity, 'on') %}
mdi:window-open-variant
{% else %}
mdi:window-closed-variant
{% endif %}
icon_color: |-
{% if is_state('binary_sensor.window_contact', 'on') %}
red
{% else %}
{% endif %}
card_mod:
style: |
ha-card
{background: transparent !important;
border-style: none;
}
- type: light
entity: light.living_room_wall_lights
double_tap_action:
action: none
content_info: none
icon: mdi:light-recessed
tap_action:
action: more-info
hold_action:
action: none
use_light_color: true
card_mod:
style: |
ha-card
{background: transparent !important;
border-style: none;
}
- type: light
entity: light.living_fan
double_tap_action:
action: none
icon: mdi:ceiling-fan-light
icon_color: primary
use_entity_picture: false
tap_action:
action: more-info
hold_action:
action: none
content_info: none
card_mod:
style: |
ha-card
{background: transparent !important;
border-style: none;
}
- type: entity
entity: fan.living_fan
double_tap_action:
action: none
icon: mdi:ceiling-fan
use_light_color: true
content_info: none
tap_action:
action: more-info
hold_action:
action: none
card_mod:
style: |
ha-card
{background: transparent !important;
border-style: none;
}
- type: entity
entity: cover.shades_curtain
double_tap_action:
action: none
icon: mdi:curtains
icon_color: primary
content_info: none
use_entity_picture: false
tap_action:
action: more-info
hold_action:
action: none
card_mod:
style: |
ha-card
{background: transparent !important;
border-style: none;
}
- type: conditional
conditions:
- entity: binary_sensor.back_door_contact
state: 'on'
chip:
type: entity
entity: binary_sensor.back_door_contact
icon_color: red
content_info: none
alignment: end
card_mod:
style: |
ha-card {
--vertical-stack-card-gap: 10px;
background: url('/local/MyPictures/rock wall.jpg');
background-size: 200%;
}
Anyone happen to know a fix to this?