Many thanks. That was the trick Appreciated
Toying with Mushroom cards this evening (which are excellent, by the way), and Iām wondering if thereās an easy way to set up some lighting cards similar to the native āentitiesā card - basically, Iād like a similar ātoggle all on/offā for all mushroom lights grid. I suppose I could add a toggle to the top as a separate entity but wondered how others were doing this.
I am just using a chip on some pages or an entity card on other pages, and using the action to initiate the lights_off service. Basically just creating a button where you want it to be the all off button. You can pick rooms , specific lights to turn off, or in my case, after some advice above, I created a script that I can turn all off, and exclude a few if needed.
Thinking something like a vertical stack, put a chip at the top as an all off, then a grid for your light buttons below.
I finally have a working solution - no idea if itās optimal, but working is good enough for me. Hopefully this helps you, or other people trying to achieve the same thing. If anyone can improve how this is done, Iād be keen to know!
Firstly I defined a new template sensor in my config:
- platform: template
sensors:
kitchen_temperature:
friendly_name: Kitchen Temperature
unit_of_measurement: 'degrees'
value_template: "Kitchen ({{ state_attr('climate.wiser_kitchen', 'current_temperature') }} Ā°C)"
Note that I added the room name and Ā°C here as it was easier than figuring out how Iād add it into the JavaScript below.
I then used the Config Template Card to use this template sensor in the Mushroom Light Card name field. The below code shows the relevant parts of my switch state code (which is the card I was using to test this) but the critical part is ${states[āsensor.kitchen_temperatureā].state}
type: custom:config-template-card
entities:
- sensor.kitchen_temperature
- light.kitchen_lights
card:
type: custom:state-switch
entity: input_select.light_menu_select
states:
Downstairs:
type: grid
columns: 2
square: false
cards:
- type: custom:mushroom-light-card
entity: light.kitchen_lights
name: ${states['sensor.kitchen_temperature'].state}
icon: mdi:knife
fill_container: false
hide_state: true
use_light_color: true
show_brightness_control: true
show_color_temp_control: true
show_color_control: false
collapsible_controls: true
hold_action:
action: navigate
navigation_path: kitchen
layout: vertical
That gives me exactly what I wanted, and I just need to replicate this for other rooms.
Can you explain what you mean by a ātemplate chipā? A template card setup to show a chip? Iām familiar with template cards and chip cards but I canāt seem to get the actual chip cards to show different icon colours based on a template and the template card shows much larger than the chips.
type: horizontal-stack
cards:
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: binary_sensor.front_door_lock_contact
name: Front
use_entity_picture: false
content_info: name
- type: entity
entity: binary_sensor.garage_interior_door_lock_contact
use_entity_picture: false
name: Garage
content_info: name
icon_color: |
{% set state=states('binary_sensor.garage_interior_door_lock_contact')%}
{% if state=='on' %}green
{% elif state=='off' %}red
{% endif %}
alignment: center
type: horizontal-stack
cards:
- type: custom:mushroom-template-card
primary: Front
secondary: ''
icon: |-
{% set state=states('binary_sensor.front_door_lock_contact') %}
{% if state=='on' %}mdi:lock-open
{% elif state=='off' %}mdi:lock
{% endif %}
icon_color: |-
{% set state=states('binary_sensor.front_door_lock_contact') %}
{% if state=='on' %}green
{% elif state=='off' %}red
{% endif %}
fill_container: false
entity: binary_sensor.front_door_lock_contact
- type: custom:mushroom-template-card
primary: Garage
secondary: ''
icon: |-
{% set state=states('binary_sensor.garage_interior_door_lock_contact') %}
{% if state=='on' %}mdi:lock-open
{% elif state=='off' %}mdi:lock
{% endif %}
icon_color: |-
{% set state=states('binary_sensor.garage_interior_door_lock_contact') %}
{% if state=='on' %}green
{% elif state=='off' %}red
{% endif %}
fill_container: false
entity: binary_sensor.garage_interior_door_lock_contact
Never mind, stupid mistake on my part I now see the different sub-types of chip cards in the UI editor. Not used to having that level of control in the UI
This would be really cool, Iām looking forward to it, thanks for your great work.
Where did you find this? Looking to integrate some parts on my own dashboard.
Are you willing to share your setup?
I canāt see the media card. I have:
- Home Assistant Core 2022.5.3
- Home Assistant Supervisor 2022.05.0
- Home Assistant OS 7.6
- Mushroom v1.8.0
The cards I can see are:
- Alarm Control Panel
- Chips
- Cover
- Entity
- Fan
- Light
- Person
- Template
- Title
- Update
Any ideas?
Tried Chrome instead of Safari and all good - I have refreshed the browser in Safari etc
I was hoping this was it feat(theme): add theme variables option by piitaya Ā· Pull Request #423 Ā· piitaya/lovelace-mushroom Ā· GitHub
hey all, I cannot find out how to do this anywhere unless I use custom:button-card
but prefer mushroom cards, I want to change the size of the icons but it just eludes me, Iāve tried card_mod
with styles but am just lost the size is fine on mobiles but on the tablets itās just a bit tool small especially if you need reading glasses with me
Does anyone know if itās possible to use card mod to change the font colour of the template chip? - Iāve been playing around for the last hour or so with no luck at all!
Iād like to apply a color based on the sensor value which I have the logic for, but canāt figure out the right card mod styling to apply.
Looking to change font colors as well and havenāt been able to do so yet, so Iāll be following thisā¦
Hereās how I did it with the Chips template:
card_mod: null
style: |
ha-card {
background: rgb(33, 150, 243);
}
:host {
--primary-text-color: white;
}
Thanks works perfectly
@Turbo4door - If it helps this is how Iāve just done it based on what mode my heating system is in, using Dans tip from above:
:host {
--primary-text-color: {% if is_state_attr("climate.wiser_living_room", "is_boosted", true) -%} red
{% elif is_state_attr("climate.wiser_living_room", "is_heating", true) -%} #FF9800
{% endif %};
}
Thanks for that great work. I really love these cards. With the light cards i have a small problem.
If i try to control one of my Philips Hue lights it works in general. But i am missing the saturation level. I am able to control the bightness, the color, the temprature, but not the saturation level. Ich i use the standard lovelace light card in the color wheels the saturation level is there.
Do i miss something or is saturation really not available?
How disable vibro feedback on mobile?