⚙ Turn Light, Switch, Entity or Scene On & Off with Trigger Conditions

If you are using a motion sensor then you should check out my :bulb: Sensor Light Blueprint.

Blacky :smiley:

Of course I posted in the wrong thread :slight_smile: I am using the Sensor Light blueprint, I’ll move the discussion there

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Hi Blacky, and Happy New Year.

I’m trying to figure out if this is the right Blueprint for what I’m trying to do. I have a bathroom with two separate light circuits. One is dim and soft that turns on and off with Sensor Light whenever motion is triggered. The second one, bright for shaving primarily, I turn on manually at the light switch box.

I’d like to have a situation where the bright manual-on light turns off concurrent with the Sensor Light timing out of the main soft light.

Basically I don’t want to have to remember to turn the bright shaving off manually at the wall switch. Is this the correct blueprint? Or perhaps it is the Trigger Run-On Timer?

Thank you

Probably the easiest way to do this it trough a custom automation.

I will PM you the how to so you can ask questions if needed.

Blacky :smiley:

Where in this blueprint can I define that my motion sensor triggers the light to be switch on? Am I overlooking something?


The best way to do this is to use my :bulb: Sensor Light blueprint.

Blacky :smiley:

I was looking to turn a light On and Off in one automation and this blueprint works great! Thanks for your effort!


No problem, glad you like it.

Blacky :smiley:

Has this stopped working for anyone? Since upgrading to 2020.4 it doesn’t seem to trigger for me for some reason.


All still working here. If you would like to provide your automation YAML I can look at it for you. To do this go into your automation, top right 3 dots, Edit in YAML, copy all the code, come back to the forum and in your reply at the top tool bar click on “</>” and paste code in there.

I would first try a reboot of your system first, not a restart but a reboot.

Blacky :smiley:

Hi, How can I use this blueprint so the automation work between sun rise and sunset?.

At the moment the moment the automation is working for me fine but from sunset to sunrise :frowning:


You could use time but that is not really what you would like. For a simple automation like this you can always do a simple custom automation. If you are unsure how to do this just let us know and I will help you out.

Blacky :smiley:


It had started working now on 2024.5, but is a bit flakey at the moment.

Here’s the yaml:

alias: Lights - Sunset Presence
description: Lights at Sunset based on Presence
  path: Blackshome/entities-on-off-trigger-conditions.yaml
      entity_id: light.room_lamp
    include_light_control: use_brightness
      - condition: device
        device_id: 98393bc4da40412851193f03a3bea28e
        domain: device_tracker
        entity_id: 0a111dbbe28c9c5332fb45df6563b3b3
        type: is_home
    include_sun: sun_enabled
    include_entity_input: entity_disabled
    sun_elevation: -1.5

Just wondering, could you implement some sort of transition effect like the Hue app? So, it gradually lights up using brightness between 0-100 during select intervals, instead of abruptly turning on?



Sure, looks like I need to give this blueprint some love.

Blacky :smiley:

1 Like

That would be great, thanks!

Also if it’s not too much to ask, maybe an option to set offset?
eg. Turn lights on or off {duration 5/10/15min} before Sunset/Sunrise. :smile:


Hi Community, I may be off topic or trying to use the wrong blueprint for my needs and if so, please help point me in the right direction. Otherwise, I am converting from HomeSeer and one native function that took some time getting just right in tht platform, I cannot seem to duplicate in HA. We have a number of interior and exterior lighting and device automations that are tied to specific date ranges that repeat each year. For example, Interior and Exterior Christmas Automations that run either during specific times or tied to sunset and sunrise but run conditionally based on Days and Months of any year. Another Automation example would be for the period of time after Christmas to when a Valentines Automation would run. Some automations would run daily at a specific time (say 12pm on the weekends and 4pm on weekdays) or tied to sunset/sunrise (with or without and offset). My initial thought was to create separate calendars for each automation with the calendar event being one of the triggers (or a condition as it was in HomeSeer). That method is not working, likely because the multi day event never changes state. Any thoughts or suggestions on how to incorporate specific date ranges into this or another blueprint/automation? Thank you


I have updated it just doing testing before I release it.

We use sun elevation rather than time and sunset/sunrise as it works better throughout the year and HA recommend it this way. I have changed it so you have a sun elevation falling and a sun elevation for rising so they can be different.I have posted a FAQ below on this now.

Blacky :smiley:

FAQ - Sun Option & Sun Elevation

Why did you use it and how can I set it?

I thought about “Sunset” and “Sunrise” but HA recommend to use sun elevation as it works better throughout the year. So I took their advice and used the sun elevation.

It is really easy to set up. I would recommend checking your sun elevation degrees and adjusting it to your requirements. Every site is different. An easy way to choose your setting is to find or add the sun to your dashboard. When you click on it, a pop-up window will appear or you can just put the sun elevation entity in.


Then, one night, simply observe the sunset and note the elevation. Decide on the elevation you’d like to trigger the automation so the lights will turn on. Once you’ve determined your preference, adjust the sun elevation degrees in the blueprint for “Sun Elevation Falling”. Repeat the process for sunrise and enter your settings into “Sun Elevation Rising”

Then, monitor to ensure it’s working correctly and meets your preferences. If adjustments are needed, you can easily make changes as necessary.


Blacky :grinning:

Back to FAQ: Click Here


Firstly welcome to the community.

Looks like you would like a lot of different automatons. You can use this blueprint and also have another one called :bulb: Sensor Light

You can also use :calendar: Calendar Notifications & Actions that can do your Christmas automatons and I have a FAQ on how to set it all up that could help. You can also just use the calendar blueprint to toggle ON and OFF your automatons. So you would have a automation for x-mas lights and you toggle it ON and OFF using the start and end actions.

Hope this can help you.

Blacky :smiley:

1 Like

New update 1.8

:warning: Some work is required in this upgrade see below. Only entities are allowed now, don’t update if you would like to still use areas and devices or make a copy of the code to use in another custom blueprint file.

Upgrade Features :new:

  • Light Control:

    • We have now added a option to set the colour temperature of a light.
    • We have now added a option to set the transition of a light and scene.
  • Sun Option: You now have the option to set a rising and falling sun elevation.

Maintenance :toolbox:

  • Set blueprint to my new layout.
  • Clean up some descriptions.

:warning: :stethoscope: STEPS REQUIRED WHEN UPGRADING :white_check_mark:

  1. Just need to clean up some YAML. Once you update and you see nothing selected in light control as shown below then jump to step 2.

    If you see brightness selected as shown below then you are all good and don’t need to do anything hear unless you use the sun option as a trigger then jump to step 5.

  2. Click on the 3 dots and select edit in YAML.

  3. We are looking for the line ‘include_light_control: dont_use_brightness’. If you don’t see it then you are all good nothing more to do if you see it go to step 4.

  4. Delete the line ‘include_light_control: dont_use_brightness’, click save then the 3 dots and select ‘Edit in visual editor’. If you need to make any changes do so, if you use the sun option as a trigger then go to step 5.

  5. Scroll down to the sun option. You will see you have 2 inputs now called ‘Sun Elevation Falling’ and ‘Sun Elevation Rising’. Adjust to your liking.

If you like this blueprint? Consider hitting the :heart: button in the top post :+1:

If you like my blueprints, and would like to show your support or just say thank you? Click Here :smiling_face_with_three_hearts:


Blacky :grinning: