Mushroom Cards Card Mod Styling/Config Guide

Hi guys :wave:
I have this interesting problem… I would like to animate a chip card with the condition.
If I write the script like this, the icon is displayed when “input_boolean.vd_test” is turned on, but the animation does not work :frowning:

type: custom:mushroom-chips-card
chips:
  - type: conditional
    conditions:
      - condition: state
        entity: input_boolean.vd_test
        state: 'on'
    chip:
      type: template
      tap_action:
        action: toggle
      entity: input_boolean.vd_test
      icon: mdi:test-tube
      icon_color: red
card_mod:
  style:
    mushroom-conditional-chip:nth-child(1):
      mushroom-template-chip$: |
        ha-state-icon {
          animation: pulse 2s ease-in-out infinite;
        }

But when I create a classic “custom:mushroom-template-card” the animation works normally :exploding_head:

type: custom:mushroom-template-card
icon: mdi:pulse
icon_color: accent
primary: ''
secondary: Aktivita domácnosti
card_mod:
  style: |
    ha-state-icon {
      animation: pulse 2s ease-in-out infinite;
    }
    ha-card {
     border: unset;
     background: unset;
     padding-left: 0px !important;     
     {

Does anyone know where the problem might be? :ok_man: :speak_no_evil:
I am redesigning a mobile dashboard and would like to display chip cards based on conditions. Of course animated icons :smiley:

hamobile

For example, if the washing machine is on, show the icon and animate it.

Thank you in advance for any help! :clap:

@dimitri.landerloos , i tried this card mod code. the static boder line works. the animated border does not work on this card.

im trying to show the border when there is motion, for now the border stays ad all time. Can you pherhaps point me in the right direction?
the code:

show_state: false
show_name: false
camera_view: live
type: picture-entity
entity: camera.oprit
camera_image: camera.oprit
aspect_ratio: 16x9
card_mod:
  style: |
    ha-card {
      -- if (binary_sensor.motion_sensor_inloopkast_occupancy == 'on') return; 
      border: 2.5px outset red
    }

the output:


the red border is there all the time.

Hi Jeroen,

  1. Your question has nothing to do with mushroom cards. This topic can only really help you with that.
  2. What you seem to be applying is not yaml or css.

A yaml template controlling whether the border should be shown or not would be something like this:

type: custom:mushroom-template-card
icon: mdi:test-tube
card_mod:
  style: |
    ha-card {
      {% if states('binary_sensor.hallway_motion_sensor_occupancy') == 'on' %}
        border: red outset 2px !important;
      {% endif %}
    }

You can only mix yaml templates with the CSS in card mod. Nothing else. Any state output of the yaml template is rendered as is in the CSS btw.

Thx @dimitri.landerloos

point 1, youre right! i have a lot of mushroom card, and this is I think the only not mushroom card, found youre ‘card mod’ guide
and i toughed i will ask… you never no.

but , it is working now wiht youre code! So thank you verry much.

I have the same problem, I think chips don’t support animation icons.

Not true. But there does seem to be an issue with the built in animations:

I see you pointed out to at some keyframes, I tried the dishwasher etc, they have already keyframes.

On an entity card they work, when I take a chips card it won’t work.

Show me what you have tried. I have multiple chip animations.

Examples:
SmartSelect_20231116_184601_Home Assistant

On a entity card its working code:

type: custom:mushroom-template-card
icon: mdi:dishwasher
icon_color: '{{ ''blue'' if is_state(''binary_sensor.vaatwasser_status'', ''on'') }}'
primary: ''
card_mod:
  style:
    mushroom-shape-icon$: |
      ha-icon {
        {{ '--icon-animation: bounce 1.5s ease-in-out infinite, wash 1s ease-in-out infinite;' if is_state('binary_sensor.vaatwasser_status', 'on') }}
        transform-origin: 50% 75%;
      }
      @keyframes bounce {
        0%, 20%, 50%, 80%, 100% {transform: translateY(0); } 
        40% { transform: translateY(-1.2px) rotate(5deg); } 
        60% { transform: translateY(-1.1px) rotate(-4deg); } 
      } 
      @keyframes wash {
        50%  { clip-path: polygon(0 0, 0 100%, 35% 100%, 36% 74%, 31% 43%, 61% 40%, 71% 69%, 62% 78%, 36% 73%, 35% 100%, 100% 100%, 100% 0); }
      }

on a chip card not, code

type: custom:mushroom-chips-card
chips:
  - type: template
    icon: mdi:dishwasher
    icon_color: |-
      {% if is_state('binary_sensor.vaatwasser_status', 'on') %}
        blue
      {%endif%}
    card_mod:
      style:
        mushroom-shape-icon$: |
          ha-icon {
            {{ '--icon-animation: bounce 1.5s ease-in-out infinite, wash 1s ease-in-out infinite;' if is_state('binary_sensor.vaatwasser_status', 'on') }}
            transform-origin: 50% 75%;
          }
          @keyframes bounce {
            0%, 20%, 50%, 80%, 100% {transform: translateY(0); } 
            40% { transform: translateY(-1.2px) rotate(5deg); } 
            60% { transform: translateY(-1.1px) rotate(-4deg); } 
          } 
          @keyframes wash {
            50%  { clip-path: polygon(0 0, 0 100%, 35% 100%, 36% 74%, 31% 43%, 61% 40%, 71% 69%, 62% 78%, 36% 73%, 35% 100%, 100% 100%, 100% 0); }
          }
  1. Not how you apply almost anything to the chips. You can only do things to the background of the chip by targeting the chip directly like this.

