According to the documents, the hide_if
should work for both the main entity as well as the secondary.
See this link to the main entity documentation:
And this link to the secondary documentation:
According to the documents, the hide_if
should work for both the main entity as well as the secondary.
See this link to the main entity documentation:
And this link to the secondary documentation:
Wrong, the 1st link is for secondary entities, the 2nd is for “secondary_info” for the main entity.
OK. Well, that isn’t stated explictly, but I’ll take this for true. I’ll move on and use another way to filter entities.
This is what I ended up with, cleanly:
type: entity-filter
entities:
- entity: sun.sun
name: Zon op
state_filter:
- below_horizon
type: custom:multiple-entity-row
attribute: next_rising
format: relative
icon: mdi:weather-sunset-up
- entity: sun.sun
name: Zon onder
state_filter:
- above_horizon
type: custom:multiple-entity-row
attribute: next_setting
format: relative
icon: mdi:weather-sunset-down
Did you ever found a solution for this? I have the same problem…
If I have more entities they will be on the right side and not seen… I would like to center all these entities. Is that possible?
My code:
entity: sensor.nordpool_kwh_se3_sek_3_095_0
icon: none
type: custom:multiple-entity-row
name: false
state_header: Spotpris
format: precision2
unit: sek/kWh
entities:
- entity: sensor.pool_heater_power
format: precision0
name: Förbr/nu
unit: watt
- entity: sensor.daily_energy_peak
format: precision2
name: Förbr/idag
- entity: sensor.monthly_energy_peak
format: precision2
name: Förbr/mån
Probably with some card-mod magic. @ Ildar_Gabdullin is your first go to expert for that Probably there already is an example for that.
For example:
type: entities
entities:
- type: custom:multiple-entity-row
entity: sun.sun
name: ''
entities: &ref_0
- entity: sensor.memory_free
name: free
- entity: sensor.memory_use
name: use
- entity: sensor.memory_total
name: total
- type: custom:multiple-entity-row
entity: sun.sun
name: ''
entities: *ref_0
card_mod:
style:
hui-generic-entity-row $: |
state-badge,
.info {
display: none;
}
.: |
hui-generic-entity-row {
justify-content: center;
}
- type: custom:multiple-entity-row
entity: sun.sun
name: ''
entities: *ref_0
card_mod:
style:
hui-generic-entity-row $: |
state-badge,
.info {
display: none;
}
.: |
hui-generic-entity-row {
justify-content: center;
}
.entities-row .entity {
margin-right: 12px !important;
margin-left: 12px !important;
}
Next tune it up by yourself…
Great, thanks! You should link that post in your collection (multiple-entity-row) so people will find it again easily.
Was done already )))
Is it possible to have an input_select
in a multiple-entity-row
that behaves like it should? For example, a normal input_select
in an entities
card has this behavior (simply click and select from the menu):
But when I put it into a multiple-entity-row
card, when I click on it, it brings up a popup menu here:
where I then I have to select the time and close out of it. A lot more clicks than the normal behavior for an input_select
. Just curious if it’s possible, or if not, if there’s a way it could be added? Thanks
Create an issue on GitHub, ask the Dev to implement a support of input_select
.
Otherwise think about using something like custom:stack-in-card
.
Is it possible to hide the icon and the space of the icon but still display the name of the sensor? Your example from above from april this year does not work for me.
What I want is, on the left side the name (ex.: Livingroom), blank space and on the right side all the entities of i choose to add.
Post a picture from MS Paint or smth similar as a draft.
Which example exactly?
Thank you for your fast reply! This is a picture
This reply from april 21 Lovelace: Multiple entity row - #129 by Ildar_Gabdullin (I don’t know how to link to a different reply inside a reply).
Yes, you are right, I am sorry. It did not work for me, because my style looks like this
- entity: sun.sun
type: custom:multiple-entity-row
name: Küche
state_header: null
secondary_info: null
style: |
:host .entity {
color: #bf0056
}
div.entity:nth-child(1) state-badge {
color: red;
}
div.entity:nth-child(2) state-badge {
color: red;
}
div.entity:nth-child(3) state-badge {
color: red;
}
div.entity:nth-child(4) state-badge {
color: red;
}
How do I add the state-bade thing here?
