ZHA - Aqara Magic Cube (57 actions)

I made some comments on that in a previous reply as well. In short: yes, it’s possible, no, it probably isn’t reliable. It’s at least not something that I think would be appropriate for the blueprint.

Setting different actions to rotate the cube on each side would be a really useful feature. Therefore, we bother you so much :sweat_smile:
I have no experience in programming, otherwise I would try to do everything myself. :slightly_smiling_face:
I noticed that many people manage to implement this function for example in deCONZ. It would be cool to implement it in zha too.
Since ZHA is easy to understand for novice users.

Here is an example of code in deCONZ.
The site was translated from RU to EN using google.

Here is the original RU page.

Maybe this will help someone to implement it also in ZHA.

Thank you for your patience and your efforts and sorry for the intrusiveness.

1 Like

I couldn’t find this mapping originally (didn’t search hard enough :stuck_out_tongue:) – maybe it’s worthwhile to put in the main post?

Aqara cube layout (sides):
         _______
        |       |
        |  #3   |
 _______|_______|_______
|       | AQARA |       |
|  #5   |  #1   |  #2   |
|_______|_______|_______|
        |       |
        |  #6   |
        |_______|
        |       |
        |  #4   |
        |_______|
3 Likes

I can’t get the face-specific knocks to work. It adds the correct YAML in automations.yaml, the zha_event is also correctly registered, but when knocking on the respective side - nothing happens.
The log output only has:

2021-08-01 10:24:55 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Restarting
2021-08-01 10:24:55 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Running automation actions
2021-08-01 10:24:55 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Executing step setting variables

Compared with e.g. flip to a specific side:

2021-08-01 10:24:25 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Restarting
2021-08-01 10:24:25 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Running automation actions
2021-08-01 10:24:25 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Executing step setting variables
2021-08-01 10:24:25 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Choose at step 2: choice 8: Running automation actions
2021-08-01 10:24:25 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Choose at step 2: choice 8: Choose at step 1: choice 1: Running automation actions
2021-08-01 10:24:25 INFO (MainThread) [homeassistant.components.automation.aqara_magic_cube_57_actions] Aqara Magic Cube (57 actions): Choose at step 2: choice 8: Choose at step 1: choice 1: Executing step call service

What am I missing? :thinking:

EDIT: Have looked into the actual “events” from the cube send. There is no trigger events when “turned arround in hand”, hence no way the blueprint can detect it. Sorry for not checking first.

This blueprint is perfect, however I have a issue with “people using the cube”

Im intending to use the “faceup” as a input for a number of other automations, like “daytime setting”, “Night time setting” and other “states the house can be in”. A small icon on each side and it will be easy for everybody to set the setting of the house. Even non-normal guests.

However, the cube does not always show the “flip to side”. It works if you flip to a side, however if people have the cube in the hand, turns it around to find the right side and then sets it on the table it does not work consistently.

The problem is that the cube sends a drop or turn command instead, and the “flip to side x” is not triggered.

Have anybody figured out how to remove all the other options, and only have a
“face side up” trigger. The flip to is perfect for this, if consistent.

EDIT: Have looked into the actual “events” from the cube send. There is no trigger events when “turned arround in hand”, hence no way the blueprint can detect it. Sorry for not checking first.

Great idea, and thank you! I’ve put it in the main post.

What am I missing? :thinking:

You’re missing absolutely nothing. I didn’t use that feature from the blueprint I extended, so I didn’t test it. Turns out that part was a bit buggy. I’ve fixed it and tested.

Hi, I have a question related to this blueprint. I want to fire an event when the cube is rotated, and in event_data for this event pass relative_degress to use it somewhere else. Is it possible and how to achieve it?

Good idea!

I just updated the blueprint to populate the relative_degrees variable from the event_data. You can use it in any service template. It’s a float, so it will have the full decimal precision from the zha event.

1 Like

Does anyone have this working with zigbee2mqtt?

