Agreedā¦ +1
Thanks a lotā¦ it workedā¦
Agreedā¦ +1
Thanks a lotā¦ it workedā¦
For Scent you could try something like this:
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:scent
icon_color: light-green
card_mod:
style:
mushroom-template-chip:nth-child(1)$: |
ha-icon {
animation: wave 6s infinite;
}
@keyframes wave {
50% {
transform: rotatey(180deg);
--color: rgb(var(--rgb-cyan));
}
}
I like my kettle boil animation:
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:kettle-steam
icon_color: red
card_mod:
style:
mushroom-template-chip:nth-child(1)$: |
ha-icon {
animation: boil 0.5s linear alternate infinite;
}
@keyframes boil {
0% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
10% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
20% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
30% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
40% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
50% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
60% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
70% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
80% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
90% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
100% { transform: translate({{ range(-20, 20) | random / 10 }}px, {{ range(-20, 20) | random / 10 }}px) rotate({{ range(-15, 15) | random }}deg); }
}
And this one is just for fun, so why not:
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:mushroom
icon_color: red
- type: template
icon: mdi:snail
icon_color: green
card_mod:
style:
mushroom-template-chip:nth-child(2)$: |
ha-icon {
animation: flip 1s ease-in-out infinite;
}
@keyframes flip {
0% {
transform: scaley(1.05);
}
50% {
transform: scaley(0.9);
}
}
.: |
mushroom-template-chip:nth-child(2) {
animation: slide 8s linear infinite;
}
@keyframes slide {
0% {
transform: translate(0px, 0px) rotateY(0deg);
}
50% {
transform: translate(100px, 0px) rotateY(0deg);
}
50.1% {
transform: translate(100px, 0px) rotateY(180deg);
}
100% {
transform: translate(0px, 0px) rotateY(180deg);
}
}
how can I change the icon color of the climate card?
with card-mod
Thanks
You can add transition: 0s;
to make the effect more responsive.
Is this what you wanted?
Mushroom Avatar/Picture Border:
type: custom:mushroom-template-card
primary: 'Mushroom '
picture: /local/mushroom_icon.png
card_mod:
style:
mushroom-shape-avatar$: |
.picture {
border: solid rgb(var(--rgb-green));
}
You can kind of do it like this.
Mushroom Chip Badge:
type: custom:mushroom-chips-card
chips:
- type: conditional
conditions:
- entity: group.all_windows
state: 'on'
chip:
type: template
icon: mdi:window-open
content: >-
{{ expand(states.group.all_windows) | selectattr( 'state', 'eq', 'on') |
list | count }}
entity: group.all_windows
icon_color: light-blue
tap_action:
action: none
- type: conditional
conditions:
- entity: group.all_lights
state: 'on'
chip:
type: template
icon: mdi:lightbulb
content: >-
{{ expand(states.group.all_lights) | selectattr( 'state', 'eq', 'on') |
list | count }}
entity: group.all_lights
icon_color: amber
tap_action:
action: none
card_mod:
style:
mushroom-conditional-chip:nth-child(1):
mushroom-template-chip$: |
span {
position: relative;
right: 6px;
top: -6px;
width: 0px;
font-size: 10px;
margin-right: -5px;
}
mushroom-conditional-chip:nth-child(2):
mushroom-template-chip$: |
span {
position: relative;
right: 6px;
top: -6px;
width: 0px;
font-size: 10px;
margin-right: -5px;
}
.: |
ha-card {
height: 36px !important;
}
Thanks @rhysb for all these animation examples. These are really useful.
There was one animation example from your earlier post.
type: custom:mushroom-template-card
icon: mdi:radiator
icon_color: red
primary: Radiator
secondary: It's HOT!
card_mod:
style:
mushroom-shape-icon$: |
ha-icon {
--icon-animation: clip 1s linear infinite;
}
@keyframes clip {
0% {
clip-path: inset(50% 0 0 0);
}
100% {
clip-path: inset(0 0 0 0);
}
}
.shape {
--shape-animation: ping 2s infinite;
}
@keyframes ping {
0% {
box-shadow: 0 0 0 0 rgba(var(--rgb-red), 0.7);
}
70% {
box-shadow: 0 0 0 10px transparent;
}
100% {
box-shadow: 0 0 0 0 transparent;
}
}
how can I apply this effect to a mushroom chip template card ?
