raphael303
(Raphael303)
November 10, 2022, 6:56pm
3877
Wow, this is awesome! Installed it and absolutely loving it! Very good work!
Is there a way to have the thermostat show me “presets” / “modes” of my choice? My heating system has “comfort, away, sleep, frost protection” I do not have “heating on/off”… So the thermostat is always showing “heating” even though there is no such entity in my installation.
I do have a state “command_value_state” coming from KNX which says heater is off or a percentage on, but that is true in any of the modes of my heating system. Anyhow, right now the thermostat shows “heating” always, even if command_value_state is 0.
I believe there are two different paradigms to have a heating system.
One is HVAC, where you can have heating, cooling, off, auto and what not.
One is modes/presets of a heating system. Usually home/away/night/frost protection. Those modes really just move the target temperature around. When using those modes one would be interested if the heating is right now doing work or not. This is usually given by either a binary on/off or a percentage if the heating is regulated as such.
Anyhow. I believe right now the thermostat in mushroom does not accomodate for this. Or am I wrong?
kau
(Victor)
November 10, 2022, 8:29pm
3878
First time trying this, want the icon to change color depending on how many steps ive done but cant figure out the code if someone can point me in the right direction that would be helpful.
type: horizontal-stack
cards:
- type: vertical-stack
cards:
- type: custom:mushroom-person-card
entity: person.victor
icon_type: entity-picture
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: sensor.m2007j20cg_battery_level
- type: entity
entity: sensor.victor_dagliga_steg
icon: mdi:walk
icon_color: |-
{% set steps = states('sensor.victor_dagliga_steg') | int}
{% if steps < 2000 } red
{% elif steps < 5000 steps} yellow
{% elif steps > 5000 steps} green
{% else %} grey
{% endif %}
atomicpapa
(Glenn Morrison)
November 11, 2022, 12:14am
3879
Please share how you accomplished this.
arielo61
(Ariel Hernandez Melendez)
November 11, 2022, 12:58am
3880
Hi! I have this card. Button red and blue are “Tuya Scene” for controling AC. There’s any way to change the icon color when the scene is diables or enabled, like a toogle button??? Thanks!!!
esr2
November 11, 2022, 3:28am
3881
I’ve accomplished something similar with light scenes by having input_boolean
s for each relevant scene and an automation that both activates the scene and updates the state of each input_boolean
(turns on the one just hit, turns off all others in the set) when one is hit. You can then add entity cards for each boolean such that it looks like there’s permanent state.
Tyfoon
(@Tyfoon)
November 11, 2022, 7:17am
3882
@ Intro_Verti Thanks, very useful. Have this working now. Only thing is that the popup is way to transparent. Do you know how I can change that? Is that a theme setting and if so, do you know which one?
2 Likes
Tinus
(Tinus)
November 11, 2022, 8:17am
3883
Hello @raphael303 ,
This is what I made to control my underfloor heating (KNX). Maybe you could use it also…
This one shows a locked state (for example a Window is open → heating is not possible)
This one shows that the heating is not locked and that it is open/on. The Icon becomes red as soon as the heating valve is >0%.
The code:
type: custom:vertical-stack-in-card
cards:
- type: horizontal-stack
cards:
- type: custom:mushroom-template-card
entity: climate.mf_living
primary: Living room
secondary: >-
{{ states('sensor.mf_living_temperature') }} °C ({{
states('sensor.mf_living_valveposition') }}%)
icon: mdi:thermostat
icon_color: |
{% if is_state('sensor.mf_living_valveposition', '0') %}
grey
{% else %}
deep-orange
{% endif %}
badge_icon: |
{% if 'Locked' in states('sensor.mf_living_diagnosis') %}
mdi:lock
{% endif %}
badge_color: red
tap_action:
action: more-info
hold_action:
action: none
double_tap_action:
action: none
- type: custom:mushroom-climate-card
entity: climate.mf_living
icon_type: none
primary_info: none
secondary_info: none
show_temperature_control: true
- type: horizontal-stack
cards:
- type: custom:mushroom-chips-card
alignment: end
style: |
ha-card {
--chip-border-width: 0px;
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: none;
--chip-height: 40px;
margin-top: 0px;
margin-right: 5px;
}
chips:
- type: template
content: Comfort
icon: mdi:home-account
icon_color: >-
{% set preset_mode = state_attr('climate.mf_living',
'preset_mode') %} {% if preset_mode == 'comfort' %} orange {%
else %} grey {% endif %}
tap_action:
action: call-service
service: climate.set_preset_mode
data:
preset_mode: comfort
target:
entity_id: climate.mf_living
- type: template
content: Away
icon: mdi:home
icon_color: >-
{% set preset_mode = state_attr('climate.mf_living',
'preset_mode') %} {% if preset_mode == 'away' %} orange {% else
%} grey {% endif %}
tap_action:
action: call-service
service: climate.set_preset_mode
data:
preset_mode: away
target:
entity_id: climate.mf_living
- type: template
content: Sleep
icon: mdi:weather-night
icon_color: >-
{% set preset_mode = state_attr('climate.mf_living',
'preset_mode') %} {% if preset_mode == 'sleep' %} orange {% else
%} grey {% endif %}
tap_action:
action: call-service
service: climate.set_preset_mode
data:
preset_mode: sleep
target:
entity_id: climate.mf_living
17 Likes
SteffenDE
(Steffen)
November 11, 2022, 8:53am
3884
I get it with these parts at all nested horizontal vertical-stack-in-card:
- type: custom:vertical-stack-in-card
card_mod:
style: |
ha-card {
border: none;
}
horizontal: true
Maybe helps others too.
