📱 Notifications & Announcements

Bonjour,
J’adore toujours autant votre automatisme
 qui m’a permis de crĂ©er un bouton virtuel pour signaler Ă  la tribu de venir dans la cuisine ! :slight_smile: mais trop trop bien ! j’adore !

Juste une petite question, peut-ĂȘtre hors sujet, j’ai un portail Ă©lectrique qui se commande bien sĂ»r, aussi avec une tĂ©lĂ©commande physique.

Est-il possible de recevoir une alerte lorsqu’il est activĂ© par cette tĂ©lĂ©commande et non pas par l’application HA ? c’est peut ĂȘtre tout bĂȘte
 mais comme je le disais, je dĂ©couvre tout doucement cette usine Ă  gaz qu’est Home assistant


Merci par avance pour une réponse apportée
 et bonne journée/nuit à vous
selon le fuseau horaire
 :wink:

Hi
Greetings flo,

Please read the FAQ before posting. This is an English only forum.

Veuillez lire la FAQ avant de poster. Ce forum est uniquement en anglais.

How to help us help you - or How to ask a good question.

I use it to call everyone when it is dinner time to, it was the main reason I developed this blueprint and I love it too. Tip: Make sure you set this time restriction so when you accidentally press it to call everyone at 1am in the morning you don’t wake everyone up :wink:

In order to receive an alert from the remote control, Home Assistant (HA) must be able to detect when the remote is pressed. This event then acts as the trigger for an automation, which can send you an alert or notification using the blueprint.

In French

Je l’utilise pour appeler tout le monde Ă  l’heure du dĂźner, c’est la principale raison pour laquelle j’ai dĂ©veloppĂ© ce plan et je l’aime aussi. Astuce : assurez-vous de dĂ©finir cette limite de temps afin que lorsque vous appuyez accidentellement dessus pour appeler tout le monde Ă  1 heure du matin, vous ne rĂ©veilliez pas tout le monde :wink:

Afin de recevoir une alerte de la tĂ©lĂ©commande, Home Assistant (HA) doit ĂȘtre capable de dĂ©tecter le moment oĂč la tĂ©lĂ©commande est enfoncĂ©e. Cet Ă©vĂ©nement agit ensuite comme dĂ©clencheur d’une automatisation, qui peut vous envoyer une alerte ou une notification Ă  l’aide du plan.

Blacky :smiley:

1 Like

Thank you for the Information!

To which one? Maybe I could use the other blueprint in the meantime.

{{ states[trigger.entity_id].attributes.friendly_name }}
if i use this code a cant get notifications

Do i need to change it according names of entity_id?

@xXkr13g3rXx

I added it to the below blueprint but it is different than this one. It will be added but I am really busy at the moment. In about a week work will calm down again and I will get back to normal.

:vibration_mode: Appliance Notifications & Actions - Washing Machine - Clothes Dryer - Dish Washer - ETC

Blacky :smiley:

@burjuyz

Welcome to the community.

No it should work. Could you please provide us your YAML of the automation? This YAML code are the settings you have selected in the automation so I can help. To do this go into your automation, top right 3 dots, Edit in YAML, copy all the code, come back to the forum and in your reply at the top tool bar click on “</>” and paste code in there.

Blacky :smiley:

Dear Craig
thanks for warm welcome.

alias: Water leak
description: ""
use_blueprint:
  path: Blackshome/notifications-and-announcements.yaml
  input:
    trigger_state_entity:
      - binary_sensor.water_leak_vanna_water_leak
      - binary_sensor.water_leak_kuhnea_water_leak
    notify_device:
      - b7e71979213cdfef9124f541a103fdbc
    include_notify: enable_mobile_app_notify
notify_title: 📱 Water leak detected
notify_message: Shut off taps urgently🙂
    notify_data:
      - high_priority
      - sticky
    global_conditions: []
    include_persistent_notification: enable_persistent_notification
    persistent_message: Shut off the taps urgently🙂
    persistent_title: 📱 Water leak detected

i want to receive notifications with trigger.entity_id.

also i get problem if Z2m restarts or reconnect to waterleak detectors i receive notifications so i cant use them to prevent waterleaks due to false positives.
If i install water switch-off valve when reconnecting z2m i will get false positives

@burjuyz

Thanks for your YAML. I have fixed it for you as there were some this wrong. Below is your code, copy and paste it replacing all the YAML.