1 Like

I have extended this blueprint to allow for per-side rotation actions using an input number helper to track the active side from the last flip action (so it does suffer from the shortcomings that brent mentioned).
This also includes an example for how to use relative_degrees in an automation.

1 Like

Hi, by using rvaidya blueprint I have developed another one, but in a much more simpler approach (only 24 actions, 6 sides * [rotate, flip, knock and slide])

ZHA - Aqara Magic Cube (24 actions)

Hi there,
I’ve an issue with creating an automation with this blueprint. I use MQTT. I paired the cube and it appears in my device list. I also see the events if I manipulate the cube.

But when I try to make an automation with the BP, I cannot select the cube for some reason. So far I never made an automation via a BP, so no idea what to do now.

Any suggestions?

I just setup my cube. Exact same thing. I have the cube in Home Assistant via Zigbee2MQTT. But i cannot select the cube in the blueprint.

This is made for ZHA, not Zigbee2MQTT.

ZHA performs checkin events for devices (see the ‘Logbook’), and when it does that for the Magic Cube, the automation using this blueprint is triggered. The cube itself is not generating events, and checkins for other devices exit fine.

When ZHA is checking for the cube however, there is an error in the core log at the exact same time:

Error in ‘choose[0]’ evaluation: In ‘template’ condition: TypeError: unsupported operand type(s) for +: ‘int’ and ‘str’

Do you see the same behavior?

I am trying to use the rotation as a volume control, is there any way to increase the impact of each rotation? Increase or decrease the volume more for each rotation?
Thanks, awesome blueprint!!!

Here’s a light dimmer, should give you some ideas…

Hello Team,

I get follow error : : Error: UndefinedError: ‘dict object’ has no attribute ‘event’
The cube is available in HA with Sonoff Zigbee 3.0 USB Dongle Plus - Sonoff Zigbee 3.0 ‎ZBdongle-P
any idea ?

I know it’s an awfully long time since this was developed, however, I still use it because it’s simple, works and doesn’t need an extra input_boolean to keep track of the faces.

I thought I’d make sure other people know of a few little extras I’ve had to put in over time to keep it working.

Since things have changed in the Zigbee/HA world, I’ve had to do the following:

  1. All instances of “from_face” need to be replaced with “deactivated_face”.

  2. The blueprint is (inexplicably) missing code for the 90 degree flip from face one to four and from four to one.

Original Code:

- conditions:
    - '{{ flip_degrees == 90 and activated_face == 1 }}'
    sequence:
    - choose:
      - conditions: '{{ from_face == 2 }}'
        sequence: !input 'two_to_one'
      - conditions: '{{ from_face == 3 }}'
        sequence: !input 'three_to_one'
      - conditions: '{{ from_face == 5 }}'
        sequence: !input 'five_to_one'
      - conditions: '{{ from_face == 6 }}'
        sequence: !input 'six_to_one'

AND

- conditions:
    - '{{ flip_degrees == 90 and activated_face == 4 }}'
    sequence:
    - choose:
      - conditions: '{{ from_face == 2 }}'
        sequence: !input 'two_to_four'
      - conditions: '{{ from_face == 3 }}'
        sequence: !input 'three_to_four'
      - conditions: '{{ from_face == 5 }}'
        sequence: !input 'five_to_four'
      - conditions: '{{ from_face == 6 }}'
        sequence: !input 'six_to_four'

New Code:

- conditions:
    - '{{ flip_degrees == 90 and activated_face == 1 }}'
    sequence:
    - choose:
      - conditions: '{{ deactivated_face == 2 }}'
        sequence: !input 'two_to_one'
      - conditions: '{{ deactivated_face == 3 }}'
        sequence: !input 'three_to_one'
      - conditions: '{{ deactivated_face == 4 }}'
        sequence: !input 'four_to_one'
      - conditions: '{{ deactivated_face == 5 }}'
        sequence: !input 'five_to_one'
      - conditions: '{{ deactivated_face == 6 }}'
        sequence: !input 'six_to_one'

