Faecon
(Jo)
January 17, 2024, 4:04pm
9651
- type: vertical-stack
cards:
- type: custom:mushroom-template-card
primary: Ventilatorsnelheid
icon: mdi:fan
icon_color: >
{% if states("climate.eetplaats") == 'off' %}
[84, 84, 84]
{% if state_attr("climate.eetplaats",'fan_mode') == '1' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '2' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '3' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '4' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '5' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == 'silence' %}
[102, 102, 255]
{% else %}
[84, 84, 84]
{% endif %}
If the first state is off, i want the icon 84,84,84. If not I want the other state attribute options. How do I do that ?
Faecon
(Jo)
January 17, 2024, 4:28pm
9652
{% if states("climate.eetplaats") == 'off' %}
[84, 84, 84]
{% else %}
{% if state_attr("climate.eetplaats",'fan_mode') == '1' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '2' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '3' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '4' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '5' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == 'silence' %}
[102, 102, 255]
{% else %}
[84, 84, 84]
{% endif %}
{% endif %}
was the solution
r_anand
(R Anand)
January 17, 2024, 6:49pm
9653
LiQuid_cOOled:
margin-top: 10px;
Thanks for that, the ha-card style on custom:mushroom-chips-card worked
I guess I was trying with the wrong margin.
Thanks again.
1 Like
instead of a nested if you could also just do:
icon_color: >
{% if states("climate.eetplaats") == 'off' %}
[84, 84, 84]
{% elif state_attr("climate.eetplaats",'fan_mode') == '1' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '2' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '3' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '4' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == '5' %}
[200, 62, 77]
{% elif state_attr("climate.eetplaats",'fan_mode') == 'silence' %}
[102, 102, 255]
{% else %}
[84, 84, 84]
{% endif %}
FilipeOS
(Filipe Os)
January 17, 2024, 8:33pm
9655
Hi guys,
I see so many amazing things here that I donāt know what to do heheh.
I need your help.
How can i delete the icon in this chip? Since to remove the % I need to create a new sensorā¦ I think
I want to show the timer, when itās enabled on the same column, bellow the humidity but it have so much padding this chip and timerā¦ possible? Some advise please?
type: custom:stack-in-card
mode: vertical
keep:
margin: false
card_mod:
style: |
ha-card {
overflow: visible !important;
}
cards:
- type: custom:stack-in-card
mode: horizontal
cards:
- type: thermostat
entity: climate.living_room_ac
features:
- style: icons
hvac_modes:
- cool
- 'off'
- heat
- heat_cool
type: climate-hvac-modes
show_current_as_primary: true
card_mod:
style: |
ha-card {
border: none;
border-right: 1px solid #333;
}
- type: thermostat
features:
- style: icons
hvac_modes:
- cool
- 'off'
- heat
- heat_cool
type: climate-hvac-modes
entity: climate.office_ac
show_current_as_primary: true
card_mod:
style: |
ha-card {
border: none;
}
card_mod:
style: |
ha-card {
border: none;
margin-bottom: none !important
}
- type: custom:layout-card
layout_type: custom:grid-layout
layout:
grid-template-columns: 20% 30% 20% 30%
margin: 0px 0px 0px 0px
cards:
- type: custom:layout-card
layout_type: custom:grid-layout
layout:
grid-template-columns: 100%
margin: 0px 0px 0px 0px
cards:
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: sensor.living_room_ac_relative_humidity_measurement
alignment: center
card_mod:
style: |
ha-card {
--chip-padding: 0 !important;
--chip-border-width: 0 !important;
--chip-height: 44px;
}
- type: custom:timer-bar-card
entity: timer.living_room_ac_timer
layout: full_row
text: null
text_width: 0px
bar_height: 3px
bar_background: '#fff'
bar_foreground: '#ffc107'
bar_radius: 3px
icon: mdi:progress-clock
