Mushroom Cards - Build a beautiful dashboard easily πŸ„ (Part 2)

- type: action ?

Does |- truncate spaces or the - not required?

- reduces spaces

1 Like

tapping on it brings up a bubble card.

Ahh didn’t know bubble card was involved. I probably missed that :crazy_face:

Also be aware, applying styles to a chip tends to be a bit trickier than normal cards when multiple chips are present.

Adjust icon and card size isn’t working for me :frowning:

Sorry not sure your card type is correct to start.

I am unfamiliar with type: custom:mushroom-template-badge

i change to mushroom-template-card :slight_smile:

how can i change the icon-size and icon-padding (to left side).
Thank you for your help!

Right. Did not know that.

Is there such a thing as too many conditions?

This works

              ha-card {
                  --chip-background:
                    {% if is_state("weather.city_hourly", "clear-night") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "cloudy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "rainy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "lightning-rainy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "partlycloudy") %}
                      rgba(6, 148,148, 1);
                    {% else %}
                      rgba(6, 148,148, 0.2); /* Default color */
                    {% endif %}
                  padding: 0.5px !important;
                  border-radius: 100px !important;
              }

This doesnt

              ha-card {
                  --chip-background:
                    {% if is_state("weather.city_hourly", "clear-night") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "cloudy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "fog") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "hail") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "lightning") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "lightning-rainy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "partlycloudy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "pouring") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "rainy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "snowy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "snowy-rainy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "sunny") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "windy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "windy-variant") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.city_hourly", "exceptional") %}
                      rgba(6, 148,148, 1);
                    {% else %}
                      rgba(6, 148,148, 0.2); /* Default color */
                    {% endif %}
                  padding: 0.5px !important;
                  border-radius: 100px !important;
              }

Was thinking all different colors but might have to limit them somehow?

ok ignore. damn typo. background fixed now

What does not work is the icon

        - type: action
          tap_action:
            action: navigate
            navigation_path: "#Weather"
            icon: |-
              {% if is_state(weather.city_hourly, 'clear-night') %}
                mdi:weather-night
              {% elif is_state(weather.city_hourly, 'cloudy') %}
                mdi:weather-cloudy
              {% elif is_state(weather.city_hourly, 'fog') %}
                mdi:weather-fog
              {% elif is_state(weather.city_hourly, 'hail') %}
                mdi:weather-hail
              {% elif is_state(weather.city_hourly, 'lightning') %}
                mdi:weather-lightning
              {% elif is_state(weather.city_hourly, 'lightning-rainy') %}
                mdi:weather-lightning-rainy
              {% elif is_state(weather.city_hourly, 'partlycloudy') %}
                mdi:weather-partlycloudy
              {% elif is_state(weather.city_hourly, 'pouring') %}
                mdi:weather-pouring
              {% elif is_state(weather.city_hourly, 'rainy') %}
                mdi:weather-rainy
              {% elif is_state(weather.city_hourly, 'snowy') %}
                mdi:weather-snowy
              {% elif is_state(weather.city_hourly, 'snowy-rainy') %}
                mdi:weather-snowy-rainy
              {% elif is_state(weather.city_hourly, 'sunny') %}
                mdi:weather-sunny
              {% elif is_state(weather.city_hourly, 'windy') %}
                mdi:weather-windy
              {% elif is_state(weather.city_hourly, 'windy-variant') %}
                mdi:weather-windy-variant
              {% elif is_state(weather.city_hourly, 'exceptional') %}
                mdi:weather-exceptional
              {% endif %}

the City Hourly in developer tools actually has the icon stated which I was hoping to use. what I get now is
image
but since its raining expecting

icon: mdi:weather-rainy

temperature: 19.3
temperature_unit: Β°C
humidity: 68
…
…
icon: mdi:weather-rainy
friendly_name: City Hourly
supported_features: 2