  2. You are using an old animation. I have updated those animations from Rhysb. Its in the first post in the topic.

Do it like this instead.

Code
type: custom:mushroom-chips-card
chips:
  - type: template
    icon: mdi:dishwasher
    icon_color: |-
      {% if is_state('binary_sensor.vaatwasser_status', 'on') %}
        blue
      {%endif%}
card_mod:
  style:
    mushroom-template-chip:nth-child(1)$: |
      ha-state-icon {
        {{ 'animation: bounce 1.5s ease-in-out infinite, wash 1s ease-in-out infinite;' if is_state('binary_sensor.vaatwasser_status', 'on') }}
        transform-origin: 50% 75%;
      }
      @keyframes bounce {
        0%, 20%, 50%, 80%, 100% {transform: translateY(0); } 
        40% { transform: translateY(-1.2px) rotate(5deg); } 
        60% { transform: translateY(-1.1px) rotate(-4deg); } 
      } 
      @keyframes wash {
        50%  { clip-path: polygon(0 0, 0 100%, 35% 100%, 36% 74%, 31% 43%, 61% 40%, 71% 69%, 62% 78%, 36% 73%, 35% 100%, 100% 100%, 100% 0); }
      }

I dont mean this in any rude way or with any slight, but it does not feel like you have actually read any of these posts? There is a specific chip section even with animation examples for both the background and icon of the chips…

Also just to add that there is no way that your first card animation works either unless you are using a version of mushroom from at least 6 months ago.

For your template card it would be like this:

Code
type: custom:mushroom-template-card
icon: mdi:dishwasher
icon_color: '{{ ''blue'' if is_state(''binary_sensor.vaatwasser_status'', ''on'') }}'
primary: ''
card_mod:
  style: |
    ha-state-icon {
      {{ 'animation: bounce 1.5s ease-in-out infinite, wash 1s ease-in-out infinite;' if is_state('binary_sensor.vaatwasser_status', 'on') }}
      transform-origin: 50% 75%;
    }
    @keyframes bounce {
      0%, 20%, 50%, 80%, 100% {transform: translateY(0); } 
      40% { transform: translateY(-1.2px) rotate(5deg); } 
      60% { transform: translateY(-1.1px) rotate(-4deg); } 
    } 
    @keyframes wash {
      50%  { clip-path: polygon(0 0, 0 100%, 35% 100%, 36% 74%, 31% 43%, 61% 40%, 71% 69%, 62% 78%, 36% 73%, 35% 100%, 100% 100%, 100% 0); }
    }
1 Like

thx for youre reply,
i did try to find &search some info before i ask something.

the code for the chip is not working for me, i get the coler etc. but not the animation.

And the new code that you showd me for the entity card… strange… but not working, while my ’ old’ code of the animation is working

What version of mushroom - card mod - etc are you using?

card mod: 3.2.2
mushroom: 2.6.3

both have update’s, i will make a back-up, update both, and try again.

That will be why. Both outdated. Get ready for all your existing mushroom animations breaking and needing an update.

Dont forget to manually clear your cache from browser/app after any card mod update.

oke, i have update card mod + mushroom, youre code for the chips is working now! thx.

i will search for the post about the new animation codes

1 Like

Here you go :slight_smile:

It worked out! ( for the most part) only the dryer animation won’t work :upside_down_face: the rest I changed like you said.

For the moment I have the dishwasher animation on the dryer…. Fine by me :stuck_out_tongue_closed_eyes:.

Thank you for the patience and the guiding,

1 Like

If you want to show the dryer i can help :slight_smile:

Maybe tomorrow, the pc is off for today :sweat_smile:.
I took a look in the 5 part post of you, I saw a 2de update wasmachine animation, but not for the dryer.

I will take a look tomorrow.

edit:
got the dryer working now, maby a typo… don’t know

type: custom:mushroom-chips-card
chips:
  - type: template
    icon: mdi:tumble-dryer
    icon_color: |-
      {% if is_state('binary_sensor.droger_status', 'on') %}
        teal
      {%endif%}
card_mod:
  style:
    mushroom-template-chip:nth-child(1)$: |
      ha-state-icon {
        {{ 'animation: shake 400ms ease-in-out infinite, drum 1s infinite;' if is_state('binary_sensor.droger_status', 'on') }}
        transform-origin: 50% 65%;
      }
      @keyframes shake {
        0%, 100% { transform: rotate(4deg); }
        50%  { transform: rotate(-4deg); }
      }
      @keyframes drum {
        50%  { clip-path: polygon(0 0, 0 100%, 35% 100%, 36% 74%, 31% 43%, 61% 40%, 71% 69%, 62% 78%, 36% 73%, 35% 100%, 100% 100%, 100% 0); }
      }
1 Like

Can anyone help me with scrolling text on a mushroom template card. I have got the whole text scrolling but ideally i only want the secondary information to scroll. Also when i add the cards next to each other the text gets shorterned with … Is there a way to expand this to scroll all the text?

card_mod:
  style: |
    mushroom-state-info {
        {{ 'animation: my-animation 15s linear infinite;' if is_state('media_player.front_room_tv_2', 'on') }}
        transform-origin: 0% 100%;
     }
     @keyframes my-animation {
        0%, 100% { transform: translateX(30%); }
        50%  { transform: translateX(0%); }
     }

Example card at bottom + when in horizontal stack above