To further explain this, āredā is mush-rgb-red and ādisabledā is mush-rgb-disabled.
It is because you are overlaying one card over another. You could change the layering order with z-index, but it starts getting awfully messy.
Hi there.
Is there a way to include something? I want the same list of chips in a row as kind of a navigation on every view without editing all the views when doing a change.
I tried it with an include like this - !include ā¦/includes/navigation.yaml but an yaml exception occurs when saving the raw configuration. Can I temporarly use the yaml mode for mushroom? Or how do you solve this?
Thank you for any kind of help
Yeah I can see how that can start to get quite messy. I did fiddle around with z-index and managed to get what I wanted, I donāt plan to add anymore to this card so hopefully itāll stay tidy enough like this.
type: custom:stack-in-card
cards:
- type: custom:mushroom-template-card
primary: Living Room
secondary: '{{ states(''sensor.thermostat_1_current_temperature'') }} Ā°C'
icon: mdi:sofa
entity: light.living_room_lights
icon_color: |-
{% if is_state('light.living_room_lights', 'on') %}
orange
{% endif %}
hold_action:
action: toggle
tap_action:
action: navigate
navigation_path: livingroom
badge_icon: |-
{% if is_state('sensor.count_living_room_lights_on', '0') %}
{% elif is_state('sensor.count_living_room_lights_on', '1') %}
mdi:numeric-1
{% elif is_state('sensor.count_living_room_lights_on', '2') %}
mdi:numeric-2
{% elif is_state('sensor.count_living_room_lights_on', '3') %}
mdi:numeric-3
{% elif is_state('sensor.count_living_room_lights_on', '4') %}
mdi:numeric-4
{% elif is_state('sensor.count_living_room_lights_on', '5') %}
mdi:numeric-5
{% elif is_state('sensor.count_living_room_lights_on', '6') %}
mdi:numeric-6
{% elif is_state('sensor.count_living_room_lights_on', '7') %}
mdi:numeric-7
{% elif is_state('sensor.count_living_room_lights_on', '8') %}
mdi:numeric-8
{% elif is_state('sensor.count_living_room_lights_on', '9') %}
mdi:numeric-9
{% else %}
mdi:numeric-9-plus
{% endif %}
badge_color: orange
fill_container: true
layout: horizontal
multiline_secondary: false
card_mod:
style: |
:host {
z-index: 1;
}
- type: custom:mushroom-chips-card
chips:
- type: conditional
conditions:
- entity: binary_sensor.living_room_motion_sensor_occupancy
state: 'on'
chip:
type: template
icon_color: green
icon: mdi:window-open-variant
- type: conditional
conditions:
- entity: binary_sensor.living_room_window
state: 'on'
chip:
type: template
icon_color: red
icon: mdi:motion-sensor
alignment: end
card_mod:
style: |
ha-card {
--chip-box-shadow: none;
--chip-background: none;
--chip-spacing: 0;
top: -36px;
z-index: 0;
}
card_mod:
style: |
ha-card {
height: 66px;
}
Thanks for your help!
You can change it using theme variables : https://github.com/piitaya/lovelace-mushroom-themes
mush-rgb-yellow: 255, 235, 59
mush-rgb-state-cover-open: var(--mush-rgb-yellow)
Here is another combo card with an entities drop-down that may be useful. I wanted something that would still work as a half width card on my phone.
type: custom:stack-in-card
cards:
- type: custom:layout-card
layout_type: custom:grid-layout
layout:
grid-template-columns: auto 33px
margin: '-4px -4px -8px -4px;'
cards:
- type: custom:mushroom-template-card
primary: Amplifiers
secondary: |-
{% if is_state(entity, 'on') %}
{{ states('sensor.lounge_amp_front_power') | round(0) +
states('sensor.lounge_amp_center_power') | round(0) +
states('sensor.lounge_amp_left_surround_power') | round(0) +
states('sensor.lounge_amp_right_surround_power') | round(0) }} W
{% else %}
Off
{% endif %}
icon: mdi:audio-video
entity: group.lounge_amps
icon_color: '{{ ''blue'' if is_state(entity, ''on'') else ''disabled'' }}'
fill_container: false
multiline_secondary: false
card_mod:
style: |
ha-card {
background: none;
--ha-card-box-shadow: 0px;
}
- type: custom:mushroom-template-card
entity: input_boolean.amps_dropdown
primary: ''
secondary: ''
icon: >-
{{ 'mdi:chevron-up' if is_state(entity, 'on') else 'mdi:chevron-down'
}}
icon_color: disabled
hold_action:
action: none
card_mod:
style: |
ha-card {
align-items: flex-end;
background: none;
--ha-card-box-shadow: 0px;
}
mushroom-shape-icon {
--shape-color: none !important;
}
- type: conditional
conditions:
- entity: input_boolean.amps_dropdown
state: 'on'
card:
type: entities
entities:
- entity: switch.lounge_amp_front
secondary_info: null
name: LR
- entity: switch.lounge_amp_center
name: C
- entity: switch.lounge_amp_left_surround
name: LS
- entity: switch.lounge_amp_right_surround
name: RS
state_color: true
show_header_toggle: false
card_mod:
style: |
ha-card {
box-shadow: none !important;
--paper-item-icon-active-color: #2196f3;
--paper-item-icon-color: #6f6f6f;
}
The hue bulb is on a regular dumb wall switch. The switch gets used more than the light card on my phone. So when thereās no power going to it hole assistant canāt detect the entity. It makes sense and it should say unavailable cause it is. Iām trying to find a way to change the word unavailable to off and get rid of the unavailable icon badge so ot looks better. So ot looks available even when itās not .