You need single quotes around your entities

tried with single quotes no joy

            icon: |-
              {% if is_state('weather.city_hourly', 'clear-night') %}
                mdi:weather-night
              {% elif is_state('weather.city_hourly', 'cloudy') %}
                mdi:weather-cloudy
              {% elif is_state('weather.city_hourly', 'fog') %}
                mdi:weather-fog
              {% elif is_state('weather.city_hourly', 'hail') %}
                mdi:weather-hail
              {% elif is_state('weather.city_hourly', 'lightning') %}
                mdi:weather-lightning
              {% elif is_state('weather.city_hourly', 'lightning-rainy') %}
                mdi:weather-lightning-rainy
              {% elif is_state('weather.city_hourly', 'partlycloudy') %}
                mdi:weather-partlycloudy
              {% elif is_state('weather.city_hourly', 'pouring') %}
                mdi:weather-pouring
              {% elif is_state('weather.city_hourly', 'rainy') %}
                mdi:weather-rainy
              {% elif is_state('weather.city_hourly', 'snowy') %}
                mdi:weather-snowy
              {% elif is_state('weather.city_hourly', 'snowy-rainy') %}
                mdi:weather-snowy-rainy
              {% elif is_state('weather.city_hourly', 'sunny') %}
                mdi:weather-sunny
              {% elif is_state('weather.city_hourly', 'windy') %}
                mdi:weather-windy
              {% elif is_state('weather.city_hourly', 'windy-variant') %}
                mdi:weather-windy-variant
              {% elif is_state('weather.city_hourly', 'exceptional') %}
                mdi:weather-exceptional
              {% endif %}

Does this work in a sperate card? Edit the first clear-night and see if the icon changes to the last icon

type: custom:mushroom-template-card
primary: Test
secondary: weather
icon: |
  {%- if is_state('weather.city_hourly', 'clear-night') -%}
         mdi:weather-night
  {% elif is_state('weather.city_hourly', 'cloudy') %}
            mdi:weather-cloudy
  {% elif is_state('weather.city_hourly', 'fog') %}
            mdi:weather-fog
  {% elif is_state('weather.city_hourly', 'hail') %}
            mdi:weather-hail
  {% elif is_state('weather.city_hourly', 'lightning') %}
            mdi:weather-lightning
  {% elif is_state('weather.city_hourly', 'lightning-rainy') %}
            mdi:weather-lightning-rainy
  {% elif is_state('weather.city_hourly', 'partlycloudy') %}
            mdi:weather-partlycloudy
  {% elif is_state('weather.city_hourly', 'pouring') %}
            mdi:weather-pouring
  {% elif is_state('weather.city_hourly', 'rainy') %}
            mdi:weather-rainy
  {% elif is_state('weather.city_hourly', 'snowy') %}
            mdi:weather-snowy
  {% elif is_state('weather.city_hourly', 'snowy-rainy') %}
            mdi:weather-snowy-rainy
  {% elif is_state('weather.city_hourly', 'sunny') %}
            mdi:weather-sunny
  {% elif is_state('weather.city_hourly', 'windy') %}
            mdi:weather-windy
  {% elif is_state('weather.city_hourly', 'windy-variant') %}
            mdi:weather-windy-variant
  {% elif is_state('weather.city_hourly', 'clear-night') %}
            mdi:weather-cloudy-clock
  {% endif %}

get this

image

So it works

Let’s go simplier

type: custom:mushroom-template-card
primary: Test
secondary: weather
entity: weather.forecast_home
icon: |

  {% set weather = states(config.entity) %}
  {% if weather == 'clear-night' %} mdi:weather-night 
  {% elif weather == 'cloudy' %} mdi:weather-cloudy    
  {% endif %}

This works too. sorry about the previous one. It works in a separate card but not where I want it to…

No worries, we just needed to eliminate some possibilities.

Can you share the entire card code?