AND

- conditions:
    - '{{ flip_degrees == 90 and activated_face == 4 }}'
    sequence:
    - choose:
      - conditions: '{{ deactivated_face == 1 }}'
        sequence: !input 'one_to_four'
      - conditions: '{{ deactivated_face == 2 }}'
        sequence: !input 'two_to_four'
      - conditions: '{{ deactivated_face == 3 }}'
        sequence: !input 'three_to_four'
      - conditions: '{{ deactivated_face == 5 }}'
        sequence: !input 'five_to_four'
      - conditions: '{{ deactivated_face == 6 }}'
        sequence: !input 'six_to_four'

I’ve spelled it out this way in case Brent decides to edit the available blueprint to the new version and people can see where the changes are.

Total New Code is:

blueprint:
  name: Aqara Magic Cube
  description: Control anything using Aqara Magic Cube.
  domain: automation
  input:
    remote:
      name: Magic Cube
      description: Select the Aqara Magic Cube device
      selector:
        device:
          integration: zha
          manufacturer: LUMI
          multiple: false
    flip_90:
      name: Flip 90 degrees
      description: 'Actions to run when cube flips 90 degrees.

        This cancels all specific 90 degrees functions.

        e.g From side 1 to side 2 will be the same as from side 6 to side 2'
      default: false
      selector:
        boolean: {}
    cube_flip_90:
      name: Flip cube 90 degrees
      description: Action to run when cube flips 90 degrees. This only works if 'Flip
        90 degrees' is toggled
      default: []
      selector:
        action: {}
    flip_180:
      name: Flip 180 degrees
      description: 'Actions to run when cube flips 180 degrees.

        This cancels all specific 180 degrees functions

        e.g From side 1 to side 4 will be the same as from side 5 to side 2'
      default: false
      selector:
        boolean: {}
    cube_flip_180:
      name: Flip cube 180 degrees
      description: Action to run when cube flips 180 degrees. This only works if 'Flip
        180 degrees' is toggled
      default: []
      selector:
        action: {}
    flip_any:
      name: Flip to any side
      description: 'Actions to run when cube flips to any side.

        This cares about the end side, but cancels all specific flip functions.

        e.g From side 1 to side 2 will be the same as from side 6 to side 2

        but different than side 1 to side 5'
      default: false
      selector:
        boolean: {}
    cube_flip_1:
      name: Flip cube to side 1
      description: Action to run when cube flips to side 1. This only works if 'Flip
        any' is toggled
      default: []
      selector:
        action: {}
    cube_flip_2:
      name: Flip cube to side 2
      description: Action to run when cube flips to side 2. This only works if 'Flip
        any' is toggled
      default: []
      selector:
        action: {}
    cube_flip_3:
      name: Flip cube to side 3
      description: Action to run when cube flips to side 3. This only works if 'Flip
        any' is toggled
      default: []
      selector:
        action: {}
    cube_flip_4:
      name: Flip cube to side 4
      description: Action to run when cube flips to side 4. This only works if 'Flip
        any' is toggled
      default: []
      selector:
        action: {}
    cube_flip_5:
      name: Flip cube to side 5
      description: Action to run when cube flips to side 5. This only works if 'Flip
        any' is toggled
      default: []
      selector:
        action: {}
    cube_flip_6:
      name: Flip cube to side 6
      description: Action to run when cube flips to side 6. This only works if 'Flip
        any' is toggled
      default: []
      selector:
        action: {}
    slide_any_side:
      name: Slide any side
      description: 'Actions to run when cube slides on any side.

        This cancels all specific ''slide'' functions

        e.g Slide on side 1 will be the same as slide on side 2'
      default: false
      selector:
        boolean: {}
    cube_slide_any:
      name: Slide cube on any side
      description: Action to run when cube slides on any slide. This only works if
        'Slide any side' is toggled
      default: []
      selector:
        action: {}
    knock_any_side:
      name: Knock on any side
      description: 'Actions to run when knocking cube regardless of the side.

