@stephanschleichstr13 not sure why youāre tagging me, but you are missing a comma at the end of the name line
sorry for that, i tagged you because i saw it in your example
The comma fixed it thank you.
Pulling my hair out a bit but think I may be missing something obvious.
Iām trying to get a card that functions as follows:
A vertical stack containing a mushroom title card and an auto-entities card. When the auto-entities card is empty, the whole vertical stack should be hidden.
Any ideas as to how I can achieve this?
Possible solutions:
- Use a ātemplateā option which contains a code for that mushroom card + code for a card with generated list. (could be rather cumbersome)
- Use card-mod to hide the whole stack: if list is empty ā hide.
depending on your auto-entities include filter/template, my suggestion would be to use a type: conditional
and show/hide the stack based on that condition.
if youād provide us with something to go on (what is your include filter) , we could actually help you
Yep apologies @Mariusthvdb I was a bit vague.
This is the card I have at the moment which shows lights that are on in the office:
type: vertical-stack
cards:
- type: custom:mushroom-title-card
subtitle: Office
- type: custom:auto-entities
filter:
include:
- domain: light
area: office
state: 'on'
options:
tap_action:
action: toggle
type: glance
entities:
- this.entity_id
exclude: []
show_empty: false
card:
show_name: true
show_icon: true
show_state: true
type: glance
columns: 2
It returns a card that looks like this:
So I would like to hide the whole card including the subtitle.
My difficulty with your suggestion is that I donāt know what the condition would be. I suppose I could count the entities returned by my filter and save them to a helper, which would then be referenced by a conditional card?
Perhaps Iām overcomplicating it with the vertical stack and can add a customisable title some other way?
this would be the template for the card: lights in the office are on.
{{area_entities('office')
|select('match','light')
|select('is_state','on')|list}}
You might even have a light.office without knowing it. If not, itās easily created either as a template entity (see Ildar suggestion) or as a binary. Or a light even.
Ofc I can not comment on this being a good solution or not. If it is what you want, then just make it. simple as that
you mean something like this?:
again, that is possible yes, and requires some templating in JavaScript (as this is a custom:button-card).
In the end it only depends on what you want.
with your help I landed on this configuration which works exactly as I hoped
type: vertical-stack
cards:
- type: custom:mushroom-title-card
subtitle: Office
- type: custom:auto-entities
filter:
include:
- domain: light
area: office
state: 'on'
options:
tap_action:
action: toggle
type: glance
entities:
- this.entity_id
exclude: []
show_empty: true
card:
type: custom:layout-card
layout: custom:vertical-layout
visibility:
- condition: template
value_template: >
{{ (area_entities('office') | select('match','light') |
select('is_state','on') | list) | length > 0 }}
state: 'True'
thank you!
I really want the Mushroom Chips card to work for scenes. Now that we can use sections to filter for rooms I am not going to bother with using the selector like I was trying to do when I asked about this last year.
Here is the code I have:
type: custom:auto-entities
filter:
include:
- domain: scene
area: Living room
exclude: []
sort:
method: friendly_name
card:
type: custom:mushroom-chips-card
show_empty: true
card_param: chips
What am I missing for this to work?
try:
type: custom:auto-entities
card:
type: custom:mushroom-chips-card
filter:
include:
- domain: scene
area: dorm # replace with your area id
options:
type: light
card_param: chips
sort:
method: friendly_name
I admit this was a terrible thing to test, and it seems to suffer the same lag as I experience using the new label option. Practically unusable.
However, I believe you should add the options:
field with the type.
it will end up like this:
so not yet card_modded, or even repeating the icons I have customized for the scenesā¦
which probably is a mushroom bug, as the icons are set using core customize, and should show like this:
is there a way to show the Device names per area? not entities by the actual device name? Im trying to use the new labels option in the drop down but nothing i type is working?
post what youāve tried, and post screenshots of the name you want to show.
be careful to use the new label option, it is a real dashboard killer.
If you want to use labels, youāre better off using them in a template filter
There is no card for displaying a device.
You may only list devices in markdown (w/o auto-entities).
Kind of this (could be optimized for sure):
{% for AREA_ID in areas() -%}
{%- if area_devices(AREA_ID) |count > 0 -%}
Area: {{area_name(AREA_ID)}}
{% for DEVICE_ID in area_devices(AREA_ID) -%}
{{device_attr(DEVICE_ID,'name')}}
{% endfor %}
{% endif -%}
{%- endfor %}
yeah ok i got that already, just checking, thanks for the reply
That did not work, but good news! ScottG on the discord helped me work through the options to get a working version! For all those struggling to get Auto Entities to work with Mushroom Chips, here is a working code block:
type: custom:auto-entities
show_empty: true
card_param: chips
card:
type: custom:mushroom-chips-card
alignment: justify
filter:
include:
- domain: scene
area: Living Room
options:
type: entity
content_info: name
tap-action:
action: toggle
exclude: []
sort:
method: friendly_name
Here were my mistakes, in order:
- Options are your friend for the auto entities card. For scenes to work, the chips must be of the entity variety, and I really recommend having the name
- You really want to use the tap_action: action: toggle blurb. This has to be separate lines! ScottG pointed out I was trying to make tap_action: toggle work when in the chips card it is passed as an object, not as a string (therefor the action part must be indented on the line below)
I hope this helps, and if it does, you should buy Scott a coffee:
cant be.
the config I posted works fine.
ofc all choices you can make have an effect, so yes, using the content_info: name
adds the name in stead of the state.
setting a tap action other than default makes a difference.
as long as you use the magic card_param
to populate the correct parameter in the auto-entities config, and set a few options of your choice, you should be good. as I suggested here
Hi , I need help with auto entities and the Maxi media player card. I do not if itās posible but I would like to show the correctly playing media player. With mini media player I have no problem. I made a group of media players and with auto entities I show the currently player one but I,m not able to do it with the Maxy media player card.
This is the code I use for mini media player and I do no know how adapt it to Maxi media player. Any help will be appreciated.
- type: custom:auto-entities
card:
type: entities
show_header_toggle: false
filter:
include:
- domain: media_player
state: playing
group: media_player.media_salon
options:
artwork: full-cover-fit
hide:
power: true
icon: true
source: true
progress: false
volume: true
controls: true
name: false
info: false
type: custom:mini-media-player
exclude: []
sort:
method: last_changed
count: 1
numeric: true
reverse: true
show_empty: true
else:
type: picture
image: /local/stand-by-tv-card.jpg
tap_action:
action: none
hold_action:
action: none
did you test it without any of the configuration options, and only set options to use the maxi-media-player card?
next step would be to add any of the config options you require it supports, not just copy and past options from another card
Yes I tried but show no supported players found
Sorry the code as image Iām on my phone and I cant paste clean code on iOS, all with strange characters