Sure

type: custom:button-card
name: Living
icon: mdi:sofa
custom_fields:
  temp: |
    [[[ return states['sensor.living_aq_temperature'].state + 'Β°C']]]
  hum: |
    [[[ return states['sensor.living_aq_humidity'].state + '%']]]
  ug: |
    [[[ return states['sensor.living_aq_2_5ug'].state + 'Β΅g/mΒ³']]]
  T-voc: |
    [[[ return states['sensor.living_aq_t_voc'].state + 'ppb']]]
  Co2: |
    [[[ return states['sensor.living_aq_co2'].state + 'ppm']]]
  pres: |
    [[[ return states['binary_sensor.living_presence_sensor_presence'].state]]]
  Wea1:
    card:
      type: custom:mushroom-chips-card
      chips:
        - type: action
          tap_action:
            action: navigate
            navigation_path: "#ACLiving"
          icon: mdi:air-conditioner
          card_mod:
            style: |
              ha-card {
                  --chip-background:
                    {% if is_state("climate.living_ac_living_ac", "heat_cool") %}
                      rgba(255, 165, 0, 1);
                    {% elif is_state("climate.living_ac_living_ac", "heat") %}
                      rgba(247, 2, 2, 1);
                    {% elif is_state("climate.living_ac_living_ac", "cool") %}
                      rgba(18, 60, 250, 1);
                    {% elif is_state("climate.living_ac_living_ac", "fan_only") %}
                      rgba(6, 148, 148, 1);
                    {% elif is_state("climate.living_ac_living_ac", "dry") %}
                      rgba(235, 157, 2, 1);
                    {% else %}
                      rgba(180, 160, 0, 0.2); /* Default color */
                    {% endif %}
                  padding: 0.5px !important;
                  border-radius: 100px !important;
              }
        - type: action
          tap_action:
            action: navigate
            navigation_path: "#Weather"
          icon: |
            {% if is_state('weather.liverpool_hourly', 'clear-night') %}
              mdi:weather-night
            {% elif is_state('weather.liverpool_hourly', 'cloudy') %}
              mdi:weather-cloudy
            {% elif is_state('weather.liverpool_hourly', 'fog') %}
              mdi:weather-fog
            {% elif is_state('weather.liverpool_hourly', 'hail') %}
              mdi:weather-hail
            {% elif is_state('weather.liverpool_hourly', 'lightning') %}
              mdi:weather-lightning
            {% elif is_state('weather.liverpool_hourly', 'lightning-rainy') %}
              mdi:weather-lightning-rainy
            {% elif is_state('weather.liverpool_hourly', 'partlycloudy') %}
              mdi:weather-partlycloudy
            {% elif is_state('weather.liverpool_hourly', 'pouring') %}
              mdi:weather-pouring
            {% elif is_state('weather.liverpool_hourly', 'rainy') %}
              mdi:weather-rainy
            {% elif is_state('weather.liverpool_hourly', 'snowy') %}
              mdi:weather-snowy
            {% elif is_state('weather.liverpool_hourly', 'snowy-rainy') %}
              mdi:weather-snowy-rainy
            {% elif is_state('weather.liverpool_hourly', 'sunny') %}
              mdi:weather-sunny
            {% elif is_state('weather.liverpool_hourly', 'windy') %}
              mdi:weather-windy
            {% elif is_state('weather.liverpool_hourly', 'windy-variant') %}
              mdi:weather-windy-variant
            {% elif is_state('weather.liverpool_hourly', 'exceptional') %}
              mdi:weather-exceptional
            {% endif %}
          card_mod:
            style: |
              ha-card {
                  --chip-background:
                    {% if is_state("weather.liverpool_hourly", "clear-night") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "cloudy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "fog") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "hail") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "lightning") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "lightning-rainy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "partlycloudy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "pouring") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "rainy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "snowy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "snowy-rainy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "sunny") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "windy") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "windy-variant") %}
                      rgba(6, 148,148, 1);
                    {% elif is_state("weather.liverpool_hourly", "exceptional") %}
                      rgba(6, 148,148, 1);
                    {% else %}
                      rgba(6, 148,148, 0.2); /* Default color */
                    {% endif %}
                  padding: 0.5px !important;
                  border-radius: 100px !important;
              }
              ha-icon {
                color: white !important;
              }
        - type: template
          tap_action:
            action: navigate
            navigation_path: "#Enviro"
          icon: mdi:temperature-celsius
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(6, 148, 148, 1)' if is_state('switch.front_lights_left', 'Sunny') else 'rgba(6, 148, 148, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
  btn1:
    card:
      type: custom:mushroom-chips-card
      chips:
        - type: template
          tap_action:
            action: toggle
          icon: mdi:lightbulb-on
          entity: switch.stairs_living_1_lights_left
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(180, 160, 0, 1)' if is_state('switch.stairs_living_1_lights_left', 'on') else 'rgba(180, 160, 0, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
        - type: template
          tap_action:
            action: toggle
          icon: mdi:lightbulb-on
          entity: switch.garage_living_2_lights_right
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(180, 160, 0, 1)' if is_state('switch.garage_living_2_lights_right', 'on') else 'rgba(180, 160, 0, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
        - type: template
          tap_action:
            action: perform-action
            perform_action: script.toggle_both_lights
            target: {}
          icon: mdi:lightbulb-group
          entity: binary_sensor.both_living_room_lights
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(1, 151, 252, 1)' if is_state('binary_sensor.both_living_room_lights', 'on') else 'rgba(1, 151, 252, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
  btn2:
    card:
      type: custom:mushroom-chips-card
      chips:
        - type: template
          tap_action:
            action: toggle
          icon: mdi:fan
          entity: fan.skyfan_dc_fan
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(105, 180, 71, 1)' if is_state('fan.skyfan_dc_fan', 'on') else 'rgba(105, 180, 71, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
                {% if is_state('fan.skyfan_dc_fan', 'on')%}animation: spin 1s linear infinite{% endif %};