Template was my first option, but I donāt think I can put the light slider in template card . Correct me if Iām wrong
Have you considered
a. removing the switch and wiring it to always on
b. putting tape over the switch or using a cover
or c. getting a smart switch to replace it?
But seriously, you could probably do something like this with a conditional card, showing a template card when itās unavailable and the light card when not. However I donāt see any benefit to having it show as āoffā; itāll only be more confusing when you want to turn it on.
My girlfriend will dissaprove of messing with that switch, itās in her office lol
But YES I already have the conditional card set up with exactly what you saidā¦However. I dont know how to make the template card look like the light card. Is there a way to code in the light slider color temp controls that a hue bulb has?
It wont be confusing to me. It will help my OCD of seeing the word unavialble and that litle ugly orange badge icon lol
Then why is your smart bulb in there lol
Maybe you could do something with card-mod for the light card?
because i have all recessed lighting and I needed a spot for a 50 dollar light bulb that came with my kit other than the kitchen drawer lol
I actually was able to use card mod to put badge size at 0px. that part worked. I guess I can live with the word unavailable.
Mushroom 2.0 came so close to answer my prayers with the primary and secondary on each card. but I cant customize what secondary says, or else it woudl be perfect. Certiantly not a first world problem. Ill survive lol thanks for the help
Honestly this seems like a great candidate for a generic Mushroom battery card. UI-Minimalist has a dedicated battery card, and it would be nice to add this to Mushroom.
Iām sure this has been answered and I did search (unfornatetly trying to search the page was specific text keeps bringing up the HA website search)
I want to change the font size of one card, not all cards. Is there a way to do that from the code editor?
See the entity on the right, you cant see the entire title. I want that text smaller
type: horizontal-stack
cards:
- type: custom:mushroom-entity-card
entity: switch.linktap
secondary_info: none
name: Water Plants
icon: mdi:sprout-outline
icon_color: light-green
fill_container: true
use_entity_picture: false
layout: vertical
double_tap_action:
action: toggle
tap_action:
action: none
primary_info: name
- type: custom:mushroom-entity-card
entity: switch.outdoor_plug
secondary_info: none
name: Birdbath
icon: mdi:bird
icon_color: light-blue
layout: vertical
fill_container: true
double_tap_action:
action: toggle
tap_action:
action: none
- type: custom:mushroom-entity-card
entity: input_boolean.disable_backyard_soakers
secondary_info: none
fill_container: true
layout: vertical
Many thanks for this fantastic implementation. I love it. When did you plan the implementation for the climate card? I canāt really wait . Any way ā¦ fantastic work!
Following a few Screenās of my Tab Dashboard created with Mushroom
hej, where can I find this room card as well as the last used entities?
this looks great!
Just wanted to add my title card code as Iāve been going round in circles and figured it out after playing with some stuff at work today, something clicked!
It will say hello to the logged in user, give you the number of lights on, how many doors are open and the temperature of whatever sensor you need or add more.
type: custom:mushroom-title-card
title: Hello {{ user }} ^_^
subtitle: >-
Currently {{ states.light | selectattr('state','eq','on') | list | count }}
lights are on, {{ states.binary_sensor | selectattr("entity_id", "search",
".magnet*") |selectattr('state','eq','on') | list | count }} doors are open!
and your bedroom is {{ states("sensor.weather_temperature_masterbedroom") }}Ā°C
Iām look for a way to color (text and background), I have the card-mod installedā¦
ā¦one of these, and red when itās todays date or yellow when itās one day before this date.
Iām currently not getting there (this is color for the text anyhow):
{% if is_state(āsensor.oneoftheseā, ātimestamp.nowā) %}
red
{% elif is_state(āsensor.oneoftheseā, ātimestamp.now minus one dayā) %}
yellow
{%else%}{%endif%}
Also it has to be something for the background like this:
card_mod:
style: |
ha-card {
height: 102px;
{% if is_state(āsensor.oneoftheseā, ātimestamp.nowā) %}
background: rgba(255, 152, 0, 0.1);
{% endif %}
}
I donāt know lol that was my question to the op. I posted it for reference to what I was asking for.
style: |
ha-card {
--card-primary-font-size: 10px;
}
Is it possible to make template card toggle a switch, but change states (colored vs not) based on a binary sensor?
I have a DIY garage opener using a Shelly1 to activate the door, and a magnetic reed switch to see if its open or close.
So for the button, I would want it to toggle āswitch.garageā, but then the actual visual I would want it to be not colored if ābinary_sensor.garageā was OFF, and colored if it was on. Is that even possible?