Hassio
(Hassio)
March 14, 2024, 11:49am
550
I saw this video , where someone made a sticky menu at the bottom of the screen.
Is this possible for a chipcard, to make en sticky menu at the bottom?
type: custom:mushroom-chips-card
chips:
- type: template
tap_action:
action: navigate
navigation_path: ''
icon: mdi:home
content: test1
- type: template
tap_action:
action: navigate
navigation_path: ''
icon: mdi:bed
content: test2
- type: template
icon: mdi:human-baby-changing-table
content: test3
iona
March 14, 2024, 4:06pm
551
@LiQuid_cOOled Sorry to nudge, any ideas? thanks
Is this what you are looking for?
Spacing will need adjusted.
type: vertical-stack
cards:
- type: custom:layout-card
layout_type: custom:grid-layout
layout:
grid-template-columns: 1fr 1fr
margin: 4px 4px 4px 4px;
cards:
- type: custom:mushroom-title-card
title: ''
subtitle: Family
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: person.jay673
content_info: none
use_entity_picture: true
card_mod:
style: |
/* Color border around avatar to show person status */
ha-card {
--chip-background:
{% if is_state(config.entity, ['home', 'not_home', 'unknown']) %}
rgb(var(--rgb-state-person-{{ states(config.entity) | replace('_', '-') }} ))
{% else %}
rgb(var(--rgb-state-person-zone))
{% endif %};
}
/* Slightly enlarge & bring to front on hover */
ha-card:hover {
transform: scale(1.2);
transform-origin: top center;
z-index: 1;
transition: all 1s;
}
ha-card:after {
content: "name";
position: absolute;
display: flex;
justify-content: center;
align-items: center;
background: transparent;
color: grey;
font-weight: bolder;
border-radius: 15px 15px 15px 15px;
top: 40px;
left: 2px;
width: 30px;
height: 11px;
font-size: 8px;
}
- type: entity
entity: person.jay673
content_info: none
use_entity_picture: true
card_mod:
style: |
/* Color border around avatar to show person status */
ha-card {
--chip-background:
{% if is_state(config.entity, ['home', 'not_home', 'unknown']) %}
rgb(var(--rgb-state-person-{{ states(config.entity) | replace('_', '-') }} ))
{% else %}
rgb(var(--rgb-state-person-zone))
{% endif %};
}
/* Slightly enlarge & bring to front on hover */
ha-card:hover {
transform: scale(1.2);
transform-origin: top center;
z-index: 1;
transition: all 1s;
}
ha-card:after {
content: "name";
position: absolute;
display: flex;
justify-content: center;
align-items: center;
background: transparent;
color: grey;
font-weight: bolder;
border-radius: 15px 15px 15px 15px;
top: 40px;
left: 2px;
width: 30px;
height: 11px;
font-size: 8px;
}
- type: entity
entity: person.jay673
content_info: none
use_entity_picture: true
card_mod:
style: |
/* Color border around avatar to show person status */
ha-card {
--chip-background:
{% if is_state(config.entity, ['home', 'not_home', 'unknown']) %}
rgb(var(--rgb-state-person-{{ states(config.entity) | replace('_', '-') }} ))
{% else %}
rgb(var(--rgb-state-person-zone))
{% endif %};
}
/* Slightly enlarge & bring to front on hover */
ha-card:hover {
transform: scale(1.2);
transform-origin: top center;
z-index: 1;
transition: all 1s;
}
ha-card:after {
content: "name";
position: absolute;
display: flex;
justify-content: center;
align-items: center;
background: transparent;
color: grey;
font-weight: bolder;
border-radius: 15px 15px 15px 15px;
top: 40px;
left: 2px;
width: 30px;
height: 11px;
font-size: 8px;
}
alignment: end
card_mod:
style: |
ha-card {
/* Overlap avatar Chips */
--chip-spacing: calc(-1 * var(--mush-chip-spacing, 8px));
/* Set size of border around Chips */
--chip-avatar-padding: 2px;
/* Reduce width to fit Chips & allow max space for weather */
width: fit-content;
transition: all 0s;
}
- type: custom:layout-card
layout_type: custom:grid-layout
layout:
grid-template-columns: 1fr 1fr
margin: -14px 4px 4px 0px;
cards:
- type: custom:mushroom-title-card
title: ''
subtitle: Rooms
- type: custom:mushroom-entity-card
entity: light.pc_spot
title: ''
subtitle: Rooms
card_mod:
style: |
ha-card {
background: none;
Mrdjg
(Mrdjg)
March 15, 2024, 8:25am
553
Thanks, that works perfectly. One more question - how do I change the icon for each button?
