For your trigger please group your sensors as per FAQ Click Here
How to update blueprint in FAQ Click Here
All FAQ questions Click Here
“The Settings & Best Practice Guidelines” Click Here
Hope this helps you.
For your trigger please group your sensors as per FAQ Click Here
How to update blueprint in FAQ Click Here
All FAQ questions Click Here
“The Settings & Best Practice Guidelines” Click Here
Hope this helps you.
Thank you. Created the new binary sensor group. We will see if that helps. Also found the update method, very simple. I should have checked for this first.
No problem at all, happy to help.
Enjoy
Blacky
Hey,
The call to script is pretty standard:
service: script.light_transition
data:
target_lights: light.tv_spot_nanoleaf_bulb
to_brightness_pct: 90
seconds_of_transition: 7
But the blueprint doesnt allow the addition of data when using a script as Target Entity. Maybe an option could be added there.
ex:
description: ""
use_blueprint:
path: freakshock88/motion_illuminance_activated_entity.yaml
input:
target_entity: script.light_transition
target_data: {} # this option could be added to allow sending data to the script
motion_sensor: binary_sensor.motion_wc
New Features
Enjoy
Blacky
Your Awesome!!!
Hello,
thank you Blacky for this nice blueprint, which is full of useful features.
My question: I configured a night scene/night brightness for our kitchen light. In some occasions i want the light to be brighter, so i adjust it with a dimmer switch, or select a brighter scene with a physical switch. If the sensor gets the next occupancy it goes back to the night scene/night brightness, this is happening every 10 or 20 seconds.
Is there a way to leave the light at the brighter scene/brightness status for at least the time of the configured time delay ?
Thank you
No problem at all.
Thanks for your question. I have been thinking about this and you got me thinking again. The only thing I can see being a problem in the development of this new feature is when we use scenes as they are a different beast.
Currently without using the by-pass, no.
Not promising anything but let me look into it further.
Blacky
is it possible to add a entity for blocking the light.
If entity = true than block trigger light?
Hi @willihaus
Update: I have had a look at it and as expected scenes are a beast. I am going to push out a new release soon once all the testing has been done but scenes are yet to be resolved. I will continue to work on it so stay tuned.
New Features
The new feature will work with lights and switches. We included switches just in case you have lights on switches that can be manually controlled once they are ON.
The new feature doesn’t work with scenes, and is a known issue. Work will be done to try and resolve this.
Breaking Change
Enjoy
Blacky
usecass 1.
When I bring my kids to bed and open then the dor, the multisensor trigger the light and than she are awake.
usecase 2.
if friends are here, the light trigger always in the anteroom
Could you use the bypass? This will block the trigger.
Use case 1 = Bed pressure sensor, turns on the by-pass.
Use case 2 = Turn on by-pass.
I think this is the same thing you are asking for “by-pass”. The by-pass blocks the trigger.
thanks then I missunderstand this. I tought this is for permanent on
No problem.
You also have a few options on what to do if light is on when you turn the by-pass on. I would say for the bed one you would select “Enable the By-pass - If lights are ON, turn lights OFF”. This way it will turn the lights off.
You also have a “By-pass Time Delay” setting. If you set it to “0” it will turn the lights off instantly.
Sorry for the delay in replying, but life got in the way! This suggestion worked fine since I set it up in one room a couple of days ago. I’ll keep a eye on it for a while, so thanks for all the suggestions!
Pat
Hi Pat,
All good no problem at all
Nice one, glad it has all worked out for you now, and thanks for letting us know