Hello everyone. Can anyone tell me what happened? All my room cards have lost all their settings, and I canāt get them back. Can anyone give me examples of how to set up room cards now?
Yes, but you have a backup card, to ensure itās working like the old way. Up to you to rename your cards or to adapt your Card-mod for the new way of using itā¦
There have been some big, āadvancementsā or, āproblems,ā depending on your point of view. I spent two weeks updating 200+ Mushroom template cards because I didnāt want to go back to legacy. Then, 2025.10 slapped me in the face with more formatting, āadvancementsā without warning (surely, my fault).
I suspect any example posted today might be unusable in a week/month or two. So, I donāt expect many examples any time soon. With any luck, Iāll be proven wrong.
It should be really great around March, or April. Iām looking forward to it.
I used to add 4 badges to a mushroom template card. One of them through the UI and the other 3 through card mod.
I managed to fix 2 of the badges (the 1st 2 blocks in card mod below) by changing mushroom-shape-icon to ha-tile-icon, but the last badge is giving me a headache (the last block in card mod below). This used to be mushroom-shape-icon. Does anyone know?
It looks like something has changed again with version 25.10.
I have a question ā do you know how to use an if - else clause inside the .secondary section?
Hereās an example code below. Iād really appreciate your help if you could guide me.
Iāve previously asked in the mushroom card mod topic, but maybe here is better:
Is there any way to give an entity chip a ātap effectā? Right now I have a bunch of entity chips acting like a button to vacuum different sections of the house, but my wife indicated sheās missing the visual feedback that a button has been tapped. It would be great if there is some kind of yellow color or something to indicate the chip has been tapped.
I solved the issue ā though Iām not entirely sure how, since at first it didnāt react at all, but later it started working. By the way, I donāt have any major problems with the new template card anymore, aside from a few minor details. In fact, since everything is changing anyway, I decided to build a new dashboard from scratch. Iām still working on it, but Iāll share a small preview for now.
For me personally, everythingās fine until the next update. However, what really makes me sad is that on Mushroomās main page, thousands of people had learned and built great dashboards ā and now, about half of that page has basically become useless. New users could have created amazing things. Also, everyone keeps wondering, āEven if we fix it, what will change next?ā
Anyway, for now, Iām satisfied on my end. Thanks for your attention.
I also hope that Dimitry updates his highly valuable page to adapt to the new changes, so that people can continue to use it ā you and him have provided truly invaluable resources to the community.
Why on earth has it become so difficult to style a mushroom card?!? This is getting ridiculous to just make some relatively simple changes. Iām using AI to help with this as itās almost unfathomable to the average user. I am trying to make the text size larger on this card, but I canāt get to the bottom of it. anyone got any suggestions?
I would just use what works today i.e. legacy⦠Once people have worked out how to edit the tile based mushroom card, change over. Legacy is only a month or so old.
Itās not only the mushroom card. Nearly all cards are following different concepts to modify their CSS. I know only custom:button_card having a compareable simple style concept. It would be helpful if other cards would follow this example.