filikun
(Filikun)
March 15, 2024, 10:08am
554
Some variables have changed it seems.
mushroom-state-info$: |
.container {
--primary-text-color: blue;
--secondary-text-color: orange;
}
should be
mushroom-state-info $: |
.container {
--card-primary-color: red;
--card-secondary-color: red;
}
[Bug]: primary-text-color no longer working? · Issue #1355 · piitaya/lovelace-mushroom (github.com)
1 Like
Hello,
thank you for your help. Yes, I want to have the follow color situation:
If the windows is closed, the shape background should be transparent. If the window is open, the shape background color should change to red.
The icon color change is already working related to the status of the window.
Further, the color of the control buttons should always be “white”. Actually. the color of the control button is also changing related to the status. I can’t fix this color to “white” always.
Thank you very much for your support.
type: horizontal-stack
cards:
- type: custom:mushroom-cover-card
entity: cover.bed_curtains
layout: vertical
show_buttons_control: true
card_mod:
style:
mushroom-shape-icon$: |
.shape {
{% if is_state('binary_sensor.fenster_buro', 'off') %}
background: transparent !important;
{% else %}
background: red !important;
{% endif %}
}
.: |
ha-state-icon {
{% if is_state('binary_sensor.fenster_buro', 'off') %}
color: green !important;
{% else %}
color: red !important;
{% endif %}
}
Evirc
(Evirc)
March 16, 2024, 10:57am
558
Hi, because the padding or margin doesn’t work well? When i wrong? Can i move the chips row to 5-10px offset to top?
type: custom:stack-in-card
cards:
- type: custom:mushroom-person-card
entity: input_select.riccardo_in_casa
icon_type: entity-picture
primary_info: state
secondary_info: last-changed
tap_action:
action: none
hold_action:
action: none
double_tap_action:
action: none
card_mod:
style: |
mushroom-badge-icon {
{% if is_state(config.entity, 'fuori casa') %}
--card-mod-icon: mdi:home-export-outline;
--main-color: orange !important;
{% else %}
{% endif %}
}
- type: custom:mushroom-chips-card
chips:
- type: template
icon: >
{% set battery_level = (states(entity) | int / 10) | round(0) | int *
10 %} {% if is_state('sensor.iphone_di_riccardo_battery_state',
'Charging' ) %}
{% if battery_level > 0 %}
mdi:battery-charging-{{ battery_level }}
{% else %}
mdi:battery-charging-outline
{% endif %}
{% else %}
{% if battery_level == 100 %}
mdi:battery
{% elif battery_level > 0 %}
mdi:battery-{{ battery_level }}
{% else %}
mdi:battery-alert-variant-outline
{% endif %}
{% endif %}
icon_color: |-
{% set battery_level = states(entity) | int %}
{% if battery_level > 90 %}
green
{% elif battery_level > 60 %}
light-green
{% elif battery_level > 50 %}
lime
{% elif battery_level > 40 %}
yellow
{% elif battery_level > 30 %}
amber
{% elif battery_level > 20 %}
orange
{% elif battery_level > 10 %}
deep-orange
{% else %}
red
{% endif %}
content: '{{ states(entity) }} %'
card_mod:
style: |
@keyframes blink {
50% {opacity: 0;}
}
ha-card {
{% if (states(config.entity) | int) < 15 %}
animation: blink 1s linear infinite;
{% endif %}
}
tap_action:
action: none
entity: sensor.iphone_di_riccardo_battery_level
- type: template
tap_action:
action: toggle
entity: sensor.iphone_di_riccardo_sim_1
icon_color: >-
{% if is_state('sensor.iphone_di_riccardo_connection_type', 'Cellular'
) %}
green
{% else %}
grey
{% endif %}
icon: >
{% if is_state('sensor.iphone_di_riccardo_connection_type', 'Cellular'
) %}
mdi:cellphone
{% else %}
mdi:cellphone
{% endif %}
- type: template
tap_action:
action: toggle
entity: sensor.iphone_di_riccardo_ssid
icon_color: >-
{% if is_state('sensor.iphone_di_riccardo_connection_type', 'Wi-Fi' )
%}
green
{% else %}
grey
{% endif %}
icon: >
{% if is_state('sensor.iphone_di_riccardo_connection_type', 'Wi-Fi' )
%}
mdi:wifi
{% else %}
mdi:wifi
{% endif %}
- type: template
tap_action:
action: toggle
entity: binary_sensor.iphone_di_riccardo_focus
icon_color: |-
{% if is_state('binary_sensor.iphone_di_riccardo_focus', 'Spento' ) %}
green
{% else %}
grey
{% endif %}
icon: |
{% if is_state('binary_sensor.iphone_di_riccardo_focus', 'Spento' ) %}
mdi:moon-waning-crescent
{% else %}
mdi:moon-waning-crescent
{% endif %}
alignment: center
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0;
padding-bottom: 20px !important;
}
card_mod:
style: |
ha-card {
height: 102px;
}
Aephir
March 16, 2024, 7:37pm
559
Great guide, thanks a lot!