So, first remove useless and wrong code. Then come back to add that “state-badge thing”.
div.entity…
? I corrected it, but if was working like this.I don’t know what you mean by useless code. I need the div.entity…
stuff for further entities. This is a working example:
type: entities
title: null
entities:
- entity: sun.sun
icon: hass:none
type: custom:multiple-entity-row
name: Wohnzimmer
state_header: null
secondary_info: null
style: |
:host .entity {
color: #bf0056
}
div.entity:nth-child(1) state-badge {
color: red;
}
div.entity:nth-child(2) state-badge {
color: red;
}
div.entity:nth-child(3) state-badge {
color: red;
}
div.entity:nth-child(4) state-badge {
color: red;
}
entities:
- entity: sun.sun
icon: mdi:weather-sunny
name: false
hide_if: 'off'
The problem is, that I don’t know how to combine the style: |
with your state-badge thing, which does not have a | after style:
. If I omit the |, I get the error message “can not read a block mapping entry; a multi line key may not be an implicit key”.
Card-mod code starts with “style”.
You should at least read card-mod docs on GitHub.
Indentation problem also remains.
Also, read about a “styles” option for multiple-entity-row.
I see, I thought you meant the exact card_mod:
line. I did read the GitHub docs for card-mod, but the wiki there leads to a nice, extensive post from you.
I olny reduced my card to this example with a single color, so it is easier to read. My original card has 10 different colors depending on a temperature sensor. Here is a simple example.
type: entities
title: null
entities:
- entity: sun.sun
icon: hass:none
type: custom:multiple-entity-row
name: Wohnzimmer
state_header: null
secondary_info: null
style: |
:host
.entity {
color:
{% if is_state('sun.sun', 'above_horizon') %}
#bf0056
{% elif is_state('sun.sun', 'below_horizon') %}
#268bd2
{% endif %};
}
div.entity:nth-child(1) state-badge {
color: red;
}
div.entity:nth-child(2) state-badge {
color: red;
}
div.entity:nth-child(3) state-badge {
color: red;
}
div.entity:nth-child(4) state-badge {
color: red;
}
entities:
- entity: sun.sun
icon: mdi:weather-sunny
name: false
hide_if: 'off'
And there I still want to get rid of the space before “Wohnzimmer”.
I still don’t know what you mean by “indentation problem”. My code is working for me.
Edit:
Changed the above code to the hopefully correct identation.
First - let’s call the “left” entity as the “main entity” (for which we may display a state on the last right column), all right entities - “secondary entities”.
You got ONE secondary entity - but you specified card-mod styles for FOUR secondary entities.
For secondary entities you may use a “styles” option (no card-mod required) to set a color and some other CSS properties:
entities:
- entity: sensor.xxxxxxx
styles:
width: 80px
text-align: left
color: red
or
styles:
--paper-item-icon-color: red
This is a good choice if styles (colors etc) are static. If they are dynamic (depend on some conditions) then you should either place the whole row inside config-template-card
(supports JS) or use card-mod
(supports jinjia2).
- type: entities
entities:
- type: custom:multiple-entity-row
entity: sensor.cleargrass_1_co2
entities: &ref_entities
- entity: sun.sun
- entity: sun.sun
name: Colored state
show_state: true
state_header: CO2
styles:
color: magenta
--secondary-text-color: cyan
- type: custom:multiple-entity-row
entity: sensor.cleargrass_1_co2
entities: *ref_entities
name: Colored state
show_state: true
styles:
color: magenta
Or card-mod
:
type: entities
entities:
- type: custom:multiple-entity-row
entity: sensor.cleargrass_1_co2
card_mod:
style: |
.state.entity {
color: magenta;
}
.state.entity span {
color: cyan;
}
entities: &ref_entities
- entity: sun.sun
- entity: sun.sun
name: Colored state
show_state: true
state_header: CO2
- type: custom:multiple-entity-row
entity: sensor.cleargrass_1_co2
card_mod:
style: |
.state.entity {
color: magenta;
}
entities: *ref_entities
name: Colored state
show_state: true
As for indentation - check other card-mod examples, see the basic rules.
The "hide_if"
is meaningless here:
- entity: sun.sun
icon: mdi:weather-sunny
name: false
hide_if: 'off'
since states('sun.sun')
is never off
.
color:
{% if is_state('sun.sun', 'above_horizon') %}
#bf0056
{% elif is_state('sun.sun', 'below_horizon') %}
#268bd2
{% endif %};
since you have not provided a “default path” (no “else” is provided).
- type: entities
entities:
- type: custom:multiple-entity-row
card_mod:
style:
hui-generic-entity-row:
$: |
state-badge {
display: none;
}
entity: sensor.cleargrass_1_co2
entities:
- entity: sun.sun
name: false
icon: true
styles:
--paper-item-icon-color: red
name: xxxxxxxxx
show_state: true
styles:
color: magenta