        This cancels all specific ''knock'' functions

        e.g Knock on side 1 will be the same as knocking side 2'
      default: false
      selector:
        boolean: {}
    cube_knock_any:
      name: Knock cube on any side
      description: Action to run when knocking cube on any side. This only works if
        'Knock on any side' is toggled
      default: []
      selector:
        action: {}
    one_to_two:
      name: From side 1 to side 2
      description: Action to run when cube goes from side 1 to side 2
      default: []
      selector:
        action: {}
    one_to_three:
      name: From side 1 to side 3
      description: Action to run when cube goes from side 1 to side 3
      default: []
      selector:
        action: {}
    one_to_four:
      name: From side 1 to side 4
      description: Action to run when cube goes from side 1 to side 4
      default: []
      selector:
        action: {}
    one_to_five:
      name: From side 1 to side 5
      description: Action to run when cube goes from side 1 to side 5
      default: []
      selector:
        action: {}
    one_to_six:
      name: From side 1 to side 6
      description: Action to run when cube goes from side 1 to side 6
      default: []
      selector:
        action: {}
    two_to_one:
      name: From side 2 to side 1
      description: Action to run when cube goes from side 2 to side 1
      default: []
      selector:
        action: {}
    two_to_three:
      name: From side 2 to side 3
      description: Action to run when cube goes from side 2 to side 3
      default: []
      selector:
        action: {}
    two_to_four:
      name: From side 2 to side 4
      description: Action to run when cube goes from side 2 to side 4
      default: []
      selector:
        action: {}
    two_to_five:
      name: From side 2 to side 5
      description: Action to run when cube goes from side 2 to side 5
      default: []
      selector:
        action: {}
    two_to_six:
      name: From side 2 to side 6
      description: Action to run when cube goes from side 2 to side 6
      default: []
      selector:
        action: {}
    three_to_one:
      name: From side 3 to side 1
      description: Action to run when cube goes from side 3 to side 1
      default: []
      selector:
        action: {}
    three_to_two:
      name: From side 3 to side 2
      description: Action to run when cube goes from side 3 to side 2
      default: []
      selector:
        action: {}
    three_to_four:
      name: From side 3 to side 4
      description: Action to run when cube goes from side 3 to side 4
      default: []
      selector:
        action: {}
    three_to_five:
      name: From side 3 to side 5
      description: Action to run when cube goes from side 3 to side 5
      default: []
      selector:
        action: {}
    three_to_six:
      name: From side 3 to side 6
      description: Action to run when cube goes from side 3 to side 6
      default: []
      selector:
        action: {}
    four_to_one:
      name: From side 4 to side 1
      description: Action to run when cube goes from side 4 to side 1
      default: []
      selector:
        action: {}
    four_to_two:
      name: From side 4 to side 2
      description: Action to run when cube goes from side 4 to side 2
      default: []
      selector:
        action: {}
    four_to_three:
      name: From side 4 to side 3
      description: Action to run when cube goes from side 4 to side 3
      default: []
      selector:
        action: {}
    four_to_five:
      name: From side 4 to side 5
      description: Action to run when cube goes from side 4 to side 5
      default: []
      selector:
        action: {}
    four_to_six:
      name: From side 4 to side 6
      description: Action to run when cube goes from side 4 to side 6
      default: []
      selector:
        action: {}
    five_to_one:
      name: From side 5 to side 1
      description: Action to run when cube goes from side 5 to side 1
      default: []
      selector:
        action: {}
    five_to_two:
      name: From side 5 to side 2