What I changed.

  1. You had a indent issue that I fixed.
  2. Trigger State I clanged it to option 2, so when your leak is detected and your leak detector goes ON (wet) it triggers the automation not when it goes OFF or unavailable. This may help false trigger as you had it set to option 1, this means if it goes ON or OFF and when you restarts or reconnect Z2m it my be unavailable then OFF and that will trigger the automation.
  3. In Triggers section I have added 2 seconds to Time Delay. This way it must be ON for 2 seconds to send the notification. This may help in your false positives. Adjust this to suit your needs. See you may get your sensor go ON when Z2m restarts or reconnects for a millisecond or even a second. So if this happens then it will not trigger as the sensor must be ON for at least 2 seconds to trigger the automation. Again adjust to your site conditions as you see fit. It was set on “0” and because we changed the trigger state to option 2 you may be able to set this back to “0”.
alias: Water leak
description: ""
use_blueprint:
  path: Blackshome/notifications-and-announcements.yaml
  input:
    trigger_state_entity:
      - binary_sensor.water_leak_vanna_water_leak
      - binary_sensor.water_leak_kuhnea_water_leak
    notify_device:
      - b7e71979213cdfef9124f541a103fdbc
    include_notify: enable_mobile_app_notify
    notify_title: 📱 Water leak detected
    notify_message: >-
      Shut off {{ states[trigger.entity_id].attributes.friendly_name }} taps
      urgently🙂
    notify_data:
      - high_priority
      - sticky
    global_conditions: []
    include_persistent_notification: enable_persistent_notification
    persistent_message: >-
      Shut off the {{ states[trigger.entity_id].attributes.friendly_name }} taps
      urgently🙂
    persistent_title: 📱 Water leak detected
    trigger_state: "on"
    time_delay_state:
      hours: 0
      minutes: 0
      seconds: 2

Hope this helps.

Blacky :smiley:

1 Like

Dear Blacky
Huge thanks for your kindness and detailed explanations.
Will you plan to add telegram notifications?

@burjuyz

Maybe I add a custom notification so you can add anything you like. I will put it on the list, thanks for your suggestion.

Blacky :smiley:

1 Like

Is it possible to display the actual value of the entity that triggered the notification?

Thanks in advance

Yep by using trigger.to_state.state, see the code below and enter it in your message input.

{{ states[trigger.entity_id].attributes.friendly_name }} triggered with a value of {{ trigger.to_state.state }}

Blacky :smiley:

1 Like

Anyway to notify a notification group?

@sandwormzz

Welcome to the community.

Nope, currently you have to add them in separately.

Blacky :smiley:

Hi Blacky. This is the Blueprint I was looking for. Your Blueprints are incredible. I use most of them with no issues. Are you able to change the default IOS notification sound with this alert? I don’t see where or how to do that.

@Moe1

Thanks for the heads up as I haven’t added it to this blueprint yet. I will update it now
 once updated you will have the option to change the sound for IOS.

Blacky :smiley:

1 Like

Followed your instructions on how to import the custom WAV file and it worked like a charm. This Blueprint can be used in so many ways. I would think it would be in everyone’s wheelhouse. Thanks again for your time and efforts!

New Update 1.3

State your trigger and spread the word :speech_balloon: :sound:

:apple: New Feature For iOS

  • Notification Sound - The Home Assistant app for iOS includes built-in notification sounds, and you can import sounds from your iOS device into the app. Custom sounds can also be added via iTunes or from your cloud storage.

For more information on using sounds in the Home Assistant app, click here.

Maintenance :toolbox:

  • From time to time, Home Assistant updates their YAML standards and coding practices. To align with their roadmap, we’ve updated the code accordingly. We will continue to apply these updates across all our blueprints as they are revised.

If you like this blueprint? Consider hitting the :heart: button in the top post :+1:

If you like my blueprints, and would like to show your support or just say thank you? Click Here :smiling_face_with_three_hearts:

Enjoy

Blacky :grinning:

Works Great!!!

THANKS!!!