              }
  btn3:
    card:
      type: custom:mushroom-chips-card
      chips:
        - type: template
          tap_action:
            action: toggle
          icon: mdi:outdoor-lamp
          entity: switch.front_lights_left
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(180, 160, 0, 1)' if is_state('switch.front_lights_left', 'on') else 'rgba(180, 160, 0, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
        - type: template
          tap_action:
            action: toggle
          icon: mdi:door
          entity: switch.front_lights_center
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(6, 148, 148, 1)' if is_state('switch.front_lights_center', 'on') else 'rgba(6, 148, 148, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
        - type: template
          tap_action:
            action: toggle
          icon: mdi:door-sliding
          entity: switch.backyard_drop_lights_right
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(255, 0, 880, 1)' if is_state('switch.backyard_drop_lights_right', 'on') else 'rgba(255, 0, 880, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
  btn4:
    card:
      type: custom:mushroom-chips-card
      chips:
        - type: template
          tap_action:
            action: toggle
          icon: |
            [[[
              return states['cover.entrance_curtain'].state === 'open' ? 'mdi:blinds-vertical' : 'mdi:blinds-vertical-closed';
            ]]]
          entity: cover.entrance_curtain
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(187, 51, 255, 1)' if is_state('cover.entrance_curtain', 'open') else 'rgba(180, 160, 0, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
        - type: template
          tap_action:
            action: toggle
          icon: |
            [[[
              return states['cover.backyard_curtain'].state === 'open' ? 'mdi:blinds-vertical' : 'mdi:blinds-vertical-closed';
            ]]]
          entity: cover.backyard_curtain
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(187, 51, 255, 1)' if is_state('cover.backyard_curtain', 'open') else 'rgba(6, 148, 148, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
        - type: template
          tap_action:
            action: toggle
          icon: |
            [[[
              return states['cover.kitchen_curtain'].state === 'open' ? 'mdi:blinds-vertical' : 'mdi:blinds-vertical-closed';
            ]]]
          entity: cover.kitchen_curtain
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(187, 51, 255, 1)' if is_state('cover.kitchen_curtain', 'open') else 'rgba(255, 0, 880, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
  btn5:
    card:
      type: custom:mushroom-chips-card
      chips:
        - type: template
          tap_action:
            action: toggle
          icon: |
            [[[
              return states['cover.entrance_shutter'].state === 'open' ? 'mdi:window-shutter-open' : 'mdi:window-shutter';
            ]]]
          entity: cover.entrance_shutter
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(255, 0, 0, 1)' if is_state('cover.entrance_shutter', 'open') else 'rgba(180, 160, 0, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
        - type: template
          tap_action:
            action: toggle
          icon: |
            [[[
              return states['cover.backyard_shutter'].state === 'open' ? 'mdi:window-shutter-open' : 'mdi:window-shutter';
            ]]]
          entity: cover.backyard_shutter
          card_mod:
            style: |
              ha-card {
                --chip-background: {{'rgba(255, 0, 0, 1)' if is_state('cover.backyard_shutter', 'open') else 'rgba(6, 148, 148, 0.2)'}};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
        - type: template
          tap_action:
            action: toggle
          icon: |
            [[[
              return states['cover.kitchen_shutter'].state === 'open' ? 'mdi:window-shutter-open' : 'mdi:window-shutter';
            ]]]
          entity: cover.kitchen_shutter
          card_mod:
            style: |
              ha-card {
                --chip-background: {{ 'rgba(255, 0, 0, 1)' if is_state('cover.kitchen_shutter', 'open') else 'rgba(255, 0, 88, 0.2)' }};
                padding: 0.5px!important;
                border-radius: 100px!important;
              }
tap_action:
  action: navigate
  navigation_path: "#Living"
styles:
  grid:
    - grid-template-areas: >-
        "n St Wea1 btn1 btn2 btn3 btn4 btn5" "temp St Wea1 btn1 btn2 btn3 btn4
        btn5" "hum St Wea1 btn1 btn2 btn3 btn4 btn5" "ug St Wea1 btn1 btn2 btn3
        btn4 btn5" "T-voc St Wea1 btn1 btn2 btn3 btn4 btn5" "Co2 St Wea1 btn1
        btn2 btn3 btn4 btn5" "pres St Wea1 btn1 btn2 btn3 btn4 btn5" "i St Wea1
        btn1 btn2 btn3 btn4 btn5"
    - grid-template-columns: >-
        1fr min-content min-content min-content min-content min-content
        min-content min-content
    - grid-template-rows: >-
        min-content min-content min-content min-content min-content min-content
        min-content min-content 1fr
  card:
    - padding: 10px 8px 22px 10px
    - height: 200px
  custom_fields:
    temp:
      - justify-self: start
      - font-size: 12px
      - opacity: "0.7"
      - padding-top: 10px
    hum:
      - justify-self: start
      - font-size: 12px
      - opacity: "0.7"
    pres:
      - justify-self: start
      - font-size: 12px
      - opacity: "0.7"
    ug:
      - justify-self: start
      - font-size: 12px
      - opacity: "0.7"
    T-voc:
      - justify-self: start
      - font-size: 12px
      - opacity: "0.7"
    Co2:
      - justify-self: start
      - font-size: 12px
      - opacity: "0.7"
    St:
      - justify-content: start
      - position: absolute
      - width: 100px
      - height: 100px
      - left: 10px
      - top: 35px
    Wea1:
      - justify-content: end
      - align-self: start
      - padding-left: 2px
    btn1:
      - justify-content: end
      - align-self: start
      - padding-left: 2px
    btn2:
      - justify-content: end
      - align-self: start
      - padding-left: 2px
    btn3:
      - justify-content: end
      - align-self: start
      - padding-left: 2px
    btn4:
      - justify-content: end
      - align-self: start
      - padding-left: 2px
    btn5:
      - justify-content: end
      - align-self: start
      - padding-left: 2px
  name:
    - justify-self: start
    - align-self: start
    - font-size: 12px
    - font-weight: 500
    - color: grey
  img_cell:
    - justify-content: start
    - position: absolute
    - width: 80px
    - height: 80px
    - left: 0
    - bottom: 0
    - margin: 0 0 -10.5px -10.5px
    - background: |
        [[[
          return states['binary_sensor.living_presence_sensor_presence'].state === 'on' 
          ? 'linear-gradient(0deg, rgba(34,193,195,1) 0%, rgba(253,187,45,1) 100%)' 
          : 'rgba(255, 196, 126, 0.1)';
        ]]]
    - border-radius: 500px
  icon:
    - position: relative
    - width: 30.5px
    - color: grey
    - opacity: "0.6"