Like this:
You can change the default colors of the Mushroom Climate Card like this:
type: custom:mushroom-climate-card
entity: climate.air_conditioner
show_temperature_control: true
collapsible_controls: false
hvac_modes:
- heat_cool
- heat
- cool
- dry
- fan_only
card_mod:
style: |
:host {
--mush-rgb-state-climate-auto: var(--rgb-green);
--mush-rgb-state-climate-cool: var(--rgb-blue);
--mush-rgb-state-climate-dry: var(--rgb-amber);
--mush-rgb-state-climate-fan-only: var(--rgb-teal);
--mush-rgb-state-climate-heat: var(--rgb-deep-orange);
--mush-rgb-state-climate-heat-cool: var(--rgb-green);
--mush-rgb-state-climate-idle: var(--rgb-grey);
--mush-rgb-state-climate-off: var(--rgb-disabled);
}
Ah, you can do that like this.
Mushroom Chip Ping animation:
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:mushroom
icon_color: red
card_mod:
style:
mushroom-template-chip:nth-child(1)$:
mushroom-chip$: |
ha-card {
animation: ping 2s ease-out infinite ;
}
@keyframes ping {
0% {
box-shadow: 0 0 5px 1px rgba(var(--rgb-red), 1);
}
100% {
box-shadow: 0 0 5px 10px rgba(var(--rgb-red), 0);
}
}
I choose to look on the bright side . Perhaps now we may get a bit of with our HA .
thank you so much @rhysb
You have really helped alot.
type: custom:mushroom-entity-card
entity: person.myhome
primary_info: none
secondary_info: none
layout: vertical
use_entity_picture: true
Kindly guide.
Perfect, thanks
Seriously, this is insane what you are doing in this thread!
And the animations are just awesome!
New room setup! Yesā¦ I canāt stopā¦
The base card is the climate card, all in idle now.
The rest are just the most used lights or covers
Other similar things
Code for one card
type: custom:stack-in-card
cards:
- type: custom:mushroom-climate-card
entity: climate.cameradalettoknx
icon: mdi:bed-double-outline
tap_action:
action: navigate
navigation_path: camere
hold_action:
action: more-info
multiline_secondary: true
card_mod:
style: |
:host {
--mush-rgb-state-climate-auto: var(--rgb-deep-purple);
--mush-rgb-state-climate-cool: var(--rgb-deep-purple);
--mush-rgb-state-climate-dry: var(--rgb-deep-purple);
--mush-rgb-state-climate-fan-only: var(--rgb-deep-purple);
--mush-rgb-state-climate-heat: var(--rgb-deep-purple);
--mush-rgb-state-climate-heat-cool: var(--rgb-deep-purple);
--mush-rgb-state-climate-idle: var(--rgb-gray);
--mush-rgb-state-climate-off: var(--rgb-deep-purple);
}
- type: custom:mushroom-chips-card
alignment: end
chips:
- type: light
entity: light.camera_da_letto_knx
content_info: none
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0;
}
- type: light
entity: light.lamp1_cloud_180911
content_info: none
icon: mdi:desk-lamp
tap_action:
action: toggle
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0;
}
- type: entity
entity: cover.camera_da_letto_tenda_alta_knx
content_info: none
tap_action:
action: more-info
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0;
}
Hi all! This thread is a goldmine!
I have a question about the āchipā (using a template). Iām trying to āaddā some information after the āstatusā on the entity in the card. But when I pick the āstatusā manually, itās not translated to the selected language. Is there a way to get the translated status in the template card as well? So it appears the same way as in the unmodified entity card. Here is an example with both cardsā¦
And the actual codeā¦
type: custom:mushroom-chips-card
chips:
- type: template
entity: vacuum.rupert
icon: mdi:robot-mower
content: >
{{ states('vacuum.rupert') }}
- type: entity
entity: vacuum.rupert
content_info: state
alignment: center
Thank you!
This is my favourite visualisation of a button press:
card_mod:
style: |
ha-card:active {
transform: scale(1.1);
transition: 0s;
}
A nice subtle āpopā that makes it much more obvious youāve activated an action, especially on a device with no haptics. Iād really like an option on cards for something like this. Thanks again @rhysb!
The box-shadow animation for Mushroom Card is different for icon and picture.
Picture:
type: custom:mushroom-entity-card
entity: person.rhys
icon_type: entity-picture
card_mod:
style:
mushroom-shape-avatar$: |
.picture {
animation: ping 2s infinite;
}
@keyframes ping {
0% {
box-shadow: 0 0 5px 1px rgba(var(--rgb-green), 0.7);
}
100% {
box-shadow: 0 0 5px 15px transparent;
}
}
Icon:
type: custom:mushroom-entity-card
entity: person.rhys
icon: mdi:face-man
card_mod:
style:
mushroom-shape-icon$: |
.shape {
--shape-animation: ping 2s infinite;
}
@keyframes ping {
0% {
box-shadow: 0 0 5px 1px rgba(var(--rgb-blue), 0.7);
}
100% {
box-shadow: 0 0 5px 15px transparent;
}
}