2 Likes
RonOnline
(Ron )
November 11, 2022, 2:06pm
3885
Wow! Could you share the code??
brewston
(Tim Jones)
November 11, 2022, 3:18pm
3886
Had fun with that. I couldnt change the icon color on a person card, had to change the text color, but this works for me :
type: horizontal-stack
cards:
- type: vertical-stack
cards:
- type: custom:mushroom-person-card
entity: person.tim
icon_type: entity-picture
- type: custom:mushroom-chips-card
chips:
- type: entity
entity: sensor.sm_g991b_battery_level_2
- type: entity
entity: sensor.daily_steps
icon: mdi:walk
card_mod:
style: |
ha-card {
{% set steps = states('sensor.daily_steps') | int %}
{% if steps > 5000 %}
--text-color: rgb(var(--rgb-green));
{% elif steps < 5000 %}
--text-color: rgb(var(--rgb-amber));
{% elif steps < 2000 %}
--text-color: rgb(var(--rgb-red));
{% else %}
--text-color: rgb(var(--rgb-grey));
{% endif %}
2 Likes
raphael303
(Raphael303)
November 11, 2022, 3:38pm
3887
Awesome!
I’m very impressed by the coding. I wouldn’t have had a clue to make this! Thank you! VERY helpful
Since those values were part of the climate entities I had to make sensors for the temperatures and valve positions, but I think it’s worth it.
With my template it looks like this now. Any ideas how to get an even background with the custom:vertical-stack-in-card?
2 Likes
ChileHA
November 11, 2022, 3:44pm
3888
Hello everyone! After some updates (do not know which one) that line bellow Calefactor
appears. I do not know how to get rid of it!
Thanks in advanced!
type: custom:stack-in-card
keep:
margin: false
box_shadow: false
background: false
cards:
- type: horizontal-stack
cards:
- type: custom:mushroom-template-card
primary: |
AC
secondary: >
{%if is_state('climate.ac_pieza', 'off')%} off {% else %}
{%if states('counter.aux_ac_pieza')|int == 0 and
is_state('climate.ac_pieza', 'heat_cool')%} Idle {% else %} {%if
states('counter.aux_ac_pieza')|int == 1 %} bajo {% else %} {%if
states('counter.aux_ac_pieza')|int == 2 %} med {% else %} {%if
states('counter.aux_ac_pieza')|int == 3 %} alto {% endif %} {% endif
%} {%
endif %} {% endif %} {% endif %}
icon: mdi:air-conditioner
icon_color: |-
{% if is_state_attr("climate.ac_pieza","hvac_action","off") %}
grey
{% else %}
{% if is_state_attr("climate.ac_pieza","hvac_action","idle") or is_state('counter.aux_ac_pieza','0') %}
green
{% else %}
{% if is_state_attr("climate.ac_pieza","hvac_action","heating") %}
orange
{% else %}
{% if is_state_attr("climate.ac_pieza","hvac_action","cooling") %}
blue
{% endif %}
{% endif %}
{% endif %}
{% endif %}
entity: climate.ac_pieza
tap_action:
action: toggle
style: |
ha-card {
padding-bottom: 1px !important;
}
card_mod:
style: |
ha-card {
--secondary-text-color: {{ 'rgb(var(--rgb-orange))' if is_state('binary_sensor.contact_sensor_ac_pieza_contact', 'on') else 'rgb(var(--rgb-disabled))' }};
}
- type: custom:mushroom-template-card
primary: Calefactor
secondary: |
{{ state_attr('climate.calefactor_pieza', 'hvac_action') }}
icon: mdi:radiator
icon_color: |-
{% if is_state('climate.calefactor_pieza', 'heat') %}
orange
{% else %}
grey
{% endif %}
entity: climate.calefactor_pieza
tap_action:
action: toggle
style: |
ha-card {
padding-bottom: 1px !important;
}
- type: custom:mushroom-climate-card
entity: climate.ac_pieza
show_temperature_control: true
fill_container: false
secondary_info: none
primary_info: none
icon_type: none
collapsible_controls: false
arielo61
(Ariel Hernandez Melendez)
November 11, 2022, 4:06pm
3890
esr2:
I’ve accomplished something similar with light scenes by having input_boolean
s for each relevant scene and an automation that both activates the scene and updates the state of each input_boolean
(turns on the one just hit, turns off all others in the set) when one is hit. You can then add entity cards for each boolean such that it looks like there’s permanent state.