- type: custom:mushroom-select-card
entity: input_select.living_room_ac_select
icon: mdi:progress-clock
name: Living Room AC Timer
primary_info: none
secondary_info: none
icon_type: none
card_mod:
style: |
ha-card {
border: none;
}
.type-custom-mushroom-select-card {
padding: 0 10px 0 0;
}
- type: custom:layout-card
layout_type: custom:grid-layout
layout:
grid-template-columns: 100%
margin: 0px 0px 0px 0px
cards:
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: sensor.office_ac_relative_humidity_measurement
alignment: center
card_mod:
style: |
ha-card {
--chip-padding: 0 !important;
--chip-border-width: 0 !important;
--chip-height: 44px;
}
- type: custom:timer-bar-card
entity: timer.office_ac_timer
layout: full_row
text: null
text_width: 0px
bar_height: 3px
bar_background: '#fff'
bar_foreground: '#ffc107'
bar_radius: 3px
icon: mdi:progress-clock
- type: custom:mushroom-select-card
entity: input_select.office_ac_select
icon: mdi:progress-clock
name: Office AC Timer
primary_info: none
secondary_info: none
icon_type: none
card_mod:
style: |
ha-card {
border: none;
}
.type-custom-mushroom-select-card {
padding: 0 10px 0 0;
}
jkseamons
(Jkseamons)
January 18, 2024, 12:43am
9656
This was the solution! Thank you much @SmartNorman . I had modified this from @dimitri.landerloos code mushroom inspired battery card , but was never able to get that part of the code working.
metec
January 18, 2024, 12:47am
9657
When I add a style using card mod to the chips card it gets automatically erased next time I edit the card, is this a known issue?
This is the code in the raw editor:
- type: custom:mushroom-chips-card
card_mod:
style: |-
ha-card {
margin-top: -20px;
margin-bottom: -10px;
}
chips:
- type: conditional
conditions: []
chip:
type: entity
entity: sensor.iphone_steps
content_info: state
card_mod:
style: |
ha-card {
box-shadow: none !important;
}
If I edit this card in the dashboard, it shows this code:
type: custom:mushroom-chips-card
chips:
- type: conditional
conditions: []
chip:
type: entity
entity: sensor.iphone_steps
content_info: state
card_mod:
style: |
ha-card {
box-shadow: none !important;
}
alignment: center
If I save it now, it will wipe the card mod properties. It only seems to happen with chip cards. Is there a way to avoid this?
jkseamons
(Jkseamons)
January 18, 2024, 12:52am
9658
Yes, appreciate the clarification. I had noticed the duplicate lines and made the needed changes.
Faecon
(Jo)
January 18, 2024, 7:53am
9660
I think I have to nest it. Because if the entity is offline, the last active attribute stays active.
Mar1us
(Mar1us)
January 18, 2024, 8:14am
9661
one other question. Is there a way to use a template sensor with color code to use as icon color?
monsivar
(Mons-Ivar)
January 18, 2024, 9:42am
9662
Help.
The color og secondary text color is not responding to the template
type: custom:mushroom-template-card
primary: Bad
secondary: |-
{{states ('sensor.sensor_bad_1_etg_temperature')}}Ā°C
-
{{states ('sensor.sensor_bad_1_etg_humidity')}}%
icon: mdi:bathtub
entity: switch.double_switch_2_current_value
icon_color: |-
{% if is_state('switch.double_switch_2_current_value', 'on')%}
orange
{% else %}
blue
{% endif %}
badge_icon: mdi:fan
badge_color: |-
{% if is_state('switch.double_switch_2_current_value', 'on')%}
blue
{% endif %}
layout: vertical
tap_action:
action: navigate
navigation_path: /lovelace/bad
hold_action:
action: toggle
fill_container: true
card_mod:
style: |
mushroom-badge-icon {
{% if is_state('switch.double_switch_2_current_value_2', 'on')%}
animation: spin 1s linear infinite;
{% else %}
display: none;
{% endif %}
}
ha-state-icon {
--icon-symbol-size: 30px;
}
secondary-text-color {
{% if is_state('climate.floor_thermostat', 'heat') %}
red
{% elif is_state('climate.floor_thermostat', 'off') %}
#03A9F4
{% else %}
#6c6c75
{% endif %}
}
I respect your time @dimitri.landerloos , hope youāre able to help me out some day.