      description: Action to run when cube goes from side 5 to side 2
      default: []
      selector:
        action: {}
    five_to_three:
      name: From side 5 to side 3
      description: Action to run when cube goes from side 5 to side 3
      default: []
      selector:
        action: {}
    five_to_four:
      name: From side 5 to side 4
      description: Action to run when cube goes from side 5 to side 4
      default: []
      selector:
        action: {}
    five_to_six:
      name: From side 5 to side 6
      description: Action to run when cube goes from side 5 to side 6
      default: []
      selector:
        action: {}
    six_to_one:
      name: From side 6 to side 1
      description: Action to run when cube goes from side 6 to side 1
      default: []
      selector:
        action: {}
    six_to_two:
      name: From side 6 to side 2
      description: Action to run when cube goes from side 6 to side 2
      default: []
      selector:
        action: {}
    six_to_three:
      name: From side 6 to side 3
      description: Action to run when cube goes from side 6 to side 3
      default: []
      selector:
        action: {}
    six_to_four:
      name: From side 6 to side 4
      description: Action to run when cube goes from side 6 to side 4
      default: []
      selector:
        action: {}
    six_to_five:
      name: From side 6 to side 5
      description: Action to run when cube goes from side 6 to side 5
      default: []
      selector:
        action: {}
    one_to_one:
      name: Knock - Side 1
      description: Action to run when knocking on side 1
      default: []
      selector:
        action: {}
    two_to_two:
      name: Knock - Side 2
      description: Action to run when knocking on side 2
      default: []
      selector:
        action: {}
    three_to_three:
      name: Knock - Side 3
      description: Action to run when knocking on side 3
      default: []
      selector:
        action: {}
    four_to_four:
      name: Knock - Side 4
      description: Action to run when knocking on side 4
      default: []
      selector:
        action: {}
    five_to_five:
      name: Knock - Side 5
      description: Action to run when knocking on side 5
      default: []
      selector:
        action: {}
    six_to_six:
      name: Knock - Side 6
      description: Action to run when knocking on side 6
      default: []
      selector:
        action: {}
    slide_on_one:
      name: Slide - Side 1 up
      description: Action to run when slides with Side 1 up
      default: []
      selector:
        action: {}
    slide_on_two:
      name: Slide - Side 2 up
      description: Action to run when slides with Side 2 up
      default: []
      selector:
        action: {}
    slide_on_three:
      name: Slide - Side 3 up
      description: Action to run when slides with Side 3 up
      default: []
      selector:
        action: {}
    slide_on_four:
      name: Slide - Side 4 up
      description: Action to run when slides with Side 4 up
      default: []
      selector:
        action: {}
    slide_on_five:
      name: Slide - Side 5 up
      description: Action to run when slides with Side 5 up
      default: []
      selector:
        action: {}
    slide_on_six:
      name: Slide - Side 6 up
      description: Action to run when slides with Side 6 up
      default: []
      selector:
        action: {}
    cube_wake:
      name: Wake up the cube
      description: Action to run when cube wakes up
      default: []
      selector:
        action: {}
    cube_drop:
      name: Cube drops
      description: Action to run when cube drops
      default: []
      selector:
        action: {}
    cube_shake:
      name: Shake cube
      description: Action to run when you shake the cube
      default: []
      selector:
        action: {}
    rotate_right:
      name: Rotate right
      description: Action to run when cube rotates right
      default: []
      selector:
        action: {}
    rotate_left:
      name: Rotate left
      description: Action to run when cube rotates left
      default: []
      selector:
        action: {}
  source_url: https://community.home-assistant.io/t/zha-aqara-magic-cube-57-actions/297012
mode: restart
max_exceeded: silent
trigger:
- platform: event
  event_type: zha_event
  event_data:
    device_id: !input remote
action:
- variables:
    command: '{{ trigger.event.data.command }}'
    value: '{{ trigger.event.data.args.value | default(0) }}'
    flip_degrees: '{{ trigger.event.data.args.flip_degrees | default(0) }}'
    flip_any: !input flip_any
    flip_90: !input flip_90
    flip_180: !input flip_180
    slide_any_side: !input slide_any_side
    knock_any_side: !input knock_any_side
    flip90: 64
    flip180: 128
    slide: 256
    knock: 512
    shake: 0
    drop: 3
    activated_face: "\n{% if command == \"slide\" or command == \"knock\" %}\n\n  {%
      if trigger.event.data.args.activated_face == 1 %} 1\n\n  {% elif trigger.event.data.args.activated_face
      == 2 %} 5\n\n  {% elif trigger.event.data.args.activated_face == 3 %} 6\n\n
      \ {% elif trigger.event.data.args.activated_face == 4 %} 4\n\n  {% elif trigger.event.data.args.activated_face
      == 5 %} 2\n\n  {% elif trigger.event.data.args.activated_face == 6 %} 3\n\n
      \ {% endif %}\n\n{% elif command == 'flip' %}\n\n  {{ trigger.event.data.args.activated_face
      | int }}\n\n{% endif %}\n"
    deactivated_face: "\n{% if command == \"flip\" and flip_degrees == 90 %}\n\n  {{ ((value
      - flip90 - (trigger.event.data.args.activated_face - 1)) / 8) + 1 | int }}\n\n{%
      endif %}\n"
    relative_degrees: "\n{% if command == \"rotate_right\" or command == \"rotate_left\"
      %}\n\n  {{ trigger.event.data.args.relative_degrees | float }}\n\n{% endif %}\n"
- choose:
  - conditions:
    - '{{ command == ''rotate_right'' }}'
    sequence: !input rotate_right
  - conditions:
    - '{{ command ==  ''rotate_left'' }}'
    sequence: !input rotate_left
  - conditions:
    - '{{ command == ''checkin'' }}'
    sequence: !input cube_wake
  - conditions:
    - '{{ value == shake }}'
    sequence: !input cube_shake
  - conditions:
    - '{{ value == drop }}'
    sequence: !input cube_drop
  - conditions:
    - '{{ command == ''knock'' and knock_any_side }}'
    sequence: !input cube_knock_any
  - conditions:
    - '{{ command == ''slide'' and slide_any_side }}'
    sequence: !input cube_slide_any
  - conditions:
    - '{{ command == ''flip'' and flip_any }}'
    sequence:
    - choose:
      - conditions: '{{ activated_face == 1 }}'
        sequence: !input cube_flip_1
      - conditions: '{{ activated_face == 2 }}'
        sequence: !input cube_flip_2
      - conditions: '{{ activated_face == 3 }}'
        sequence: !input cube_flip_3
      - conditions: '{{ activated_face == 4 }}'
        sequence: !input cube_flip_4
      - conditions: '{{ activated_face == 5 }}'
        sequence: !input cube_flip_5
      - conditions: '{{ activated_face == 6 }}'
        sequence: !input cube_flip_6
  - conditions:
    - '{{ flip_degrees == 90 and flip_90 }}'
    sequence: !input cube_flip_90
  - conditions:
    - '{{ flip_degrees == 180 and flip_180 }}'
    sequence: !input cube_flip_180
  - conditions:
    - '{{ flip_degrees == 90 and activated_face == 1 }}'
    sequence:
    - choose:
      - conditions: '{{ deactivated_face == 2 }}'
        sequence: !input two_to_one
      - conditions: '{{ deactivated_face == 3 }}'
        sequence: !input three_to_one
      - conditions: '{{ deactivated_face == 4 }}'
        sequence: !input four_to_one
      - conditions: '{{ deactivated_face == 5 }}'
        sequence: !input five_to_one
      - conditions: '{{ deactivated_face == 6 }}'
        sequence: !input six_to_one
  - conditions:
    - '{{ flip_degrees == 90 and activated_face == 2 }}'
    sequence:
    - choose:
      - conditions: '{{ deactivated_face == 1 }}'
        sequence: !input one_to_two
      - conditions: '{{ deactivated_face == 3 }}'
        sequence: !input three_to_two
      - conditions: '{{ deactivated_face == 4 }}'
        sequence: !input four_to_two
      - conditions: '{{ deactivated_face == 6 }}'
        sequence: !input six_to_two
  - conditions:
    - '{{ flip_degrees == 90 and activated_face == 3 }}'
    sequence:
    - choose:
      - conditions: '{{ deactivated_face == 1 }}'
        sequence: !input one_to_three
      - conditions: '{{ deactivated_face == 2 }}'
        sequence: !input two_to_three
      - conditions: '{{ deactivated_face == 4 }}'
        sequence: !input four_to_three
      - conditions: '{{ deactivated_face == 5 }}'
        sequence: !input five_to_three
  - conditions:
    - '{{ flip_degrees == 90 and activated_face == 4 }}'
    sequence:
    - choose:
      - conditions: '{{ deactivated_face == 1 }}'
        sequence: !input one_to_four
      - conditions: '{{ deactivated_face == 2 }}'
        sequence: !input two_to_four
      - conditions: '{{ deactivated_face == 3 }}'
        sequence: !input three_to_four
      - conditions: '{{ deactivated_face == 5 }}'
        sequence: !input five_to_four
      - conditions: '{{ deactivated_face == 6 }}'
        sequence: !input six_to_four
  - conditions:
    - '{{ flip_degrees == 90 and activated_face == 5 }}'
    sequence:
    - choose:
      - conditions: '{{ deactivated_face == 1 }}'
        sequence: !input one_to_five
      - conditions: '{{ deactivated_face == 3 }}'
        sequence: !input three_to_five
      - conditions: '{{ deactivated_face == 4 }}'
        sequence: !input four_to_five
      - conditions: '{{ deactivated_face == 6 }}'
        sequence: !input six_to_five
  - conditions:
    - '{{ flip_degrees == 90 and activated_face == 6 }}'
    sequence:
    - choose:
      - conditions: '{{ deactivated_face == 1 }}'
        sequence: !input one_to_six
      - conditions: '{{ deactivated_face == 2 }}'
        sequence: !input two_to_six
      - conditions: '{{ deactivated_face == 4 }}'
        sequence: !input four_to_six
      - conditions: '{{ deactivated_face == 5 }}'
        sequence: !input five_to_six
  - conditions:
    - '{{ value == flip180 + activated_face - 1 }}'
    sequence:
    - choose:
      - conditions: '{{ activated_face == 1 }}'
        sequence: !input four_to_one
      - conditions: '{{ activated_face == 2 }}'
        sequence: !input five_to_two
      - conditions: '{{ activated_face == 3 }}'
        sequence: !input six_to_three
      - conditions: '{{ activated_face == 4 }}'
        sequence: !input one_to_four
      - conditions: '{{ activated_face == 5 }}'
        sequence: !input two_to_five
      - conditions: '{{ activated_face == 6 }}'
        sequence: !input three_to_six
  - conditions:
    - '{{ command == ''knock'' and not knock_any_side }}'
    sequence:
    - choose:
      - conditions: '{{ activated_face == 1 }}'
        sequence: !input one_to_one
      - conditions: '{{ activated_face == 2 }}'
        sequence: !input two_to_two
      - conditions: '{{ activated_face == 3 }}'
        sequence: !input three_to_three
      - conditions: '{{ activated_face == 4 }}'
        sequence: !input four_to_four
      - conditions: '{{ activated_face == 5 }}'
        sequence: !input five_to_five
      - conditions: '{{ activated_face == 6 }}'
        sequence: !input six_to_six
  - conditions:
    - '{{ value == slide + activated_face - 1 }}'
    sequence:
    - choose:
      - conditions: '{{ activated_face == 1 }}'
        sequence: !input slide_on_one
      - conditions: '{{ activated_face == 2 }}'
        sequence: !input slide_on_two
      - conditions: '{{ activated_face == 3 }}'
        sequence: !input slide_on_three
      - conditions: '{{ activated_face == 4 }}'
        sequence: !input slide_on_four
      - conditions: '{{ activated_face == 5 }}'
        sequence: !input slide_on_five
      - conditions: '{{ activated_face == 6 }}'
        sequence: !input slide_on_six

Hope this helps someone! :slight_smile:

Lloyd.

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Or you can use mine. I keep mine maintained. There will be a release next week for all 20 of mine or sooner with some of the updates from the latest HA release 2024.6.
The input section of blueprints are going to be labeled and collapsed to make things less confusing for users and simpler to use.

1 Like