What I couldn’t find is whether you can dynamically change the color of each chip in a chips card based on the state of the respective entity?
E.g., with this:
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: input_boolean.cooking_mode
tap_action:
action: toggle
icon: mdi:silverware-fork-knife
- type: entity
entity: input_boolean.party_mode
tap_action:
action: toggle
- type: entity
entity: input_boolean.guest_mode
tap_action:
action: toggle
Can I make each “chip” have a different background color depending on whether the input_boolean is on or off?
So something like this:
card_mod:
style: |
ha-card {
{% if states('your_entity_id') == 'on' %}
--chip-background: yellow;
{% else %}
--chip-background: gray;
{% endif %}
}
But changing each chip based on the state of only it’s “own” entity? That would be great to be able to remove the state text, but still see the state.
Yes just put the mod on the individual chip
type: custom:mushroom-chips-card
chips:
- type: template
icon: mdi:mushroom
card_mod:
style: |
ha-card {
{% if states('your_entity_id') == 'on' %}
--chip-background: red;
{% else %}
--chip-background: grey;
{% endif %}
}
- type: template
icon: mdi:mushroom
card_mod:
style: |
ha-card {
{% if states('your_entity_id') == 'on' %}
--chip-background: blue;
{% else %}
--chip-background: grey;
{% endif %}
}
- type: template
icon: mdi:mushroom
card_mod:
style: |
ha-card {
{% if states('your_entity_id') == 'on' %}
--chip-background: yellow;
{% else %}
--chip-background: grey;
{% endif %}
}
1 Like
Yes just add top: -15px;
to your mod.
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0;
padding-bottom: 20px !important;
top: -15px;
1 Like
Aephir
March 17, 2024, 8:45am
563
Ahh, very nice (and intuitive, if I had just thought a bit longer ) Thanks!
1 Like
I was able to figure out the Mushroom Alarm Card
type: custom:mushroom-alarm-control-panel-card
entity: alarm_control_panel.ha_alarm
states:
- armed_home
- armed_away
- armed_night
card_mod:
style:
mushroom-button:nth-child(1):
$: |
.button {
--bg-color: orange !important;
--icon-color: blue !important;
}
mushroom-button:nth-child(2):
$: |
.button {
--bg-color: red !important;
--icon-color: white !important;
}
mushroom-button:nth-child(3):
$: |
.button {
--bg-color: grey !important;
--icon-color: yellow !important;
}
Yes it will work with a chips card. This will force pretty much any card to the bottom of the screen.
position: fixed;
bottom: 3px;
full card code
type: custom:mod-card
card_mod:
style: |
ha-card {
background: transparent;
position: fixed;
bottom: 3px;
z-index: 1;
width: calc(100% - 100px);
padding: 8px ;
left: 100px;
border: none;
}
card:
type: custom:mushroom-chips-card
chips:
- type: template
tap_action:
action: navigate
navigation_path: ''
icon: mdi:home
content: test1
- type: template
tap_action:
action: navigate
navigation_path: ''
icon: mdi:bed
content: test2
- type: template
icon: mdi:human-baby-changing-table
content: test3
iona
March 19, 2024, 1:02pm
566
Sorry, it was unrelated question. I wanted to know how to add a second line of text for the Mushroom Chip card, thanks.
[chip_navigate]
It’s not related to the previous question or the grid layout code you have posted.
Just a the regular mushroom Chip card with a secondary text line beneath the primary text.
Hello Community! Can somebody help me out… i want to increase the text size of a sensor card in mushroom… i cant figure it out what I’m doing wrong, size of sensor text is not increasing… i highlighted the card mod that im using… any help is appreciated.
The code you have is showing standard HA sensor card and is not related to Mushroom.
Please refer to the following guide for a solution
Now i use the mushroom entity card to change the text size… but i got this yellow error…