Or @LiQuid_cOOled eventually?
Many thanks and have a great day!
There is a lot going on with your card mod. Play around with this and weāll go from there.
card_mod:
style: |
mushroom-badge-icon {
animation: spin 750ms linear infinite;
}
ha-card {
--icon-symbol-size: 10px;
{% if is_state('climate.floor_thermostat', 'heat') %}
--secondary-text-color: blue !important;
--primary-text-color: green !important;
{% else %}
--secondary-text-color: red !important;
--primary-text-color: yellow !important;
{% endif %}
--icon-symbol-size: 10px;
}
We can consolidate the code, but check out @dimitri.landerloos guide about .: |
and animations.
1 Like
Lewis_gio
(Lewis)
January 18, 2024, 1:03pm
9665
Hi everyone, Iām going crazy, I canāt get this animation to work, please help me. Thank you.
type: custom:mushroom-template-card
icon: mdi:radiator
icon_color: '{{ ''red'' if states(''sensor.casa_delle_fate_riscaldamento'') | float > 1 }}'
primary: null
secondary: '{{states(''sensor.termosifoni_temperature'') + ''%'' }}'
card_mod:
style: |
ha-state-icon {
{% if is_state('sensor.casa_delle_fate_riscaldamento') | float > 1 }
--card-mod-icon: mdi:radiator-off
{% else %}
--card-mod-icon: mdi:bulb;
animation: clip 1.5s linear infinite;
{% endif %};
}
@keyframes clip {
0% { clip-path: inset(50% 0 0 0); }
100% { clip-path: inset(0 0 0 0); }
}
mushroom-shape-icon {
--shape-color: transparent !important;
}
mushroom-badge-icon {
visibility: hidden;
}
Sorry to tell you this - its really annoying when its something simple, but you are just missing a %
at the end of your if statement:
{% if is_state('sensor.casa_delle_fate_riscaldamento') | float > 1 %}
Lewis_gio
(Lewis)
January 18, 2024, 2:08pm
9667
I donāt believe it!!! Iām stupid, really stupid!!! Thank you very much, sorry if I wasted your time
1 Like
Never any need to apologise
1 Like
monsivar
(Mons-Ivar)
January 18, 2024, 3:36pm
9670
And if i want an other badge showing up on left side with this template:
{% if is_state(āclimate.floor_thermostatā, āheatā) %}
How is that?
(tried an other 2 badge code, but i did not get it to work
type: custom:mushroom-template-card
primary: Bad
secondary: |-
{{states ('sensor.sensor_bad_1_etg_temperature')}}Ā°C
-
{{states ('sensor.sensor_bad_1_etg_humidity')}}%
icon: mdi:bathtub
entity: switch.double_switch_2_current_value
icon_color: |-
{% if is_state('switch.double_switch_2_current_value', 'on')%}
orange
{% endif %}
badge_icon: |-
mdi:fan
badge_color: |-
{% if is_state('switch.double_switch_2_current_value', 'on')%}
blue
{% endif %}
layout: vertical
tap_action:
action: navigate
navigation_path: /lovelace/bad
hold_action:
action: toggle
fill_container: true
card_mod:
style: |
mushroom-badge-icon {
{% if is_state('switch.double_switch_2_current_value', 'on')%}
animation: spin 1s linear infinite;
{% else %}
display: none;
{% endif %}
}
Halover99
(HAlover)
January 18, 2024, 3:44pm
9671
dimitri.landerloos:
lly you want to index the states, but you dont want to iterate over them to achieve your colors. i think you would need to do something via your theme if that is the case, but since i dont use themes much i am not sure if its possbible to set a color based on state via theme.
sorry i donāt undestand your response.
i would like that the text scrolling automatically without overlapping with primary field
you probably dont understand because that reply isnt to you