I fixed by changed to Mushroom Shadow Theme
I had the same issue…On my desktop it was all fine, but on my mobile it wasn’t. Same transparancy.
I’m sure you can change it somewhere in your themes.yaml file(s). For me it was just a matter of changing the theme settings in the standard HA settings:
ChileHA
November 11, 2022, 4:14pm
3892
I just got it!
fill_container: true
...
...
- type: custom:mushroom-template-card
primary: Calefactor
secondary: |
{{ state_attr('climate.calefactor_pieza', 'hvac_action') }}
icon: mdi:radiator
icon_color: |-
{% if is_state('climate.calefactor_pieza', 'heat') %}
orange
{% else %}
grey
{% endif %}
entity: climate.calefactor_pieza
tap_action:
action: toggle
fill_container: true
style: |
ha-card {
padding-bottom: 1px !important;
}
- type: custom:mushroom-climate-card
entity: climate
...
...
nsf
(Nuno)
November 11, 2022, 4:50pm
3893
This works for me.
type: custom:stack-in-card
keep:
margin: false
box_shadow: false
background: false
cards:
- type: horizontal-stack
cards:
- type: custom:mushroom-template-card
primary: |
AC
secondary: >
{%if is_state('climate.ac_pieza', 'off')%} off {% else %}
{%if states('counter.aux_ac_pieza')|int == 0 and
is_state('climate.ac_pieza', 'heat_cool')%} Idle {% else %} {%if
states('counter.aux_ac_pieza')|int == 1 %} bajo {% else %} {%if
states('counter.aux_ac_pieza')|int == 2 %} med {% else %} {%if
states('counter.aux_ac_pieza')|int == 3 %} alto {% endif %} {% endif
%} {%
endif %} {% endif %} {% endif %}
icon: mdi:air-conditioner
icon_color: |-
{% if is_state_attr("climate.ac_pieza","hvac_action","off") %}
grey
{% else %}
{% if is_state_attr("climate.ac_pieza","hvac_action","idle") or is_state('counter.aux_ac_pieza','0') %}
green
{% else %}
{% if is_state_attr("climate.ac_pieza","hvac_action","heating") %}
orange
{% else %}
{% if is_state_attr("climate.ac_pieza","hvac_action","cooling") %}
blue
{% endif %}
{% endif %}
{% endif %}
{% endif %}
entity: climate.ac_pieza
tap_action:
action: toggle
style: |
ha-card {
padding-bottom: 1px !important;
}
card_mod:
style: |
ha-card {
--secondary-text-color: {{ 'rgb(var(--rgb-orange))' if is_state('binary_sensor.contact_sensor_ac_pieza_contact', 'on') else 'rgb(var(--rgb-disabled))' }};
}
- type: custom:mushroom-template-card
card_mod:
style: |
ha-card {
--ha-card-border-width: 0;
}
primary: Calefactor
secondary: |
{{ state_attr('climate.calefactor_pieza', 'hvac_action') }}
icon: mdi:radiator
icon_color: |-
{% if is_state('climate.calefactor_pieza', 'heat') %}
orange
{% else %}
grey
{% endif %}
entity: climate.calefactor_pieza
tap_action:
action: toggle
style: |
ha-card {
padding-bottom: 1px !important;
}
- type: custom:mushroom-climate-card
entity: climate.ac_pieza
show_temperature_control: true
fill_container: false
secondary_info: none
primary_info: none
icon_type: none
collapsible_controls: false
berkans
(Berkan Sezer)
November 11, 2022, 7:21pm
3895
Okay here is the code and the manual of the page. Every single detail are explained and installation takes only between 10 and 15 minutes.
Please beware that this is not only a page but it also includes automations such as Music follow. Music room presence and history stats.
I believe everyone can install this setup after this manual.
Let the music follow you around the house.
@Intro_Verti @RonOnline
14 Likes
MRobi
(Mike)
November 11, 2022, 7:39pm
3896
I’m looking to recreate Dwain’s room card with a little more control on things like colors and such
I’ve been able to get the chips to show above the card and below the card through examples I’ve found in this thread, but having a hard time figuring out how to get them vertically from the right hand side. Is this possible? I’d like the lightbulb to stay there permanently, and the rest be conditional based on states of various devices. I’d also like to put an mdi icon in the circled area based on heating state.