I believe it is because you are using a Mushroom Chips card. They are a whole different card to mod.

So does that mean not possible at all or just a pain?

I think switching to a template-chip card vs action will fix it

type: custom:mushroom-chips-card
chips:
  - type: template
    entity: weather.forecast_home
    tap_action:
            action: navigate
            navigation_path: "#Weather"
    icon: |
      {% set weather = states(config.entity) %}
      {% if weather == 'clear-night' %} mdi:weather-night 
      {% elif weather == 'cloudy' %} mdi:weather-cloudy 
      {% elif weather == 'fog' %} mdi:weather-fog
      {% elif weather == 'hail' %} mdi:weather-hail
      {% elif weather == 'lightning' %} mdi:weather-cloudy 
      {% elif weather == 'lightning-rainy' %} mdi:weather-lightning
      {% endif %}
    icon_color: |  
      {% set weather = states(config.entity) %}
      {% if weather == 'clear-night' %} red 
      {% elif weather == 'cloudy' %} green
      {% elif weather == 'fog' %} blue
      {% endif %}  
  - type: template
    entity: weather.forecast_home
    tap_action:
            action: navigate
            navigation_path: "#Weather"
    icon: |
      {% set weather = states(config.entity) %}
      {% if weather == 'clear-night' %} mdi:weather-night 
      {% elif weather == 'cloudy' %} mdi:weather-cloudy 
      {% elif weather == 'fog' %} mdi:weather-fog
      {% elif weather == 'hail' %} mdi:weather-hail
      {% elif weather == 'lightning' %} mdi:weather-cloudy 
      {% elif weather == 'lightning-rainy' %} mdi:weather-lightning
      {% endif %}
    icon_color: |  
      {% set weather = states(config.entity) %}
      {% if weather == 'clear-night' %} blue 
      {% elif weather == 'cloudy' %} green
      {% elif weather == 'fog' %} red
      {% endif %}   
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